Author Topic: Localized SFC and Reproduction Covers  (Read 58516 times)

May 05, 2010, 05:27:41 PM
Reply #75

Marie

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Very nice Peach! The DQV label looks a little squished tho.

Thank you. Yeah, I'm probably going to try and rework that. Kinda hard to convert something that originally had more height than width, into something with more width than height. Doesn't look so bad on the cover itself, but it shows on the label. When I figure out how to rework it, I'll update the file.

I don't think anything else is necessary.

I took closer look at the pages, and decided to take apart my good manual and scan pages 0002, 0003 and 0004 again, will upload them soon.

EDIT: Here they are:
http://www.thecoverproject.net/uploads/raw/Arseen.retail.raw_snes_img_0001b.jpg
http://www.thecoverproject.net/uploads/raw/Arseen.retail.raw_snes_img_0002b.jpg
http://www.thecoverproject.net/uploads/raw/Arseen.retail.raw_snes_img_0003B.jpg

AAARGH, re-stabling the manual is annoying!!!!!!!!!!

The last link seemed broken at first, but changing the B at the end to lowercase fixed it. Do you want me to change the ad for the player's guide so that it say VI, as well?

May 05, 2010, 05:49:12 PM
Reply #76

Arseen

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Very nice Peach! The DQV label looks a little squished tho.

I don't think anything else is necessary.

I took closer look at the pages, and decided to take apart my good manual and scan pages 0002, 0003 and 0004 again, will upload them soon.

EDIT: Here they are:
http://www.thecoverproject.net/uploads/raw/Arseen.retail.raw_snes_img_0001b.jpg
http://www.thecoverproject.net/uploads/raw/Arseen.retail.raw_snes_img_0002b.jpg
http://www.thecoverproject.net/uploads/raw/Arseen.retail.raw_snes_img_0003B.jpg

AAARGH, re-stabling the manual is annoying!!!!!!!!!!

The last link seemed broken at first, but changing the B at the end to lowercase fixed it. Do you want me to change the ad for the player's guide so that it say VI, as well?

I was thinking that earlier too but can't make up my mind.

Anyway the upper part of the page should be changed, but to chance add itself isn't probably necessary.

It would probably lead to me asking for the cover of the player's guide to be redone  :D ;)

On the other hand maybe.

If you could do two versions (one with upper part and the add chanced and one with only the upper part changed), I'll decide later which print

Thanks.

May 05, 2010, 06:10:30 PM
Reply #77

BadChad

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Very nice Peach! The DQV label looks a little squished tho.

Thank you. Yeah, I'm probably going to try and rework that. Kinda hard to convert something that originally had more height than width, into something with more width than height. Doesn't look so bad on the cover itself, but it shows on the label. When I figure out how to rework it, I'll update the file.

I would just suggest removing a bit more off the bottom of the background by the hero's feet so it doesnt need to be streched as much to fit horizontally.

May 07, 2010, 05:54:03 AM
Reply #78

PDDestro

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A small request for Peach Waffles and/or BadChad, could I get a repro cover for Tactics Ogre LUCT?
Gideon Zhi completed his hack/trans about a month ago and I'd love to have a cover for it:
http://agtp.romhack.net/project.php?id=tactics

May 07, 2010, 07:36:49 PM
Reply #79

BadChad

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Ill take a look around and see if I can find some decent art to whip something up with.

EDIT: You wouldnt be able to think up a description to go on the back would you? Im not a Tatics Ogre fan so I dont think Id be able to come up with anything good for that.
« Last Edit: May 07, 2010, 08:07:25 PM by BadChad »

May 08, 2010, 06:39:46 AM
Reply #80

marioxb

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Ill take a look around and see if I can find some decent art to whip something up with.

EDIT: You wouldnt be able to think up a description to go on the back would you? Im not a Tatics Ogre fan so I dont think Id be able to come up with anything good for that.

From what I read, it seems to be the same as the PS1 game, so you could go from that:

http://www.gamefaqs.com/ps/198881-tactics-ogre/images/box-28037

Though there really isn't much on the back...

