Author Topic: TurboGrafx 16/CD - DVD Cover - Orange and Color Coded  (Read 22801 times)

June 12, 2010, 01:14:13 AM
Read 22801 times

Ektophase

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These DVD covers are based on the two different styles of TurboGrafx 16 jewel cases, the Orange and the Color Coded style.
They use the jewel case cover/instruction manual cover for the front and new custom screen shots for the back.

In addition to the DVD covers there is also the smaller 8-Disc Poly Case covers located here-
http://www.thecoverproject.net/forums/index.php?topic=5101.0

There is also a DVD cover template based on the original boxes and includes PCE games located here-
http://www.thecoverproject.net/forums/index.php?topic=1021.0






 
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Gift Card Case
These also work with the Mini DVD/Gift Card Case. Get more info here http://www.thecoverproject.net/forums/index.php?topic=12678.0

(Pictures courtesy of Shenske)

(Picture courtesy of schweaty)
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Wallpapers add these to your wallpaper list/cycle

TurboGrafx 16 - 1920x1080 - 1600x900 | PC Engine IFU - 1920x1080 - 1600x900
« Last Edit: March 28, 2014, 11:36:49 PM by Ektophase »

June 12, 2010, 01:14:36 AM
Reply #1

Ektophase

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Template Guide

Download
Right click - Save Link As...
http://www.ektophase.com/TG16/TG16TemplateV3.7z

Setting up the Template

-There are two rear layouts in the file BL1 and BL2 (Back Layout 1 and 2) (Thanks to BadChad for BL2 layout)
-Tip use     Ctrl ;    (control and semicolon) to hide and show the guides
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Front

-Take your instruction manual cover and scan it at 600dpi be sure to have descreen checked, also see the scanning guide in the guides section of this site.
Tip 1- I put black paper behind the cover to make sure none of the text printed on the covers backside (page 0 and 1) scans through (this can be a problem especially when you start turning up the contrast and other color settings its also more apparent on light colored covers). Also the paper is larger than the cover and sticks out on three sides helping reduce bright edges (see tip 2)
Tip 2- Also putting a black T shirt or cloth over the entire cover before closing the lid can help reduce bright edges from light bleeding under the spine side (and other sides if you are not using tip 1) make sure there are no wrinkles and the cloth is flat.
Tip 3-  I put a 2.5 pound weight on top of the scanner lid to help compress the cover down.
-Use the lens-correction tool with the grid on to rotate the cover square, you can also use Image Rotation- Arbitrary and use some guides to check for squareness keep in mind you can rotate .25degrees and lower even.
-Then Crop the cover, the easiest and most accurate way in my opinion is to drag some guides around it (with close magnification) and then use the selection tool with snap on to select. Then copy and paste to a new page.
-Touch the cover up with the clone stamp tool, basically get rid of dust and specks as well as damage or errors from printing (Tip - Use Ctrl and + and - to zoom in and out quickly). Zoom in and really scan for specks and stuff to fix. If you like you can also get rid of any TMs, and if its easy (such as a solid color) get rid of the NEC logo as well - we already have NEC located on the front in large white letters. In Most cases its too hard to get rid of and we will be covering the NEC and TG16 logos with high quality versions. Starting In Version 3 of the template it is a black NEC logo with a white boarder only, some had black and some had white in reality but we will use black on the cover since its white on the lower corner.
-Before Resizing be sure and save your full size touched up cover. Spend the time to name it something appropriate.
-Resize the image so it will fit in the 1180x1180 hole, when resizing be sure to have constrain proportions checked then type in 1180 into the smaller of the two numbers,Use bi-cubic sharper. This may result in an imperfect square, something like 1184x1180(example) but this is fine we don't want to stretch or pinch any thing if we don't have to and the cover template will cover the extra pixels.
-Place the new cover in the template above the default cover layer. you can move it around if you have extra pixels on one side, if you have the move tool selected you can use the arrow keys to move it one pixel at a time.
-Adjust the image and color a bit (brightness contrast saturation sharpen mainly) I've included an example cover with the template try and match that approximate color and sharpness
-Now place the new TG16 logo over the old and a new NEC logo over the old, if the nec logo is not covering the old 100% you can adjust the stroke and outer-glow size a few pixels or just erase the old one some with the clone stamp.

