Author Topic: External UMD Drive for PSP Go: Good idea?  (Read 1978 times)

October 06, 2009, 05:24:29 AM
Reply #15

Mick Dundee

  • ******
  • Information Offline
  • Dedicated Member
  • Posts: 1066
I have no plans on buying a PSP Go.  I HATE the idea of Download only games.  If I can't hold the game, I don't want it unless it's less than 10 Bucks.

 Only games I ever downloaded on a system were Castle Crashers and some old TG16 games off the Wii that are too damn expensive for me to have a hard copy of.

 I hate the idea of download only games. We have cases for these games on TCP website because people want something tangible.

 I dunno how this is going to go over for Sony... but I too am hoping for a one epic FAIL on this

October 06, 2009, 09:27:32 AM
Reply #16

KaiserWAVE

  • They call me Hadoken cause I'm downright fierce
  • *
  • Information Offline
  • Super Member
  • Cover Admin
  • Posts: 2100
  • ...and that's the bottom line
Digital Distribution could very well be the thing that saves the Video Game industry. Look at us now. All we have are God of War clones and Gears of War clones. Everything is so extremely derivative. 99% of the games out there are all about how cool it is to blow someones head apart.

Why? Because these are the games that have proven to be profitable. You can make money with them. With game budgets getting huger and huger, you have to guarantee a return on investment or else you'll end up with a huge debt.

There's another side to that as well, these huge games set new standards which kind of take other games further, make them better. Look at Shenmue, that game introduced Quick Time Events. Now, some say damn them to hell for this but you can't deny that QTEs are a good way to immerse you in a game or keep you on your toes. I remember dying after the Del Lago boss in Resident Evil 4 because I thought it was over when the cutscene played but obviously it wasn't ;) Most of the games nowadays have some form of QTE. Or the cover system form Gears Of War, the free form climbing from Prince Of Persia, the regenerating health instead of using med packs. All these things were introduced in AAA games. I mean, look at Uncharted for the PS3, this game is basically a mix of Prince of Persia and Gears of War in an Tomb Raider/Indiana Jones kind of setting, and it's great. Mirrors Edge was very daring in my eyes and felt incredibly fresh and new and that WAS a big budget title.

And honestly just as I like to watch a Michael Bay or James Cameron blockbuster in the theater, on the big screen, in all its glory, I like to play games like the God Of Wars and Call Of Dutys and Gears of Wars of our time, which push technical limits and help take the experience one step further.


How do you solve this? By reducing the barriers to getting a product out there. It's a lot easier to get creative products to make a profit if you don't have to worry about over-producing physical copies, don't have to worry about manufacturing packaging and discs, etc.

It's why some of the best games we have seen this gen have been on Steam, on PSN, on XBLA, and on WiiWare. Those are the only places where you are allowed to be creative. I'll take AudioSurf, PixelJunk Monsters, Castle Crashers and World of Goo over most of the shlock that gets sold for $40-60 any day of the week.

10 years ago, I would have thought that making a video game and making money off of it was nothing but a distant dream. These days, it's possible. A few years from now, the likelihood is only going to get better.

The thing with the download-only games you mention here is that they are indeed very creative and great games, but they simply don't offer the content to justify a $40-$50 price tag. I totally agree that these platforms (XboxLive, PSN and WiiWare) are a perfect breeding ground for new and fresh ideas. Where small developers who might not get the chance to share their vision and game with other people otherwise can shine.
BUT... honestly, would you buy Castle Crashers for $40 or even $30? It's an awesome game but the target audience for that game is small, the game is short and very simplistic. So for a game like Castle Crashers, World Of Goo or Braid digital distribution is the right way to go. Like you said, you don't have to manufacture a CD, packaging, a manual, you don't have storage costs for storing pallets full of boxes with the game and so on. These costs bear no proportion to the potential revenue. By releasing it as a download only game they bypass all this, the only costs are the licensing costs they pay to Microsoft, Sony and/or Nintendo to be able to put the game on XboxLive, PSN or WiiWare. This way the loss of earnings is bearable should the game bomb or it is very profitable if it does well and may open some doors for bigger projects for the developers.

