Artist's Corner > Universal Game Case Covers

N64 Vertical Cover Thread

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AppleQueso:

@bonzerchicken, just set the layer style for the green spine layer to "overlay" and desaturate the image underneath of needed. That's what i do and it matches with Shenske's covers excellently.

I was wrong about the front being "stretched", but I do notice that the imagine on the back beneath the yellow is, infact stretched..

shenske:

Its really simple, first off you'll want to duplicate your "spine layer" just in case the new colored spine isn't perfect you can give it another shot.  

In Photoshop:
Image => Adjustments => Gradient Map...

Then a little colored box will pop up. Click the area where the colors are and a new little window will pop up.  In this new window there are little selectors where you can choose a new color.  You will only need three selectors (one on the far right, one in the middle and one on the far left).

Far Left (Dark Green)
if you want to go into greater accuracy you can mimic my exact colors i use.
When you click the far left selector to choose a color you can enter color values (numbers).
R: 20,  G: 61,  B:18

Middle (light green)
R: 71,  G: 192,  B: 82

Far Right (white green)
R:196,  G: 255,  B: 184

That was kind of the advanced version but its not too hard to figure out  :)

shenske:


--- Quote from: AppleQueso on May 19, 2010, 04:57:21 PM ---I was wrong about the front being "stretched", but I do notice that the imagine on the back beneath the yellow is, infact stretched..

--- End quote ---

Yeah that does look a bit funky stretched out like that. I would suggest resizing the image (even if you loose some of the artwork) so it maintains the same ratio.  Also, you may want to add the ESRB to the back of the cover. It looks kind of odd without it

BonzerChicken:


--- Quote from: shenske on May 19, 2010, 04:58:05 PM ---Its really simple, first off you'll want to duplicate your "spine layer" just in case the new colored spine isn't perfect you can give it another shot. 

In Photoshop:
Image => Adjustments => Gradient Map...

Then a little colored box will pop up. Click the area where the colors are and a new little window will pop up.  In this new window there are little selectors where you can choose a new color.  You will only need three selectors (one on the far right, one in the middle and one on the far left).

Far Left (Dark Green)
if you want to go into greater accuracy you can mimic my exact colors i use.
When you click the far left selector to choose a color you can enter color values (numbers).
R: 20,  G: 61,  B:18


Middle (light green)
R: 71,  G: 192,  B: 82

Far Right (white green)
R:196,  G: 255,  B: 184

That was kind of the advanced version but its not too hard to figure out  :)

--- End quote ---

k nice that looks great on mine but what did you do for the yellow?

shenske:


--- Quote from: BonzerChicken on May 19, 2010, 06:22:56 PM ---[k nice that looks great on mine but what did you do for the yellow?

--- End quote ---

Same step as before but the selector are in different locations.  You can fidget around with these a lot more loosely than the spine colors.  I often move the selectors around until i get it just right.



Left:
R: 231,  G: 109,  B: 0

Middle:
R: 255,  G: 234,  B: 0

Right:
R: 253,  G: 249,  B: 189


EDIT:
I've been thinking for a while that i should group together all my suggestions that i have been giving members into a guide or FAQ.  Maybe even a cover making 101. Problem is that would take a huge amount of time. What do you guys think is more important, me making a guide or a bunch of covers?  PM me with a response (lets not clutter up this thread).  :)

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