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Rant about Wind Waker

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Taketheword:


--- Quote from: Vortiene on February 03, 2017, 05:37:27 PM ---That's funny, the triforce shard hunt was my favourite part of the game because you actually had to explore the entire world to do it. I guess casual players or people with low attention span wouldn't be hugely into it though. Collecting figurines of every character/enemy in the game was fun for me as well. I don't get the linearity complaints though, it's less linear than all other 3D zelda games to date. There's plenty of places to go, you can drop in at windfall island and do something new there so often it's not even funny.

Honestly i think it had the best sense of exploration of any 3D zelda game so far. Clearly breath of the wild will be even more along those lines.

--- End quote ---

I am actually far from a casual Zelda player. Obviously a lot of people love Zelda, but we don't all love it for the same reason. You may enjoy the thorough, labor-intensive tasks, but I personally don't.

Also, you're confusing "sense of exploration" and linearity. The exploration is not linear. Like you said, there is always something new to find or a new island which is accessible. I thought the exploration was great, but the plot was linear. The dungeons were extremely linear -- I don't think anyone would argue that.

Furthermore, I am not saying this is any more linear than recent 3D Zeldas. I have the same beef with them too. I'm actually a much bigger fan of 2D Zeldas due to their inherent non-linearity. 

Megatron:


--- Quote from: Vortiene on February 03, 2017, 05:37:27 PM ---That's funny, the triforce shard hunt was my favourite part of the game because you actually had to explore the entire world to do it. I guess casual players or people with low attention span wouldn't be hugely into it though.

--- End quote ---

Casual and attention span have nothing to do with it.  I am a hardcore Zelda fan and can spend days doing tedious, repetitive tasks in games.  Hell, I farm EXP for days in some RPGs.
The triforce hunt is BORING.  At least in my opinion.  And unlike other games that may have optional repetitive tasks, this game made it mandatory.  That's the difference.  If I choose to farm EXP for hours so I stroll in to dungeon 2 at level 37 and one hit KO everything, that's my choice.  But in order to advance in this you had to sail (which I loathe) and search...and search...it was awful.  I didn't like the sailing mechanics or the island system, and even though Hyrule field can be a little empty sometimes, at least it's easy to maneuver.
Anyway I'm getting off point.  If a game is going to have lots of fetch quests or tedious things to do - make them optional to some degree.  But when it's mandatpry to complete the game, it just feels stretched out and forced.

wiggy:

^^^ this

Boring.

Boring as fuck.

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