Author Topic: REQUEST - SNES Custom NTSC Vertical CGC Covers  (Read 752 times)

September 05, 2022, 04:47:09 AM
Reply #15

Unreal

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Hey D1ggler,

You don't happen to have a vertical for Bugs Bunny Rabbit Rampage do you?

September 05, 2022, 06:32:12 AM
Reply #16

Arseen

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September 05, 2022, 06:15:36 PM
Reply #17

Hoggs17

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I have a question - i know you have to modify spines (larger) to go from UGC to CGC; but how do you do actually do that? Load a UGC spine into photoshop and then...make the spine bigger? If I knew how to do that, i'd try my hand at some SNES UGC -> GCG (per my other posting a month or so back), but i'm not really sure. Anyone got any tips?

September 06, 2022, 12:33:09 AM
Reply #18

Arseen

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I have a question - i know you have to modify spines (larger) to go from UGC to CGC; but how do you do actually do that? Load a UGC spine into photoshop and then...make the spine bigger? If I knew how to do that, i'd try my hand at some SNES UGC -> GCG (per my other posting a month or so back), but i'm not really sure. Anyone got any tips?
Easiest is to open any CGC SNES cover (used as a template), add an extra layer, then open the cover to be converted in other window and then start copy/pasting needed parts on to the template cover's new layer.
After all is looking fine flatten everything into single layer and save with new name.

September 06, 2022, 12:08:46 PM
Reply #19

d1ggler

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Just in case you haven't done so already, here's the resized version of the cover linked by Arseen

https://www.mediafire.com/view/ucc8jnxytnza1nx/Bugs_Bunny_Rabbit_Rampage_CGC.jpg/file

September 07, 2022, 01:54:46 AM
Reply #20

Unreal

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Oh thanks guys!  I've had to resize some covers before so luckily I am experienced in that.  Thanks for the quick response, from both of you!