Author Topic: Repro/patched rom carts  (Read 524 times)

September 11, 2017, 12:28:41 PM
Reply #15

Hesch

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Good point. Really curious to see how this turns out

September 11, 2017, 01:17:17 PM
Reply #16

TDIRunner

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That sort of depends on if:
a) It's able to be modified like the NES Classic was and

b) If you can get a hold of one. ;D


a)  Highly likely (like 99.99% chance)

b)  Hard to say, but I'm betting money that they will be easy to get (maybe not on release day, but before they end production)
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

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September 11, 2017, 02:42:32 PM
Reply #17

wiggy

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I really doubt that they'll be easy to get, but obviously only time will tell...

September 11, 2017, 03:35:26 PM
Reply #18

TDIRunner

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I really doubt that they'll be easy to get, but obviously only time will tell...

My prediction is that they will be as easy to get as a Switch.  In other words, no guarantee that you get on on release day, but as long as you put in minimal effort, you will have one before production ends without dealing with a scalper. 

Again, that's just my prediction.  I have my pre-order just in case I'm wrong.
Maybe, just once, someone will call me "sir" without adding, "you're making a scene."

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September 11, 2017, 04:03:09 PM
Reply #19

BadChad

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My concern for the SNES Classic isn't whether or not it can be hacked (because I'm pretty sure it will be), but whether or not Mega Man X2 and X3 will be supported. The presence of Star Fox 2 on the machine implies Super FX 2 support, but this doesn't mean CX4 (or any other custom chip) will run properly. There were some patched ROMs I ran into this problem with on the NES Classic too; pretty disappointing. But most normal translation patches I ran on NES Classic worked fine.

I don't think this will be a concern at all. There was a bunch of mappers that weren't supported by the NES Classic (which there a lot more compared to the very few the SNES has) and support for those mappers were added in once the NES Classic was hacked. If the SNES Classic does get hacked (which I'm sure will only be a matter of time), any games running on a special chip that isn't supported by default will more than likely get hacked in.

September 11, 2017, 07:26:44 PM
Reply #20

breakmanexe

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I don't think this will be a concern at all. There was a bunch of mappers that weren't supported by the NES Classic (which there a lot more compared to the very few the SNES has) and support for those mappers were added in once the NES Classic was hacked. If the SNES Classic does get hacked (which I'm sure will only be a matter of time), any games running on a special chip that isn't supported by default will more than likely get hacked in.

Ohhhhh... THAT'S why I'd want to install Retroarch instead of loading everything under the default Nintendo-packed emulator. Correct? Now I feel silly. Gonna fix this over the weekend. Thanks for poking my brain with your words.

September 11, 2017, 07:35:22 PM
Reply #21

BadChad

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I don't think this will be a concern at all. There was a bunch of mappers that weren't supported by the NES Classic (which there a lot more compared to the very few the SNES has) and support for those mappers were added in once the NES Classic was hacked. If the SNES Classic does get hacked (which I'm sure will only be a matter of time), any games running on a special chip that isn't supported by default will more than likely get hacked in.

Ohhhhh... THAT'S why I'd want to install Retroarch instead of loading everything under the default Nintendo-packed emulator. Correct? Now I feel silly. Gonna fix this over the weekend. Thanks for poking my brain with your words.

Exactly! And no problem! ;D