Author Topic: Rant about Wind Waker  (Read 751 times)

January 25, 2017, 04:04:39 AM
Read 751 times

Taketheword

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Edit 3:
So it has been about a week since I beat Wind Waker. I just wanted to post my final feelings. The artificially game-extending fetch quest at the end was awfully boring. But I was playing the original WW. They did reduce that quest significantly in WWHD, so that is good. The shadow ganon puzzle in ganon's tower was phenomenal. Interestingly enough, when I first started playing this game (pre-King of Red Lions), I truly thought it was awful. And I still believe that the beginning could have been much more refined. And of course, the linearity of the majority of the game was pretty dreary. BUT, interestingly enough, just a week later, I already have fond memories of the game. At first I sort of hated the art style. But now, in a way, I appreciate it. I am still a bigger fan of OoT's art style, but nevertheless, I have a fondness of Wind Waker now. I just wanted to post this to say that the game really is great. It still isn't my favorite, but I am glad I gave it another chance.

Side note: One thing that really made the game more enjoyable for me was heavily exploring. Without exploring, and just focusing on the plot, the game felt like a platformer, but when I added exploring, it did feel like a Zelda.


EDIT 2:

I gave WW another chance, and at the moment, I am to the Tower of the Gods. This game goes by surprisingly quickly if you just jump on the linear fast train. Of course by the time I end up fighting Ganon, I'm still going to have like 6 hearts. So to update my thoughts on the game, the beginning is.. no other way to put this.. shit. Once you meet the King of Red Lions, the game opens up and feels much more like Zelda. The dungeons are extremely linear but overall enjoyable. The bosses actually pack a bit of a punch -- which is nice. The game's combat (excluding bosses) seems very uninspired and dull. The combat is obviously catered towards the infantile and the inept. In light of that, the music is FANTASTIC decent. As I said before, the graphical style is not my taste, but it isn't without its charm (I much prefer the slightly less cartoony WW HD). I assumed I would hate the sailing, but instead I only find it slightly inconvenient. As a concept, it was well executed, and I believe if it is compared to the travel in other Zelda games, it is fairly balanced.

To summarize, this game as an independent entity is quite a decent (dare I say, good) game. However its very poor combat and linearity to the level of a platformer definitely don't rank it high on my Zelda list. At the moment I am playing on the GameCube, but I could see myself revisiting this game in the form of the graphically (IMO) improved WW HD. I may just have to drink a bit before I'm ready to suffer the beginning again.






Hello everyone,

Be warned, this threads sole purpose is to allow me to rant about The Legend of Zelda: The Wind Waker. I apologize if I step on anyone's feelings.

So a little background first. I am a huge Legend of Zelda fan. I haven't played all of them, but I have played over a handful (and grew up playing OoT). I own every LoZ game except for a couple.

Alright so, in all fairness to WW, I only got to about half-way through the first dungeon (Forsaken Fortress). After that point, I just couldn't take any more. So, this may be the best game I've never played, but I doubt I'll find out.
Opinions are welcome.

Obviously the first complaint people tend to have is the cell-shading. I personally much prefer a more realistic take on LoZ (such as TP), but to me, this wasn't by any means a deal breaker. Although the NPC's look like they're fresh out of the Mii-verse, it doesn't affect the play quality. The first thing you quickly realize playing WW is that this game is LINEAR. Now obviously every Zelda game (save the first couple), have linear beginnings, but WW didn't show signs of letting up. After beating the first "chapter" (Outset Island), I would hope the game would release me from its clenches and allow some freedom, but alas, that didn't happen. And as is my understanding of the rest of the game, that never happens.

Now my next complaint is more-so an extension of my first complaint. This game is SO linear, I had trouble accepting it can even be categorized as an RPG. To be perfectly honest, it felt like a platformer. Don't get me wrong, platformers can be great -- they're practically all I used to play as a kid. But Zelda is not supposed to be a platformer. This view of WW was furthered by the introduction of a lot of "modern" technology: pirates w/ pirate ships, spotlights, other random crap. In-fact, while suffering through the bit of the Forsaken Fortress I could handle, I truly felt as though I was in another iteration of the Sly Cooper series: more specifically Sly 3. For those of who don't know, Sly 3: Honor Among Thieves is a platformer for PS2. Although don't be mislead by this comparison, Sly 3 was a good game, but there is a reason it was not called "The Legend of Zelda: Honor Among Thieves". Zelda is not Sly; Sly is not Zelda. They are very different games with very different experiences.

