Author Topic: TF's Nintendo Fusion Covers for ShadowFox Cases  (Read 16076 times)

August 06, 2016, 06:51:56 AM
Reply #45

E0N

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These look great! I've made a Mega Man X cover with your template and want to post it here, but I'm wondering how do you make the 3D previews?

August 06, 2016, 08:06:51 AM
Reply #46

Kaiede

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Yeah that'd be mine. Mainly snes games. Looking and getting e repro games and would love to box them up. No rush at all. If you want amy of the art assets i used for the dq covers i can find them for you

So both DQ V and VI? Just trying to be crystal clear here.  ;)

Since they are SFC games, they would be somewhat low priority, but I can try to slip one in with the others I do on a given week. And I would probably be producing Japanese-style covers. Not that I have anything against reproductions, but I prefer to do a cover that works for both the reproduction and the original.

These look great! I've made a Mega Man X cover with your template and want to post it here, but I'm wondering how do you make the 3D previews?

Imandix Cover Pro
http://www.imandix.com
« Last Edit: August 06, 2016, 08:15:58 AM by Kaiede »

August 06, 2016, 08:32:09 AM
Reply #47

JakeHC

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So both DQ V and VI? Just trying to be crystal clear here.  ;)

Since they are SFC games, they would be somewhat low priority, but I can try to slip one in with the others I do on a given week. And I would probably be producing Japanese-style covers. Not that I have anything against reproductions, but I prefer to do a cover that works for both the reproduction and the original.


By all means, if you want to do I and II, III, V and VI feel free haha. I really struggled with making one for 3. Couldn't find very good art assets for it unfortunately :( I'm trying to make repro covers for a lot of the SFC games I'm getting carts made for.

August 06, 2016, 06:09:30 PM
Reply #48

E101B

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Here's my new contributions for the week: Final Fantasy III, Soul Blazer (since I did Illusion of Gaia already), Secret of Evermore, and Earthbound (Request).

EB looks amazing!  Thank you so much!

August 06, 2016, 07:17:40 PM
Reply #49

E0N

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These look great! I've made a Mega Man X cover with your template and want to post it here, but I'm wondering how do you make the 3D previews?

Imandix Cover Pro
http://www.imandix.com
[/quote]

Thanks! And what is the font used for the back text?

August 06, 2016, 08:18:20 PM
Reply #50

Kaiede

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Here's my new contributions for the week: Final Fantasy III, Soul Blazer (since I did Illusion of Gaia already), Secret of Evermore, and Earthbound (Request).

EB looks amazing!  Thank you so much!

Glad to hear it. I was a bit worried since it is very hard to get good artwork for this one, and I wasn't able to find cover art that would let me do the pop-out effect that I wanted to do within the time I had.

Thanks! And what is the font used for the back text?

From the original UGC Thread:

NOTE: The font I use on the back of my covers is called AvantGarde Medium BT. It is freely available here: http://fontzone.net/font-details/Avant+Garde+Medium+BT/

August 07, 2016, 01:03:31 AM
Reply #51

E0N

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Thanks! And just one more thing, I read the tutorial and I'm kind of confused about using the barcode generator. What am I meant to select for barcode type and text?

August 07, 2016, 08:55:58 AM
Reply #52

Kaiede

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Thanks! And just one more thing, I read the tutorial and I'm kind of confused about using the barcode generator. What am I meant to select for barcode type and text?

All US releases use UPC-A, you just need the numbers from the bottom of the barcode (the barcode just encodes those numbers for a scanner).

August 08, 2016, 05:09:21 AM
Reply #53

E0N

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Well here's my first cover, for Mega Man X!


https://www.dropbox.com/s/t9lf64trqbkajfh/Mega%20Man%20X.jpg?dl=0

Once again the design for these is top notch, and I would love to help you guys create more, provided it's okay with you, of course.

August 08, 2016, 08:45:14 AM
Reply #54

Kaiede

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Very nice, I do have a few critiques, but overall I think it's quite good. The cover art in particular came out perfect. But in general, I think it is in a really good place and nothing I'm about to say is what I'd consider a major issue. I'm mostly pointing it out as a way to share experience, since I think you could produce some very good covers with a bit of practice. And the whole point of the templates is to get others to help out. I don't personally have the time/energy to produce hundreds of these, and TF isn't likely to be up for it either. So getting folks to help out with games they are most interested in will help a ton, and make it easier for everyone to adopt this style for their collection if they choose.

