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Fixes needed for NES game maps
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Marie:
Well, it's the assembling part that brings down my computer. I would have to assemble the images, eventually. And at 1200 dpi, I'd fear for my computer, after seeing how it handled 600 dpi. :( If you really want me to try, go ahead and start with scanning just one of them at 1200 dpi, and we'll see how that goes.
Arseen:

--- Quote from: Peach Waffles on September 17, 2010, 12:07:42 PM ---Well, it's the assembling part that brings down my computer. I would have to assemble the images, eventually. And at 1200 dpi, I'd fear for my computer, after seeing how it handled 600 dpi. :( If you really want me to try, go ahead and start with scanning just one of them at 1200 dpi, and we'll see how that goes.

--- End quote ---

Here is one of the better maps:
http://www.mediafire.com/?g3ddvm1836o0mhe

It's enough if you clean the pieces well, you can leave the map into 9 separate files (or even in more pieces if necessary), just try to make them fit together and name them for example A1-A3, B1-B3 AND C1-C3,  so the pieces then go like this:

A1 A2 A3
B1 B2 B3
C1 C2 C3

I know that the printer has powerful computer and he can put the map together.
Marie:
I tried to work with it at 1200 dpi. My computer is really not cooperating with me on it. 600 was pushing the limit. I can try to clean up each individual square and straighten them out, but I can't guarantee that they will match up with one another.
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