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Back

Getting Screenshots
First you need to use an emulator to get some new screen shots of the game 4 - 6 good ones I used magic engine.
With magic engine you can use the letter P to get a clean pause then hit Backspace for screen shot, also some times I hit the zero on the number pad to play games in slow motion so its easier to get a good shot, it also makes some games (like shooters) easier to reach the later levels in. Be sure to use save-states often, I sometimes need to play the game a few times to get good shots.

Screen shot Sizing
With template V3 we are using a 5 by 4 ratio. This is two sizes mainly 800x640 for large shots and 600x480 for small size. On BL1 (back layout 1) the cropped shot is large shot cropped to 800x480.
-Before resizing crop off unused areas of shot (like if there is a black bar/boarder on the bottom)
-To resize first you will need to double or triple the size using nearest neighbor then resize using the default bi-cubic to get the final size. For example say we have a standard size shot that is 256x239, for the large shot; first triple the size with nearest neighbor, percent 300 then resize again to 800x640 bi-cubic. You are getting the closest you can to the final size with nearest neighbor(constrained proportions) to keep the pixel look and keep the pixes proportioned properly then using bi-cubic for the stretching and hitting the final size. Some games have different resolutions and may need different settings to reach the proper size “do the math”
-Note--If we just resized once in bi-cubic it would get too blurry, if we just resized once in nearest neighbor to a non proportionate size you would get odd looking pixels and pixel tiling artifacts.
-Note--the reason i did not make a 4x3 ratio is I couldn't get a good layout and some games can look stretched at 4x3, this is kind of a happy medium from the ratio the games were designed in and the TV ratio. There is also an illusion that a standard CRT TV is a perfect square (or near perfect) so being slightly more square makes the shots look more normal.
-Note--I generally think BL2 is a better looking layout unless I have a screen shot that would look good cropped like an intro scene, but its up to you.
 
??? ScreenShot Sizing Simplified
1-- All pics from a game should be cropped the same before resizing, this is just the Height. Here we are getting rid of the boarders from the emulator and cropping it to look like it would on a real TV.
2-- Large Shot Cropped (BL1 pic:1 Only!!) resize 1st with [300 by 300] [percent] [Nearest Neighbor] then [800 by 640] [Pixels] [Bicubic] lastly do the final crop, pick a reagon 800 by 480
3-- Large Shot (BL1 pic:3 & BL2 pic:1) resize 1st with [300 by 300] [percent] [Nearest Neighbor] then [800 by 640] [Pixels] [Bicubic]
4-- Small Shots (BL1 pic:2,4 & BL2 pic:2,3,4) resize 1st with [200 by 200] [percent] [Nearest Neighbor] then [600 by 480] [Pixels] [Bicubic]
5-- If the width of your game screen shot is 344 pixels or above then for the large shots (step 2 & 3) instead of 300% change to 200%

(As far as I know most games are 256w by 239h or 242h in the emulator screenshots and these are often cropped to 256x224. I do have some games that are 344w and 352w in the screenshots for those I used step 5)

-When switching to the Color Coded version change the 8px stroke around the shots to match the covers color.

Story - Find a shot of the box online for the story and features, In rare cases (Kieth Courage) the manual has a sufficient story in it.
-story sizing I have hyphenate off but you may want to turn it on and see if it looks ok. otherwise you can see what happens when you change the font width percent from like85-95 default is 90%

Features - Mainly just get the player count right and number of levels. Some of the features I leave out if they are too long or unnecessary to save space but this is personal preference.
-Note-Most CD games don't list features so I just put the player count since that is nice to know.
-The bullet points(or in this case dashes - ) start at the top guide on Bl1 and sit on the bottom guide on Bl2 depending on how many bullet points there are you may have to move them on BL2

Developer - Look online at wikipedia and at the title screen of the game. you have spaces for three developers on layout 1(BL1) it starts on line 2 and on bl2 its starts on line 1.  see my covers.  