What we are talking about here on the other hand is digital distribution for FULL PRICE games. Games that are or were available on PSP on the UMD format. So by your definition this is only WORSE because they not only offer PSPminis (potentially creative games in the vain of PixelJunk Monsters) but they offer you the Metal Gear Solids, The God Of Wars and all the other "derivative" games. But it gets even worse from here, potential DRM. You payed full price for a downloaded game, and THEY tell you how you can use it, share it, play it. When, after years, your PSPGo breaks, and your downloads are gone, will you be able to re-download them? What if they pull the plug on the servers when they move on to the next generation or unplug it for good because they changed their business model. Your games are lost, you can't chase them down on eBay and buy them again, there's nothing to put on eBay in the first place! Like someone mentioned earlier, Sony is in complete control over the things YOU buy. There are no price cuts out of necessity (unsold games that take up space in their warehouses), they lower the price only when/if THEY want it, and not when the market demands it. So is all the money you spent down the drain? Will there be a refund? Or say, when you are late to the party, and you buy the PSPGo when it already began its decent. When no one cares about it anymore but you're somehow interested in it. The servers are down or they dropped certain games from their catalogue. How do you get them? Imagine the SNES were all about digital distribution. Now, years after its gone you want to buy one for old times sake or to get the games you were always interested in. You see this awesome game, Chrono Trigger, you want it but you simply CAN'T get it. It's gone, for good. You can hope for a compilation disc down the line or a remake but this version is gone, deleted. I'm sure there is some faulty logic in my remarks here, but this is how I see it and these are all points that worry me.

From a technical point of view I don't see us switching to digital distribution for the next 10 to 15 years. I can't imagine that the "digital infrastructure" evolves that much in just a short time period to make games that fill a BluRay disc readily available to everyone. You don't "just" download 20+ Gigs of data. So as the games and graphics evolve, digital distribution of AAA titles will be even harder than it is already. But from a game collectors point of view, someone who loves looking at his collection and hunt down games he wanted to play all the time, I DESPISE digital distribution for everything but the "small" arcade  games we have right now. Truth be told, the day, should it ever come, all new games are only released as a download is the day I'll quit buying (then)current generation games!

October 06, 2009, 03:58:15 PM
Reply #17

the7k

  • *
  • Information Offline
  • Hero Member
  • Cover Guru
  • Posts: 805
Quote
Look at Shenmue, that game introduced Quick Time Events. Now, some say damn them to hell for this but you can't deny that QTEs are a good way to immerse you in a game or keep you on your toes.
Quick Time Events do nothing but take control away from the player in order to show your player character doing some "Really Cool S***." Throughout the entire game, you were told that pressing B would make you roll. Now, your prevented from doing anything other than pressing B, and this time makes you jump through a laser grid, narrowly escaping death about 15 times per second.

Is it cool to watch? Yes. Does it make me feel like I'm the one doing it? Not at all. It's stealing my sense of agency. Video Games are not movies. They are their own medium, so treat them as such. I was willing to let QTEs slide in the early days, but as our technology gets more and more sophisticated, there is no reason why we can't have the player doing some "Really Cool S***" and actually have it so that the player is doing it.

Think about it this way - which did you prefer, fighting Jack Krauser Knife-to-Knife in a psuedo-cut-scene, or fight Liquid Snake in MGS1 fist-to-fist, in a scene that was entirely of your own agency? Heck, even MSG4's final battle with Liquid Ocelot* did it better. Every time there was a theatrical punch delivered to either Snake or Ocelot, it was a response of either your input or lack of input within GAMEPLAY, not a CUT-SCENE. Thus, everytime you saw Snake deliver a massive punch, you really felt like you did it. Now, obviously, I'm not trying to say MGS4 didn't take control away from the player - hell, most of the game was nothing but cut-scenes - but this boss fight did Cinematic Gameplay right.

Quote
honestly, would you buy Castle Crashers for $40 or even $30? It's an awesome game but the target audience for that game is small, the game is short and very simplistic
I'd gladly pay $40 for a game that I know is fun over even $10 for a sequel to an utterly mediocre game that no one liked and yet everybody is willing to throw $60 at. I work at GameStop. You won't believe the amount of people who come in - EVERYDAY - to pre-order Assassin's Creed 2. WHY? Assassin's Creed 1 was garbage! Even if you liked some parts of it, the whole package was brought down by a myriad of poor decisions. And yet - people are willing to throw $60 at this game. However, when you suggest they spend $10 on a GREAT game, like Flower, they won't even think of it! Is a game not worth buying unless it's $60?

Now, here's why I think Digital Distribution will eventually save the industry. The big boys are still going to want to sell their Over-bloated budget games for $60. The little guys are going to sell them for a lot less. Now, when the good indie games are being sold in the same place as the bland big games, people will have an equal shot at them both. It won't be like when, if you wanted to get some indie games, you had to find obscure websites and search the internet forever - they're going to be right there, next to "Generic FPS #271" and "Open-World Adventure 88". Are people going to spend $60 for a game that just looks good, or are they going to pay $10 for a game that has actual worth?