Tips:
- You don't need to make the barcode fill the whole space. The example barcode is a good size to aim for. I use it when positioning the barcode so I get the same amount of white space on each cover, similar to an actual barcode. Too little white space (empty space) can be as bad as too much.
- The text box on the back is a bit too wide. The text box for the template was sized to a good width, and I'd recommend shrinking the font to make things fit rather than widening the box. This is another case of wanting just enough white space to let things breathe (something the official boxes sometimes fail at doing well). You can shrink the back bullet text to make room too. Oh, and before I forget, using fully justified text is somewhat preferable to justified left (the default).
- Also along this line, the logo on the back feels big. It generally works best if it fits within the colored panel. It doesn't need to catch the eye from across the room like the spine or front cover does, so it doesn't need to be giant.
- Try adding a drop shadow to Mega Man on the back. It helps add a little separation to the art and the rest of the cover (and matches what TF has done with his covers). Also, be careful about clipping the text with it.
- I may be imagining it, but Mega Man on the back and in the spine background (the panel behind the logo) look a bit squished in aspect ratio. Most people won't notice, but may feel it's "off" when they see it. So I try to avoid aspect ratio squishes if possible. The spine is fine though and I wouldn't change that one. If I am imagining it on the back, ignore this point.
- I personally try to avoid using a dark grey/black for the spine color (FF3 I lightened up compared to the original UGC I was adapting to avoid this). It becomes too similar and stands out less. There are a ton of colors in the artwork to draw from, and maybe even white would be interesting here. If text standing out is a concern, you can do a a bit of darkening behind the back panel text. I can add my background darkening layer to the template if it would help make this easier (can copy/paste the layer out for existing covers).
- I think TF and I differ on this last point, so feel free to land on either side. But my personal take is if the retail box doesn't have the "Only for Nintendo", then I don't put it on the custom cover, even if it was only released for the SNES, to honor the original design to some extent. But this is more for personal taste, so do what you like here.
« Last Edit: August 08, 2016, 08:47:17 AM by Kaiede »

August 09, 2016, 02:46:20 AM
Reply #55

E0N

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Thanks for the advice! I took it into account a created a revised version that I'm far happier with.


https://www.dropbox.com/s/qckyepb6tkdaqv5/Mega%20Man%20X.jpg?dl=0

August 09, 2016, 03:26:11 AM
Reply #56

TyrannicalFascist

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Nice work Eon, welcome to the Fusion Cover-making club! :D Once you have a chance, can you create a folder on your Dropbox or elsewhere and share the link to it, that way any covers you make I can link to on the first post? For now, I'll link to your specific Mega Man X cover.

- I think TF and I differ on this last point, so feel free to land on either side. But my personal take is if the retail box doesn't have the "Only for Nintendo", then I don't put it on the custom cover, even if it was only released for the SNES, to honor the original design to some extent. But this is more for personal taste, so do what you like here.

Yeah I suppose I'm not always consistent. Usually if the box said "Only for Nintendo" then I will put it on the cover. But sometimes, if the game was exclusive at the time and didn't have it, I will put it anyway. I also don't remove it if the game later became re-released on a different platform. For example, Banjo-Kazooie was later re-released on Xbox Live, however at the time of release it was exclusive to N64, and in my mind remains so. Honestly though, do whatever seems appropriate to you.

I have now completed and uploaded the Super Star Wars Trilogy for SNES:

« Last Edit: August 09, 2016, 03:34:29 AM by TyrannicalFascist »
Click Here for my Video Game Covers
Switch - Tyrannicus | 3DS - 0130-1810-3706
Wanted GB bootlegs: Spiritual Warfare, Sonic 8 (rumble), Mario DX (GBA), Donkey Kong II (GBA)

August 09, 2016, 03:58:12 AM
Reply #57

E0N

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Thank you! And yes I do have a link to my Dropbox folder, which for now only contains the one folder for SNES covers, but I'll add NES and N64 folders once I get started on making them.

https://www.dropbox.com/sh/g4xygw6l16hwg98/AAALmEkfsadn_FvWQSYFcYkJa?dl=0

Looking forward to helping you guys make more covers in the future!  :)

August 09, 2016, 04:08:09 AM
Reply #58

TyrannicalFascist

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Excellent, I've updated the link in the first post.

I realized I forgot the "Licensed By Nintendo" on the Star Wars covers, and I've updated them. I've also completed the NES and SNES versions of Yoshi's Cookie, Yoshi's Safari, and Mighty Morphin Power Rangers:




I've also added all details on the first post such as artist credits, what systems the current template supports and what font to use.

If I'm not mistaken, I've now converted all of my NES and N64 covers from both UGC and BitBox! *whew* I'll work on converting the rest of my SNES UGC covers, then I may continue to make some new covers starting with games I acquired recently, as long as I have the free time to do it.

Kaiede, is the Super Famicom part of the template ready to go or is there more you wanted to do to it? I have a couple old covers ready to be converted if it is.

Finally, at some point here I'm going to create a special template for housing accessories in ShadowFox cases. It will be a little different in places, I'm not sure yet. I'll keep the NES, SNES, SFC, and N64 designs, but I'll also be adding GameCube, Wii and Wii U (see what I did for these in the UGC and BitBox threads). I think it'll be best to keep it as a separate template, rather than try to combine it and potentially clutter up the main games template.
« Last Edit: August 09, 2016, 06:39:25 AM by TyrannicalFascist »
Click Here for my Video Game Covers
Switch - Tyrannicus | 3DS - 0130-1810-3706
Wanted GB bootlegs: Spiritual Warfare, Sonic 8 (rumble), Mario DX (GBA), Donkey Kong II (GBA)

August 09, 2016, 06:15:18 AM
Reply #59

E0N

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The link to the AvantGarde Medium BT font says for me it doesn't work due to it being taken down for copyright reasons. Can someone else clarify this or is it just me? If it's not just me, I have the original ttf file which I can upload to Dropbox and link here.