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Hello. Looking to get started
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marioxb:

--- Quote from: PrimeGoat on April 17, 2020, 07:11:02 AM ---Thanks, rockabilly.  What exactly is Shadowfox?  I keep seeing it, but I don't know what it is.  At first I thought it was a game, but I'm beginning to realize that it's not a game, but rather something else.  Care to explain?
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Haha, Shadowfox is a guy, a member here. He makes the best darn cases you ever did see. Haha. From replicas of DS and Genesis cases to custom cases for just about everything under the sun. (I don't actually have any, just going by reputation). He runs https://www.customgamecases.com/


--- Quote from: PrimeGoat on April 17, 2020, 07:11:02 AM ---
Let me know if there's any specific cover you'd like me to do.  Also, please explain the difference between templates and scans.  I'm guessing the template is a perfect photoshopped replica of the generic portions of a scan?  Ie. the content that I see in these templates, it's common across multiple games.

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Yes that is exactly what a template is. Mainly the top/ side banners, company logos, ratings and editable text for common areas of covers. Useful for higher quality retail covers, as well as custom covers.

Look here:

http://www.thecoverproject.net/forums/index.php?topic=1610.0
rockabilly1983:

--- Quote from: PrimeGoat on April 17, 2020, 07:11:02 AM ---Thanks, rockabilly.  What exactly is Shadowfox?  I keep seeing it, but I don't know what it is.  At first I thought it was a game, but I'm beginning to realize that it's not a game, but rather something else.  Care to explain?

Let me know if there's any specific cover you'd like me to do.  Also, please explain the difference between templates and scans.  I'm guessing the template is a perfect photoshopped replica of the generic portions of a scan?  Ie. the content that I see in these templates, it's common across multiple games.

I have noticed that someone else's template that I looked at has some issues with their barcode.  First of all, it has anti-aliasing, so the barcode isn't crisp.  Second, the barcode is for a specific game.  In the spirit of making authentic repros, wouldn't it be a good idea to have the correct barcode too?  What are your thoughts on this?  Is this a common thing to do?  If not, I can change that.  I've done some automated barcode generation in the past when I did Fake IDs.  I could probably code something that would look up the UPC of a specific game and then generate the image and place it into the template in Photoshop.  What do you think?  Good idea?


--- Quote from: rockabilly1983 on April 14, 2020, 09:06:17 PM ---Welcome to The Cover Project, PrimeGoat!

I have been helping this site since 2013. It's so nice to see another contributor. Want to make some NES, Super Nintendo, and Nintendo 64 covers for Shadowfox's Custom Game Cases? I have a template for that. The template has Moviefan2k4's full size dimensions. I have other templates too. I also have 200+ covers. Follow the link to my Box account and download anything you'd like. This site is all about sharing, after all.

My Covers: https://app.box.com/s/hote51vbfehfqo0yu5j0

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Marioxb beat me to it. I will give an answer anyway. Shadowfox is one of so many members here. He makes the best game cases. You can buy them from his website customgamecases.com. I highly recommend them. A template is usually a Photoshop document that is sized for a particular case. A scan is an image of something that was scanned with a scanner.

Regarding your question on barcodes, I'm not sure how to answer some of it. Yes, it's a very good idea to have the correct barcode too. I use https://barcode.tec-it.com to create a barcode. Video game covers use the UPC-A barcode. After I download the barcode, I resize the image of the barcode, and then I copy and paste it into my Photoshop document as a layer. The font I use for the barcode numbers is OCR-B 10 BT Regular. Some barcodes use a different font. If you need help identifying a font, a good website for that is MyFonts.com. Use the subsection WhatTheFont for identifying fonts.
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