Segamer I think this thread was a big mistake. This will only lead to endless discussions about "Why did my cover not be accepted?" shit.
@wiggy: You are a guy I deem more than worthy to get an answer from me. You are right about not seeing stuff when printed BUT it's not only about that. If you would only once see what some people submit.... *ugh* Normally i'm not zooming in more than 200%. When I'm not seeing too much then I'll accept it. But if I zoom in 100% and already am seeing dust, scratches, moire, artefacts, oversaturation, dirt, low res parts, etc. etc. I will never accept it. Believe me most people don't understand what clean and high res means. They think oh well I'll take that 150dpi scan from the net and just blow it up clean it 5 minutes and the cover will be perfect! So it's really not only about being 100% nitpicky it's about getting at least good quality stuff to set us apart from other sites. Sure sometimes we tend to be overstrict nowadays but the higher quality you start the better at least some uploaders are.
The other thing is about doing it right. I mean even though a custom cover is custom what reason would you have to use the same producers, publishers and SNS - product numbers - on all covers. I mean this has to be correct even for customs AND the artwork needs to be high quality as well!