May 08, 2010, 11:05:44 AM
Reply #81

BadChad

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That will help out with feature highlights, but it doesnt help much with the story description. I can still use that tho. Thanks!

May 08, 2010, 01:09:34 PM
Reply #82

PDDestro

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http://en.wikipedia.org/wiki/Tactics_Ogre

"In the PlayStation/Super Famicom version the player must lead the "Liberation Army" to bring freedom to the oppressed nation of Valeria.[2]

The game was innovative in its branching plotline. Crucial decisions made in the game determine the path of the story, the members of your army and the ending sequence. There are multiple endings with radically different outcomes.

For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. The three factions are:

    * Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.
    * Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.
    * Bacrumese: These are generally the more "elite" of Valerian society, making up a solid 20% of its people.

King Roderick, aided by the forbidden powers of the "Hell Gate," is able to dominate the people of Valeria until Dolgare of Bacrum successfully leads his army to defeat Roderick. Dolgare then claimed the throne as his own, and was able to end the struggle between the ethnic groups. Under King Dolgare, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.

All is right until the entire royal family is lost due to a string of accidents. Because the late King Dolgare had no living heirs, the ethnic groups once again struggled for leadership: Bishop Branta of the royal court, Cardinal Barbatos of the Gargastan people, and Duke Ronway of the Walstanians all fought for control, but in the end, Barbatos and Branta stalemated. In order to preserve their power, the two men took separate measures: Cardinal Barbatos sought an "ethnic cleansing" policy and slaughtered thousands of innocent Walstanians and Gargastans, while Branta received aid from the Roslolians, the greatest order in all of Lodis.

The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, hometown of Denim Powell, Kachua Powell, and Vice Bozeg, the main characters."

May 08, 2010, 02:00:59 PM
Reply #83

BadChad

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Ill combine that wiki descripti0n and the back of the ps1 sleeve. Sound good?

Quote
A land torn apart by war. An epic struggle between good and evil.

For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. The three factions are:

* Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.
* Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.
* Bacrumese: These are generally the more "elite" of Valerian society, making up a solid 20% of its people.

King Roderick, aided by the forbidden powers of the "Hell Gate," is able to dominate the people of Valeria until Dolgare of Bacrum successfully leads his army to defeat Roderick. Dolgare then claimed the throne as his own, and was able to end the struggle between the ethnic groups. Under King Dolgare, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt.

All is right until the entire royal family is lost due to a string of accidents. Because the late King Dolgare had no living heirs, the ethnic groups once again struggled for leadership: Bishop Branta of the royal court, Cardinal Barbatos of the Gargastan people, and Duke Ronway of the Walstanians all fought for control, but in the end, Barbatos and Branta stalemated. In order to preserve their power, the two men took separate measures: Cardinal Barbatos sought an "ethnic cleansing" policy and slaughtered thousands of innocent Walstanians and Gargastans, while Branta received aid from the Roslolians, the greatest order in all of Lodis.

The separation of the three races thus sets the stage for the beginning of this story.

- 100 plus hours of gameplay
- 8 different possible endings
- Non-linear gameplay
- 3D Isometric battlefields

May 08, 2010, 05:58:58 PM
Reply #84

BadChad

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May 09, 2010, 02:59:21 AM
Reply #85

PDDestro

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Thank you! That looks great, very much appreciated!

May 09, 2010, 12:10:51 PM
Reply #86

BadChad

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Your very welcome. Glad you like it. It was the biggest art I could find. If you can find a nice cover scan of the OST I could probably make a better one.

May 09, 2010, 02:40:50 PM
Reply #87

PDDestro

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I just spent the last hour combing the net for anything worth while and came up empty, sorry. :( Nonetheless, thank you for what you did create, I really appreciate it. :)

May 09, 2010, 03:03:36 PM
Reply #88

BadChad

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Yeah I did a pretty thorough search myself before I started on the cover and didnt come up with anything bigger than the JAP PS1 cover I used.

May 09, 2010, 11:08:37 PM
Reply #89

djshok

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Any chance someone here would be able to make a SNES Megaman & Bass UGC cover?  Vertical version would be most awesome.   8)
Ready to print game covers and cart labels:  http://www.mediafire.com/?5gm45wyxr3xvv