I don't hope Digital Distribution fails. I hope the companies that think they can sell generic $40-60 games right along side innovative games for $10 fail. I hope they get a wake up call.

As for Digital Distribution completely doing away with Physical Copies - I think that is kind of a silly fear. The internet is going to have to come a LONG way before that happens. I still know people who have dial-up. Seriously, the internet is going to have to come a long way.

As for the fear of losing data from a network shutting down, yeah - that could happen. It already has happened with the Sega Channel Exclusive Mega Man: The Wily Wars. It's why I still prefer to get games in physical copies. But, if PSN went down tomorrow, I'd still have all the games I downloaded on my PS3's hard-drive. Then it's just a matter of me not deleting them. Sure, I could have hard-drive failure, but any thing could fail. I remember buying a lot of about 20 NES games, and I found that only 1 of them worked.

*Spoilers obscured by Doom. Copy and paste them into somewhere else to read them.
« Last Edit: October 06, 2009, 04:54:15 PM by Doom »

October 06, 2009, 05:17:15 PM
Reply #18

Doom

  • *
  • Information Offline
  • Devoted Member
  • Cover Admin
  • Posts: 1906
  • Pac-Man CE DX
Now, here's why I think Digital Distribution will eventually save the industry. The big boys are still going to want to sell their Over-bloated budget games for $60. The little guys are going to sell them for a lot less. Now, when the good indie games are being sold in the same place as the bland big games, people will have an equal shot at them both. It won't be like when, if you wanted to get some indie games, you had to find obscure websites and search the internet forever - they're going to be right there, next to "Generic FPS #271" and "Open-World Adventure 88". Are people going to spend $60 for a game that just looks good, or are they going to pay $10 for a game that has actual worth?

I don't hope Digital Distribution fails. I hope the companies that think they can sell generic $40-60 games right along side innovative games for $10 fail. I hope they get a wake up call.

As for Digital Distribution completely doing away with Physical Copies - I think that is kind of a silly fear. The internet is going to have to come a LONG way before that happens. I still know people who have dial-up. Seriously, the internet is going to have to come a long way.

As for the fear of losing data from a network shutting down, yeah - that could happen. It already has happened with the Sega Channel Exclusive Mega Man: The Wily Wars. It's why I still prefer to get games in physical copies. But, if PSN went down tomorrow, I'd still have all the games I downloaded on my PS3's hard-drive. Then it's just a matter of me not deleting them. Sure, I could have hard-drive failure, but any thing could fail. I remember buying a lot of about 20 NES games, and I found that only 1 of them worked.
In the PC realm, digital distribution (DD) is AMAZING. Steam and the like are forced to compete with the complete ease of pirating. That coupled with a company that understands how to make a great business model make Steam the DRM that I want. I would rather have Steam's convenience over a pirated game in most cases.

Last year, Steam had a holiday sale where everything was at least 10% off. Here's the data they released from that sale. (source)
  • 10% sale = 35% increase in sales (real dollars, not units shipped)
  • 25% sale = 245% increase in sales
  • 50% sale = 320% increase in sales
  • 75% sale = 1470% increase in sales
That same sale had Left 4 Dead on sale for $25, half off. That sale gave them a 3000% increase in sales from the two weeks prior. It makes business sense to have these sorts of sales. However, the Microsofts and Nintendos of the world will see this data and think that it will devalue the product, and customers are used to paying $50+ for Madden. Steam as all sorts of competetors. On a closed system like the 360, Microsoft can charge whatever they want. See Call of Duty 2 - MS wants $30 for this 4 year old game. I just got Halo 3: ODST for $30. Those kinds of deals don't happen when one company has a monopoly.

Can't wait for the next one! :o When I get a good computer, I will be backlogged like crazy. Here's my Steam library, bold are games that I can run well.

Half-Life
Half-Life: Opposing Force
Half-Life: Blue Shift
Peggle Extreme
Ultimate Doom

Bioshock
Half-Life 2
Half-Life 2: Deathmatch
Half-Life 2: Lost Coast
Half-Life 2: Episode 1
Half-Life 2: Episode 2
Portal
Team Fortress 2

October 19, 2009, 04:55:16 AM
Reply #19

Arseen

  • Amiibo lover extraordinaire
  • *
  • Information Offline
  • This one has about 10 percent of all posts
  • Oversight
  • Posts: 20561
I would like the external UMD-drive and would hope that it could be also attached to PS3 to play PSP games on it.

