Author Topic: PlayStation Move  (Read 1188 times)

March 12, 2010, 07:46:57 AM
Reply #15

the7k

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You're probably right, but we're still just speculating on something that isn't out yet. I don't see why they couldn't at least work around the subcontrollers contributing to the count - there's no ball to track on it, so I'd think they could do something about that.

But hey, whatever. The games I'm looking forward to on the Move probably won't even have local multiplayer, so it doesn't really affect me. If I do get this, it'll be primarily for RE5, SOCOM4, Echochrome 2 and Ape Escape. Those are the titles I'm looking forward to on this thing.

March 13, 2010, 12:28:44 PM
Reply #16

Kayvin

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If I recall it saying somewhere, the hardware limitation on connections is like seven or something, which is why they have it stripped down to four.  Because having three-player games would be odd.

March 13, 2010, 04:41:47 PM
Reply #17

Zelimpdna

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Perhaps if the sub-controller pairs with the Move, rather than the PS3 itself, they could get around it that way, as only the Move would count. But I'm not familiar enough with bluetooth to know if this is do-able or not.

And yes, the PS3 is limited to seven bluetooth connections. You can confirm this in the controller settings, where you can change the order of connected bluetooth devices, from 1-7.

If you're wondering why they went with seven when few [if any] games would need more than four, it's for things like bluetooth keyboards, mice, remotes, headsets, and the Logitech Harmony Adapter.

March 14, 2010, 04:59:37 AM
Reply #18

Kayvin

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Nah, you can't connect the subcontroller to the Move and then the Move to the PS3, doesn't work like that.  That's the downside of these being all wirelessly separated.  It's a "feature", they brag about, but it's actually a crippling limitation.  Gotta love how corporations spin those.