I know this has been very ranty and perhaps not very well written, but to summarize, my current opinion of Wind Waker is..crap. I could be wrong, so feel free to give your opinions.
« Last Edit: February 03, 2017, 03:59:27 PM by Taketheword »

January 25, 2017, 12:28:59 PM
Reply #1

segamer

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I'm not sure why the comparison to Sly 3. Sly 3 came out in 2005. Wind Waker came out in 2002 in Japan and 2003 in North America. If you don't like the WW, you don't like it. I think most players consider it a classic. I just don't like that it was artificially extended at the end with busy work. Otherwise, it's my third favorite Zelda game behind the original and OOT.
« Last Edit: January 25, 2017, 12:35:35 PM by segamer »

January 25, 2017, 01:51:14 PM
Reply #2

Megatron

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I cannot stand Wind Waker.  It is one of my least favorite titles of all time and as a die hard Zelda fan I feel the need to spit every time I say it aloud.  I, myself, ranted about this game when it was chosen to be re-released for Wii U (at the time the ONLY Zelda game on Wii U).  Then again, I was in college when this came out, and don't have the same nostalgia for it that younger gamers might. 
My issues with the game are a bit different than yours, but the stealth aspect is limited to the first dungeon and maybe one or two other small areas.  If you can make it through there it becomes a more traditional Zelda game.  Just with sailing.  Sailing a stupid boat around a stupid water filled world. 

January 25, 2017, 01:56:06 PM
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AlveinHero

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Are you kidding? The Legend of Zelda: The Wind Waker is a good game.

January 25, 2017, 03:48:07 PM
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monjici

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I personally liked Wind Waker. I'm ok with the cartoonish graphics. I find it to be more "legend" type of look and feel and quite unique. Of course, at the time, everybody was expecting an increased graphic definition compared to the N64 Zelda games, so that may have comed as a surprised (deception).

Yes, sailing can bit a bit long and boring, but it can also add some dimension to the game. Exploration, navigation, alone against the elements, distance aspect and time to relax.
Burning bushes and digging has been replaced by dropping hooks!

In the end, I can unsderstand why it can be a deception, but I'm happy they experimented with something different.

January 25, 2017, 03:55:21 PM
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wiggy

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I'm not sure why the comparison to Sly 3. Sly 3 came out in 2005. Wind Waker came out in 2002 in Japan and 2003 in North America. If you don't like the WW, you don't like it. I think most players consider it a classic. I just don't like that it was artificially extended at the end with busy work. Otherwise, it's my third favorite Zelda game behind the original and OOT.

This. 

I recall the goal for Nintendo was to make WW more accessible to a younger crowd, so fewer dungeons and more BS busy work was the solution.  It's one of only a few Zelda games that I have nearly zero desire to revisit.

January 25, 2017, 03:58:14 PM
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sheep2001

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Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

January 25, 2017, 04:02:20 PM
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TDIRunner

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Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

I'm curious about seeing the answers to this as well......

....asking for a friend.......
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January 25, 2017, 04:24:12 PM
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DeadPark

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Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

I'm curious about seeing the answers to this as well......

....asking for a friend.......

Personally i recently finished playing Oracle of Ages on the GBC. i thought it was a great game. it had a very good balance to all its elements. the puzzles weren't TOO difficult. the boss battles i thought were fun. and the story was nicely mixed in with the rest of the game. While i haven't played all the zelda games, Oracle of Ages is easily one of my favorites now. Its companion game, oracle of seasons, however is not. I'm currently fighting the final boss and i honestly have not been more frustrated and disappointed with a zelda game in my life. i can't exactly pinpoint WHY i hate it, but it just feels so wrong, and i'll be so happy to simply be done with it soon.
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January 25, 2017, 04:59:43 PM
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Megatron

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Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

How short of an attention span are we talking?
Because some of these dungeons can be...excessive.  

I would say either Ocarina of Time, Link to the Past or Link Between Worlds.

