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External UMD Drive for PSP Go: Good idea?

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Grumbleduke:

First time ive seen a console not sell out on launch day. Could be telling.

Vt102:


--- Quote from: tiktektak on October 05, 2009, 12:00:11 PM ---
--- Quote from: sheep2001 on October 05, 2009, 11:33:50 AM ---it also opens them up to a potential crippling piracy war.  If there is a hacked/custom firmware release as there is now for older PSP's, i think people will be more likely to go down the piracy route, as they don't get a physical product when they hand over their cash.

Also all the reviews i have read of the go don't like the positioning of the pad/buttons - unfortunately i think this is going to be a flop.  And i do mean unfortunately, as i'm all for progress - longer battery life, better screens, etc..........

--- End quote ---

Don't get me worng sheep I'm all for progress in technical terms too! The only problem is that if progress means there will be no physical games anymore a collectors life will get pretty frustrating! :'(

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I’m afraid your on the right track there.. The future of VGs is downloads instead of discs or cartridges. The 3 major systems offer download only games already.

A Brazilian company called "Tec-Toy" (the Sega licensee in brazil) is releasing a system called "Zeebo" that runs only on Downloadable games. Granted that it is in Brazil and the console is geared towards low income customers, but i bet you that Sony, Nintendo and Microsoft are keeping a good eye on it.

I think that soon a bunch of us will have to move to a different hobbies.... hhhmmmm Maybe i'll get back into model airliners...

juan0tron:

Move to different hobbies? As long as my classic game collection remains incomplete, I'll never stop collecting.  ;D

the7k:

I think a lot of ya guys are kinda missing something important about all of this.

Digital Distribution could very well be the thing that saves the Video Game industry. Look at us now. All we have are God of War clones and Gears of War clones. Everything is so extremely derivative. 99% of the games out there are all about how cool it is to blow someones head apart.

Why? Because these are the games that have proven to be profitable. You can make money with them. With game budgets getting huger and huger, you have to guarantee a return on investment or else you'll end up with a huge debt.

How do you solve this? By reducing the barriers to getting a product out there. It's a lot easier to get creative products to make a profit if you don't have to worry about over-producing physical copies, don't have to worry about manufacturing packaging and discs, etc.

It's why some of the best games we have seen this gen have been on Steam, on PSN, on XBLA, and on WiiWare. Those are the only places where you are allowed to be creative. I'll take AudioSurf, PixelJunk Monsters, Castle Crashers and World of Goo over most of the shlock that gets sold for $40-60 any day of the week.

10 years ago, I would have thought that making a video game and making money off of it was nothing but a distant dream. These days, it's possible. A few years from now, the likelihood is only going to get better.

juan0tron:

True that, that's why I upgraded to a 4gb Memory stick for my PSP. We're definitely seeing some more original downloadable games out there, and its an awesome way for new developers to break into the field of gaming, but I'd still like to see hard copies of games from those who can afford to produce them. Hell, I'd buy 'em straight from the developer if I really had to. It's more of a DRM and loss of data I'm worried about when it comes to DLC.

I heard they put a poll up for those who wanted a UMD version of Holy invasion of privacy badman! etc etc, and it was at a strong 50/50 last time I checked. I like that they've made enough money out of it to get a demand from the fans to make a UMD. Maybe that's how it should go.

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