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| Fixes needed for NES game maps |
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| Marie:
Well, it's the assembling part that brings down my computer. I would have to assemble the images, eventually. And at 1200 dpi, I'd fear for my computer, after seeing how it handled 600 dpi. :( If you really want me to try, go ahead and start with scanning just one of them at 1200 dpi, and we'll see how that goes. |
| Arseen:
--- Quote from: Peach Waffles on September 17, 2010, 12:07:42 PM ---Well, it's the assembling part that brings down my computer. I would have to assemble the images, eventually. And at 1200 dpi, I'd fear for my computer, after seeing how it handled 600 dpi. :( If you really want me to try, go ahead and start with scanning just one of them at 1200 dpi, and we'll see how that goes. --- End quote --- Here is one of the better maps: http://www.mediafire.com/?g3ddvm1836o0mhe It's enough if you clean the pieces well, you can leave the map into 9 separate files (or even in more pieces if necessary), just try to make them fit together and name them for example A1-A3, B1-B3 AND C1-C3, so the pieces then go like this: A1 A2 A3 B1 B2 B3 C1 C2 C3 I know that the printer has powerful computer and he can put the map together. |
| Marie:
I tried to work with it at 1200 dpi. My computer is really not cooperating with me on it. 600 was pushing the limit. I can try to clean up each individual square and straighten them out, but I can't guarantee that they will match up with one another. |
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