October 19, 2009, 05:15:35 AM
Reply #20

the7k

  • *
  • Information Offline
  • Hero Member
  • Cover Guru
  • Posts: 805
I would like the external UMD-drive and would hope that it could be also attached to PS3 to play PSP games on it.

That'll never happen, as much as I'd love it to. Sony wants you to pay for the console, even if they don't make as much money on consoles as they do on actual games.

December 02, 2009, 06:58:32 PM
Reply #21

juan0tron

  • *************
  • Information Offline
  • Hero Member
  • Forum Admin
  • Posts: 826
    • Sprites and Dice
    • Email
Co-writer for Sprites and Dice
Twitter: @juan0tron, @SpritesNDice
PSN: zombiew0lf108
XBL: z0mbiew0lf108
Steam: juan0tron

December 03, 2009, 09:24:03 AM
Reply #22

Drakul

  • ****
  • Information Offline
  • Sr. Member
  • Posts: 298
    • Email
Also it seems Logitech is actually working on one
"Could this be... an omen?!"

December 03, 2009, 05:14:11 PM
Reply #23

sheep2001

  • I have no label. Maybe I'm not a gamer at all?
  • *
  • Information Offline
  • Post Whore
  • Cover Admin
  • Posts: 5803
    • www.pechluna.com
it's a no brainer for sony to allow 3rd parties to do this - they will pay for the right to use proprietary technology, and then sony get the money from UMD sales.

December 03, 2009, 06:59:22 PM
Reply #24

shenske

  • Nice Guy Admin
  • *
  • Information Offline
  • Omega
  • Cover Admin
  • Posts: 4975
  • In time of trouble ... He shall set me upon a rock
    • Email
Allowing logitech to make an add-on UMD drive is basically Sony's way of admitting that the PSPGO's sales are not very good and want a solution. They want to boost the sales of their new device without ditching the digital distribution idea driving the PSPGO.  If Sony made the UMD add-on then they would be admitting failure of digital distribution. Allowing a 3rd party to do it makes it seem like its not their idea while still getting the additional revenue from the UMD sales on top of their overpriced downloads from the PS Store.  (Who really likes game NEVER depreciating in value?)

Persoanlly I hope the rumor is true and Logitech is creating a external UMD drive for the PSPGO. Like many people i have the "if i can't hold it, i don't want it" mentallity.  I do think that digital distribution does have its place but it should in no way eclipse the sales of physical media.  The main problem I think people will have with the proposed external drive is that it will be very bulky and likely thicker than the PSP 1000 only as wide as the PSPGO.  Or it could be even bulkier depending on how much Logitech planes to charge for the device.  Making things small usually cost a lot more. 

I guess we'll just have to wait and see  :)




My Covers that ARE NOT hosted on TCP
https://app.box.com/shared/hbm9k6fhvy

December 03, 2009, 07:40:11 PM
Reply #25

KaiserWAVE

  • They call me Hadoken cause I'm downright fierce
  • *
  • Information Offline
  • Super Member
  • Cover Admin
  • Posts: 2100
  • ...and that's the bottom line
This is just a wild guess now...but if Logitech is actually working on an add-on UMD drive for the PSPgo then I'd say it's meant to be used to copy UMDs to a Memory Stick in your PSPgo.
In my eyes the PSPgo's main appeal is that it's pretty small. Not much bigger than a cell phone. The fact that you don't have to change discs and can have multiple games on one Memory Stick comes second.
I can't imagine that the PSPgo's target audience would actually consider adding an extra UMD drive to it when they're "on the road".
The way I understand it (although, again, this is just my guess) it's meant to provide the possibility of copying your existing or future game collection to a flash memory to put in your PSPgo.

December 03, 2009, 07:44:18 PM
Reply #26

shenske

  • Nice Guy Admin
  • *
  • Information Offline
  • Omega
  • Cover Admin
  • Posts: 4975
  • In time of trouble ... He shall set me upon a rock
    • Email
This is just a wild guess now...but if Logitech is actually working on an add-on UMD drive for the PSPgo then I'd say it's meant to be used to copy UMDs to a Memory Stick in your PSPgo.

That does make sense and would be great if thats what is planned.  Problem is Sony is so scared of piracy they want to do anything possible to try and thwart it. Having the external drive copy your games over to the flash memory would open the doors for possible piracy.  I hope you're right, as that would possibly sway me to get a PSPGO, but I don't see it happening.
« Last Edit: December 03, 2009, 07:46:00 PM by shenske »




My Covers that ARE NOT hosted on TCP
https://app.box.com/shared/hbm9k6fhvy