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Rant about Wind Waker
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wiggy:

--- Quote from: segamer on January 25, 2017, 12:28:59 PM ---I'm not sure why the comparison to Sly 3. Sly 3 came out in 2005. Wind Waker came out in 2002 in Japan and 2003 in North America. If you don't like the WW, you don't like it. I think most players consider it a classic. I just don't like that it was artificially extended at the end with busy work. Otherwise, it's my third favorite Zelda game behind the original and OOT.

--- End quote ---

This. 

I recall the goal for Nintendo was to make WW more accessible to a younger crowd, so fewer dungeons and more BS busy work was the solution.  It's one of only a few Zelda games that I have nearly zero desire to revisit.
sheep2001:
Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)
TDIRunner:

--- Quote from: sheep2001 on January 25, 2017, 03:58:14 PM ---Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

--- End quote ---

I'm curious about seeing the answers to this as well......

....asking for a friend.......
DeadPark:

--- Quote from: TDIRunner on January 25, 2017, 04:02:20 PM ---
--- Quote from: sheep2001 on January 25, 2017, 03:58:14 PM ---Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

--- End quote ---

I'm curious about seeing the answers to this as well......

....asking for a friend.......

--- End quote ---

Personally i recently finished playing Oracle of Ages on the GBC. i thought it was a great game. it had a very good balance to all its elements. the puzzles weren't TOO difficult. the boss battles i thought were fun. and the story was nicely mixed in with the rest of the game. While i haven't played all the zelda games, Oracle of Ages is easily one of my favorites now. Its companion game, oracle of seasons, however is not. I'm currently fighting the final boss and i honestly have not been more frustrated and disappointed with a zelda game in my life. i can't exactly pinpoint WHY i hate it, but it just feels so wrong, and i'll be so happy to simply be done with it soon.
Megatron:

--- Quote from: sheep2001 on January 25, 2017, 03:58:14 PM ---Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

--- End quote ---

How short of an attention span are we talking?
Because some of these dungeons can be...excessive.  

I would say either Ocarina of Time, Link to the Past or Link Between Worlds.

Ocarina if you prefer the 3d adventure style, and this one is a bit more linear, making it easier to get through without a guide - except for some dungeons, which can be real mind f*cks. ~25-30 hours for main game and side quests

LttP if you're a fan of older style retro feel, simpler game play but much less hand holding on where to go/what to do next.  Dungeons are easier to figure out in my opinion,but first timers without a guide may spend X number of hours wandering trying to find certain items. ~17-20 hours for main game and side quests

Truth be told, Link Between Worlds is probably the easiest to pick up and play, since the dungeons can literally be done in whatever order you want.  Very straight forward and the puzzles aren't TOO demanding.  Even though this is a sequel to LttP, that doesn't really mean much - it's like having a sequel in a Sonic game.  You don't always need the backstory.  ~15 hours for main game and side quests


Most Zelda titles have a gimmick.  Ocarina it's going back and forth through time, Lttp it's light and dark worlds, Majora you are constantly replaying the same 3 days (so lot's of repeating events), Twilight has you alternating between human and Wolf, Skyward requires lots of bouncing around from place to place and mastering the wii mote controls, Between Worlds you turn yourself into a wall painting to get around obstacles, the NES and gameboy titles are fairly straight forward but each have their own little tweaks, and the DS games use the stylus to move, not the d-pad.  They suck.  So basically it's a matter of which gimmick sounds more interesting, as they all require solving puzzles using that gimmick.
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