Author Topic: Mega Man NES series with Famicom art (preview)  (Read 2625 times)

June 02, 2017, 01:56:56 AM
Reply #15

Moviefan2k4

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Just one tip, about the screenshots. If you want a complete match to the retail scans, the best way is rebuilding them from the ground up. There's a great website called The Spriters Resource; they have tons of sprite sheets from many different systems and games. Here's the links to the first six Mega Man entries, just as an example...

https://www.spriters-resource.com/nes/mm/
https://www.spriters-resource.com/nes/mm2/
https://www.spriters-resource.com/nes/mm3/
https://www.spriters-resource.com/nes/mm4/
https://www.spriters-resource.com/nes/mm5/
https://www.spriters-resource.com/nes/mm6/


June 02, 2017, 08:56:13 AM
Reply #16

ShoothimNow

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Yeah, I dont use sprites that are 228x66.  Those don't transpose well while scaling up, and then back down.

June 11, 2017, 03:32:09 PM
Reply #17

Moviefan2k4

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Yeah, I dont use sprites that are 228x66.  Those don't transpose well while scaling up, and then back down.
If you use Photoshop, they will scale perfectly under the "Nearest Neighbor" setting. Just make sure to use even-numbered ratios, since the sprites are made of perfect squares. For example, my recent inlay for the first Super Mario game used sprites multiplied by a factor of ten. They were plenty big enough for my project, and perfectly sharp...so yours would be 2280 x 660.

June 12, 2017, 07:06:44 AM
Reply #18

marioxb

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Maybe I'll try to make some. What about misc sprites like bullets and the life bar?

June 12, 2017, 11:39:15 AM
Reply #19

ShoothimNow

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just use photoshop and use an emulator + pause button on keyboard...

June 12, 2017, 05:31:46 PM
Reply #20

Moviefan2k4

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Most of the Mega Man games for the NES didn't have a pause mode; pressing Start just brought up the sub-weapon menu. The original game would pause when you hit Select, but I don't think it was carried over into the sequels.

June 12, 2017, 06:38:42 PM
Reply #21

ShoothimNow

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just use photoshop and use an emulator + pause button on keyboard...

Most of the Mega Man games for the NES didn't have a pause mode; pressing Start just brought up the sub-weapon menu. The original game would pause when you hit Select, but I don't think it was carried over into the sequels.

6 / 6 Megaman games being allowed to be paused I guess is pretty bad odds  :-\  And you know, because I don't know how to do screenshot recreations, it's not like I know what I'm talking about  ::)

Megaman 1


Megaman 2


Megaman 3


Megaman 4


Megaman 5


Megaman 6

« Last Edit: June 12, 2017, 06:45:35 PM by ShoothimNow »

June 13, 2017, 01:40:27 AM
Reply #22

marioxb

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Most of the Mega Man games for the NES didn't have a pause mode; pressing Start just brought up the sub-weapon menu. The original game would pause when you hit Select, but I don't think it was carried over into the sequels.

He means pausing the emulator, not the game itself.

June 13, 2017, 09:55:57 AM
Reply #23

ShoothimNow

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Most of the Mega Man games for the NES didn't have a pause mode; pressing Start just brought up the sub-weapon menu. The original game would pause when you hit Select, but I don't think it was carried over into the sequels.

He means pausing the emulator, not the game itself.

Correct (it does say it clearly in the post above his lol)

June 13, 2017, 10:26:28 AM
Reply #24

e_brugal

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Yeah, I dont use sprites that are 228x66.  Those don't transpose well while scaling up, and then back down.
If you use Photoshop, they will scale perfectly under the "Nearest Neighbor" setting. Just make sure to use even-numbered ratios, since the sprites are made of perfect squares. For example, my recent inlay for the first Super Mario game used sprites multiplied by a factor of ten. They were plenty big enough for my project, and perfectly sharp...so yours would be 2280 x 660.

That was the problem with my inlays, should mentione it before  ;). i got changes to do lol

Thanks

August 02, 2017, 08:52:28 AM
Reply #25

MannyCa1avera

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I love the Japanese art, and I hate how all the US MM games have different logos, so I decided to remedy that.

This project and these templates really inspired me!  I use BitBoxes so I made some adjustments to the spine width and went from there.  I'm no graphic artist but I think they came out nicely.  

Thanks to ShootHimNow and VictiniGames for posting the MM1 and MM2 screenshots.  I integrated them into my covers, but I can't seem to bring myself to re-create the others from scratch.  Maybe one day ...

EDIT:  Oh, I have a *lot* to learn.

I didn't realize that Shadowfox cases have such similar dimensions to Bitboxes.  All my spine adjustments were completely unnecessary.  I've redone my covers by simply adding in the Japanese artwork and replacing the rear screenshots with high res replacements.  Some of the alignments aren't uniform across all the covers so they're not perfect, but I like them better than the first set I made. I've updated the DropBox link to the new set.


Here's a link to the finished(?) products:

https://www.dropbox.com/sh/nc7w7hlpa32ih53/AAB0Jbza4_woReQOScTF6LNYa?dl=0

With marioxb's permission, I'd love to post these to the BitBox board.
« Last Edit: February 06, 2018, 09:23:59 AM by MannyCa1avera »

August 02, 2017, 12:12:50 PM
Reply #26

marioxb

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Yeah, I'd love to see em! Where'd you get your front art from? I'll finish mine up in the next few months. I've been busy with planning the in laws vow renewal and moving out of state.

August 02, 2017, 12:50:32 PM
Reply #27

MannyCa1avera

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Nearly all of the front art came from ShootHimNow's post. I think I Google imaged searched MM3's cover for a different color tone.

All six covers can be found through my DropBox link in my last post.  I hope I did your templates justice.  :)

August 02, 2017, 01:25:57 PM
Reply #28

ShoothimNow

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I've legitimately had them posted here forever, and no one... commented... lol...  It's like... no one... reads... what... I... post sometimes...  ::)

Not a problem man, it was just a quick google search for "temp" covers

August 02, 2017, 01:45:06 PM
Reply #29

marioxb

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I've legitimately had them posted here forever, and no one... commented... lol...  It's like... no one... reads... what... I... post sometimes...  ::)

Not a problem man, it was just a quick google search for "temp" covers

Yeah, I saw those, I think they came from the Mega Man fan page which was also referenced in this thread. I haven't had a close look at Manny's covers, so I assumed he found hi-res 300/600 dpi art.