(V3 I locked the Seal of approval since I have it in that exact spot on all my covers now, don't move it unless you have to)

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Spine Title and Rear Title

-Color Coded version put the name in all caps, if its too long shorten the length percent only, for long names you usually only have to adjust the back title but if its real long then both

-Orange version you can either find a similar font like Gotham nights or contact me and I can make you the title layer, I used a 3d app to create most of the tg16 font vary closely it takes me around 15 mins to make one up for you. so contact me or post a list of games you need and Ill try and get them done asap.
-The back title if its one word like neutopia the first and last letter get capitalized like NeutopiA if its two words then its just the first letter in both words like Alien Crush
for the spine all words just have the first letter capital even one word titles so that would just be Neutopia and Alien Crush

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Color Coded and Genres- I included all of the main genres (9 of them)there are a few freak ones I purposely left out because I figure we can fit all of them into these, also for CD games you will need to pick the most fitting genre. (example dungeon explorer 2 has a red duo symbol on the cover and is listed as action-rpg because dungeon explorer 1 is just rpg and i wanted them to match and de2 already had rpg in it I chose rpg)

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Saving
In PS go to "File" then "Save As" now enter the name then and select  jpeg, uncheck icc profile and hit save, now in the last pop up change Quality to 12 and make sure "Baseline Standard" is the box checked

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Some of this is pretty obvious if you know photoshop basics, I assume people who use the template will know most of this but at the least it should help save some time and help keep the covers more consistent looking.
« Last Edit: December 12, 2013, 02:41:13 AM by Ektophase »

June 12, 2010, 01:36:21 AM
Reply #2

Ektophase

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Completion List

Hucard Games
49 out of 94 games completed (us games)              Full List   http://en.wikipedia.org/wiki/List_of_TurboGrafx-16_games
(some of these have not been uploaded to the site yet)

Aero Blasters
Air Zonk
Alien Crush
Andre Panza Kick Boxing            Note: Could use better quality cover scan- see pg 12
Battle Royale
Blazing Lazers
Bloody Wolf
Bomberman
Bonk's Adventure
Bonk's Revenge
Cadash
Chew Man Fu
China Warrior
Cratermaze
Dead Moon
Devils Crush
Dragon Spirit
Drop Off
Dungeon Explorer           U.S. and custom cover (Sega CD artwork)
Fantasy Zone
Final Lap Twin
Galaga '90
Ghost Manor
Kieth Courage
Legendary Axe, The
Legendary Axe II
Magical Chase
Military Madness
Moto Roader
Neutopia
Neutopia II
Ninja Spirit
Ordyne
Pac-Land
Parasol Stars
Psychosis
R-Type
Samurai-Ghost
Sidearms                             U.S. and custom cover (Japanese artwork)
Silent Debuggers
Soldier Blade
Splatterhouse
Tiger Road
Trick Kick
TV Sports Football
TV Sports Hockey
Victory Run
Vigilante
World Class Baseball

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PCE
Final Soldier
Here Comes Twinbee

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CD Games
2 out of 45 games completed (us games)             Full List   http://en.wikipedia.org/wiki/List_of_TurboGrafx-CD_and_PC_Engine-CD_games

Dungeon Explorer II
Monster Lair
CD Games On Hold pending template changes


« Last Edit: May 04, 2014, 05:29:01 PM by Ektophase »

June 12, 2010, 02:30:09 PM
Reply #3

tiktektak

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Very nice description and thanks for all the hard work!

We have strict naming conventions on our site though. So those covers when they get published on our site will all be named after those. Just so you know. ;)
2 + 3 = 23

June 12, 2010, 03:45:27 PM
Reply #4

KaiserWAVE

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Ektophase you rock! You've done a perfect job with your design and your template and I hope to see a lot of covers in that style in the future. Awesome work, really!

