Author Topic: TurboGrafx 16/CD - DVD Cover - Orange and Color Coded  (Read 22906 times)

February 18, 2011, 01:37:39 AM
Reply #135

BadChad

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Hey Ektophase, since your re-organizing the backs on some of your covers do you think you could rework Ninja Spirit to look closer to retail? I would say something similar to what I did with Cadash would be suitable. That would be awesome! :)


http://www.mobygames.com/game/turbo-grafx/ninja-spirit/cover-art/gameCoverId,71271/

February 18, 2011, 02:49:28 PM
Reply #136

Ektophase

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yeah I could probably make one like that.
Hold off on making any covers I'm actually reworking the back even more so there will be a new version of the template soon.

February 18, 2011, 05:43:40 PM
Reply #137

BadChad

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Sounds good. Ive got nothing on the go for the TG16 right now anyway unless I can find a back shot of Takin it to the Hoop.

February 26, 2011, 03:23:26 PM
Reply #138

Ektophase

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Updated template "V3"
Now there are two improved default back layouts to choose from
locked many of the layers that are not movable
better picture sizes
--More info on the template post on page one when I update that  in a bit.
-------------------------------------------------------------------------------------------------------------
I finished redoing the backs on all my covers, there are a few spelling errors i fixed and I adjusted the color on a few of the cover pics.
Also replaced some shots with better ones, But mainly its just better back layouts using the updated template

The redone folder are the covers that can just be replaced (43 covers) and then there are 6 new covers (3 Games) that I haven't uploaded do to the function being down. This is all the tg16 covers Ive done so far, all updated in the zip, I also updated the render pics in this thread to reflect the changes.

Ill take this down in a week or so.
http://www.ektophase.com/TG16/TurboGrafx16Covers_Ektophase.zip
« Last Edit: February 26, 2011, 04:45:30 PM by Ektophase »

February 26, 2011, 04:23:57 PM
Reply #139

BadChad

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Love the new layout, ill have to update a few of my covers aswell. But I find some of the backs look empty when the description isnt long enough to fill the space.


February 26, 2011, 05:17:26 PM
Reply #140

Ektophase

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yeah true, I couldn't think of anything to do about it, some games just have short stories, i didn't want to stretch or space the story any bigger because it starts to look inconsistent. (aside from a few percent to get the story to space nicely on the right boarder.
I'm not sure if there is a solution?

speaking of backs, some of these tg games have the worst.. back of the boxes Ive seen, strange crops, bad pictures and picture quality, special feature that aren't special at all. lots of mistakes like devils crush says its has 4 bonus levels instead of 6 and victory run talks about a red car when its blue and white and looks like a Porsche and then on the cover its like a red convertible from the 50s or maybe the future i cant tell if its hovering  ??? ..its bad



here is a fun shot i whipped up with most the recent covers included

February 26, 2011, 05:54:27 PM
Reply #141

BadChad

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yeah true, I couldn't think of anything to do about it, some games just have short stories, i didn't want to stretch or space the story any bigger because it starts to look inconsistent.

Why not just increase the font size a bit ? Thats what I did with the Neutopia II coved and I thought it looked pretty good. Or you could try increasing the space between lines or break up the paragraph a bit.
« Last Edit: February 26, 2011, 05:57:31 PM by BadChad »

February 26, 2011, 06:56:40 PM
Reply #142

Ektophase

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yeah I started to do that before i got to the 3 version when i was messing around with the second version a remade a bunch of covers and tried to get them centered in between the 2 sets of pictures and then increased the font size a little to take up more space without getting too big but when your dealing with 20 covers trying to make them look alike where do you draw the line, just eyeballing it looks good but when your shuffling through 5 covers and one has big font and the other has more space in between them it kinda looks bad imo

like if you adjust a short story with a bigger font in some cases you would have to get it pretty big to take up most of the black and then if you just adjust it a little does it make enough of a difference to sacrifice the consistency of all of them.

so then i just decided to keep it simple and roll with one size and to just start at the top and not center the paragraph, to me it just didn't seem worth it as it and only seemed to look a little bit better but not as consistent. and then I found that most or all of them them look better than they did before this way

its not really a conventional box where every one is different all the shots are in the same spot and same size now

lol messy response, but that was kind of the reasoning i was using and is just my current opinion

February 28, 2011, 12:43:21 AM
Reply #143

BadChad

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Updated all my TG16 covers today and the preview shots in this thread. I re-arranged the backs on all of them to look closer to retail and took new screens for a few of them aswell. Im thinking it might be a good idea to change the back layout of Template BL1 to what I came up with here this way all our covers will be closer to retail. Thats how Im going to be doing the backs for any of my TG16 games that used that layout:

« Last Edit: February 28, 2011, 12:56:58 AM by BadChad »

February 28, 2011, 10:29:33 PM
Reply #144

Ektophase

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looks good, your welcome to do what you want with the back layout. I did update some stuff in the tutorial and template fyi, like the location of the rear seal and now the developer is a different size and is aligned to the right.  I'm actually really satisfied with the template layouts I used so I don't want to change them. We could call your layout the 3rd back layout for the template if you want.
« Last Edit: February 28, 2011, 10:34:34 PM by Ektophase »

February 28, 2011, 11:24:16 PM
Reply #145

BadChad

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Yeah I did grab the new templates but I just incorporated the screens from the BL Template into the older one. I noticed that you moved the back seal and lowered the font size a little but I kinda liked the way it was on the old one so I kept it.

And sure if you want to add a third layout to the template, wouldnt hurt to have it as an option for anyone that likes it.

March 09, 2011, 06:20:10 PM
Reply #146

BadChad

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Hey ektophase, do you think you could send me text layers for Bloody Wolf and R-Type? Ive got covers pretty much finished for those 2. Thanks!

March 10, 2011, 04:14:37 AM
Reply #147

Ektophase

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nice, here u go
http://www.ektophase.com/TG16/BC5.zip
r type looks like its spelled like this in the turbo text R-type with short t



Also if you want to send me that 3rd back layout or a link to it i can post it in the template post
then if you have stuff like info/ guides/tips for it

March 13, 2011, 11:19:44 AM
Reply #148

BadChad

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Ive messed around with your template a bit to get it the way I like it so it would probably be easier for me to send you one of my finished covers and you can just match the screens to that.

EDIT:

R-Type:

« Last Edit: March 13, 2011, 01:15:26 PM by BadChad »

April 09, 2011, 06:25:06 PM
Reply #149

Ektophase

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-bump reminder
this is not a big deal or nothing but I don't think these were ever updated, If an admin wouldn't mind replacing the covers with the updated ones sometime when they get a chance please, thanks

---------------- quote
I finished redoing the backs on all my covers, there are a few spelling errors i fixed and I adjusted the color on a few of the cover pics.
Also replaced some shots with better ones, But mainly its just better back layouts using the updated template

The redone folder are the covers that can just be replaced (43 covers) and then there are 6 new covers (3 Games) that I haven't uploaded do to the function being down. This is all the tg16 covers Ive done so far, all updated in the zip, I also updated the render pics in this thread to reflect the changes.

Ill take this down in a week or so.
http://www.ektophase.com/TG16/TurboGrafx16Covers_Ektophase.zip
------------------ quote