Ocarina if you prefer the 3d adventure style, and this one is a bit more linear, making it easier to get through without a guide - except for some dungeons, which can be real mind f*cks. ~25-30 hours for main game and side quests

LttP if you're a fan of older style retro feel, simpler game play but much less hand holding on where to go/what to do next.  Dungeons are easier to figure out in my opinion,but first timers without a guide may spend X number of hours wandering trying to find certain items. ~17-20 hours for main game and side quests

Truth be told, Link Between Worlds is probably the easiest to pick up and play, since the dungeons can literally be done in whatever order you want.  Very straight forward and the puzzles aren't TOO demanding.  Even though this is a sequel to LttP, that doesn't really mean much - it's like having a sequel in a Sonic game.  You don't always need the backstory.  ~15 hours for main game and side quests


Most Zelda titles have a gimmick.  Ocarina it's going back and forth through time, Lttp it's light and dark worlds, Majora you are constantly replaying the same 3 days (so lot's of repeating events), Twilight has you alternating between human and Wolf, Skyward requires lots of bouncing around from place to place and mastering the wii mote controls, Between Worlds you turn yourself into a wall painting to get around obstacles, the NES and gameboy titles are fairly straight forward but each have their own little tweaks, and the DS games use the stylus to move, not the d-pad.  They suck.  So basically it's a matter of which gimmick sounds more interesting, as they all require solving puzzles using that gimmick.
« Last Edit: January 25, 2017, 05:05:51 PM by Megatron »

January 25, 2017, 06:08:33 PM
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Taketheword

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Sooo....let's just say.....if someone had never really played a Zelda game, and has a pretty low attention span.  Which Zelda game would be a good place to start.  Purely hypothetical of course.  ;)

I'm curious about seeing the answers to this as well......

....asking for a friend.......

Personally i recently finished playing Oracle of Ages on the GBC. i thought it was a great game. it had a very good balance to all its elements. the puzzles weren't TOO difficult. the boss battles i thought were fun. and the story was nicely mixed in with the rest of the game. While i haven't played all the zelda games, Oracle of Ages is easily one of my favorites now. Its companion game, oracle of seasons, however is not. I'm currently fighting the final boss and i honestly have not been more frustrated and disappointed with a zelda game in my life. i can't exactly pinpoint WHY i hate it, but it just feels so wrong, and i'll be so happy to simply be done with it soon.

I haven't played Oracle of Ages yet, but I have done about 90% of Oracle of Seasons (I plan on finishing). I think I know what you mean when you talk about Oracle of Seasons. IMO, Oracle of Seasons is a very decent game. It's dungeons are over-all pretty great, and the game plays pretty smoothly. For me, I think it's the really scattered over-world that makes it less fun. And often times, you have to jump all over the place searching half-blind simply to find the next dungeon key or item required to progress. LttP has less instruction than Oracle of Seasons, but its well-designed over-world and logical flow made it a lot easier to progress.

Another point about Oracle of Seasons is that if you take a break for a month or so during a play-through, good luck figuring out where you left off.

January 26, 2017, 06:44:13 AM
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FritzWhite

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I bought the remake on wiiu and the only thing I did the one time I played was throw the pig in the water a few times. I'd wait for it to swim back and then toss it back in. My son and I had a good laugh over it.

I prefer the original and lttp like everyone else.

January 27, 2017, 08:22:10 PM
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xwaprez

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Different strokes for different folks, I guess. I really enjoyed Wind Waker, and can confidently place it in my top 3 Zelda games behind A Link to the Past and the original.

I will gladly go through the "triumph forks" gathering 100x before I ever play the Water Temple from OOC again.

January 27, 2017, 09:59:00 PM
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ZX the Hedgehog

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Seriously, beat that sequence and continue with the game. I know it seems a bit tedious, but the game gets way better once you meet the King of Red Lions.
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Check, one, two. SEGAAAAAAAA...

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January 28, 2017, 01:18:16 AM
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Taketheword

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Seriously, beat that sequence and continue with the game. I know it seems a bit tedious, but the game gets way better once you meet the King of Red Lions.

I may take this advice. After all, Twilight Princess's beginning makes you want to tear your hair out from boredom, but the gave eventually opens up.

Either way, I would eventually like to beat every Zelda.. so at some point or another..