As for your suggested naming conventions it's like tiktektak said. We have established strict naming conventions to organize our covers and to streamline the whole process of adding covers for all the admins. We admins check all the covers anyway before adding so it's not necessary to put the "_o" for orange in the filename. When they are added to the site you also have the preview pictures where you can see the color style of the highlighted cover.

Everything else you said is very well thought out and spot-on!

June 12, 2010, 03:51:49 PM
Reply #5

csvo2000

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Wow love the covers.  Nicest thus far

June 12, 2010, 11:55:55 PM
Reply #6

Ektophase

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thx for the compliments
ok Ill edit/delete that part, is there anyway they should be named so its easier for the admins?

June 13, 2010, 12:23:09 AM
Reply #7

juan0tron

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Wow, you're definitely one of the most informed newbies we've had around here. Instead of asking a bunch of silly questions, you threw us a friggin template! Great job man :D
Co-writer for Sprites and Dice
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Steam: juan0tron

June 13, 2010, 05:42:53 AM
Reply #8

CODEWERKX

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can't wait for you to upload those cover....just beautiful !!!!!!

June 13, 2010, 11:13:28 AM
Reply #9

KaiserWAVE

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thx for the compliments
ok Ill edit/delete that part, is there anyway they should be named so its easier for the admins?

No not really. The naming conventions are dterminded by the game at hand in relation to what we already have on the site. Plus, we have to rename the cover anyways. When you upload a cover it will automatically put your username (or the name you chose whil euploading) in front of the filename. The final file name doesn't have the cover artist's name, we do that manually.

If you want to meet us halfway then don't use any special characters like $ / ( ) : and the like, use only lower case letters and have just one word even if the name is more than one word (e.g. splintercellchaostheory). That will minimize the renaming to the absolute minimum.



Good timing on your part coming up with a TG16 template. I just bought one :)

June 13, 2010, 01:36:57 PM
Reply #10

tiktektak

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Good timing on your part coming up with a TG16 template. I just bought one :)

Nice choice! This machine has some pretty interesting games way ahead of it's time.

Did you just get the basic TG16 or a CD-ROM addon as well?
2 + 3 = 23

June 13, 2010, 02:37:25 PM
Reply #11

KaiserWAVE

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Just the TG16 for now. I just recently rediscovered my love for shmups and just like the Neo Geo is your first choice for fighting games the TG16 has a lot of exellent shooters. But I'm looking forward to discovering more games from different genres. Right now I just have Blazing Lazers and Dragon Spirit.

June 13, 2010, 06:16:14 PM
Reply #12

Grumbleduke

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I luv TG16/PC Engine to pieces. Of the top of my head, Detana Twinbee (dunno the U.S name), Galaga 88 (90?) Tiger Heli, Legendary Axe, Pac-Land, Ninja Spirit, Super Star Soldier, Saint Dragon and the Space invaders update where all played to death on mine. I only have JP versions so some of them would have different names or maybe were never released stateside. If you do decide to splash for a CD drive, you will be in shooting heaven BUT the drives are a little unreliable, especially by this stage of their lives.

BTW, im a bit of a 2D shooting nut and i have really been enjoying Soldner-X 2: Final Prototype for PS3. Well worth the money i thought.

June 14, 2010, 02:40:49 AM
Reply #13

sheep2001

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BTW, im a bit of a 2D shooting nut and i have really been enjoying Soldner-X 2: Final Prototype for PS3. Well worth the money i thought.

and a hell of a lot easier than the 1st one on PSN.  Dunno - maybe my reaction time has slowed a little over the years - but that had me cursing in no time at all!

June 14, 2010, 03:24:22 AM
Reply #14

Grumbleduke

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BTW, im a bit of a 2D shooting nut and i have really been enjoying Soldner-X 2: Final Prototype for PS3. Well worth the money i thought.

and a hell of a lot easier than the 1st one on PSN.  Dunno - maybe my reaction time has slowed a little over the years - but that had me cursing in no time at all!

No, your right mate. Its a bit of a 'Pad Chucker'. One that has me ranting and raving at full volume (much to the amusement of the family).