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Super Mario Maker Levels!
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Strong and Nerdy (formerly tmntfreak7):

--- Quote from: Seraph Man on February 02, 2016, 12:37:45 AM ---
--- Quote from: Strong and Nerdy (formerly tmntfreak7) on January 26, 2016, 10:15:54 AM ---I will definitely check out your guys' levels and make a video :D

--- End quote ---

Clearly this means I must redouble my efforts to make a laundry list of stages, so you can have content for your Youtube page. I'll make sure to design extra tough ones just for you.  ;D

--- End quote ---

I look forward to it! New videos coming soon!
Seraph Man:
Whelp, with the latest update here, I'm going to resurrect this thread in hopes of getting more people to try out my levels.
I do feel warranted in making a second post, as my first one is already bloated with 10 stages.

For stage 11, I attempted to make a normal stage, as you'd find in a traditional Mario game: Fresh Frolic Field
https://supermariomakerbookmark.nintendo.net/courses/8BFF-0000-01BA-A44A

I made stage 12 in an attempt to celebrate a milestone, and ended up with two stages, this one being the first: Cannon Reaction Range
https://supermariomakerbookmark.nintendo.net/courses/54D4-0000-01D6-BDBC

The second stage to come out of my celebratory milestone, stage 13 was actually my first autoscroll, before I addded it to the previous one: Cannon Hop Canyon
https://supermariomakerbookmark.nintendo.net/courses/926F-0000-01D7-988B

I participated in a Limited Palette challenge, which resulted in number 14: Within Reach 2: Looming Phantasm
https://supermariomakerbookmark.nintendo.net/courses/959D-0000-01E7-52A5

More a proof of concept rather than a well thought out stage Now a more thought out stage, 15 has you fight 8 "bosses" before fighting the big bad of the game: Mega Man Boss Rush
https://supermariomakerbookmark.nintendo.net/courses/2247-0000-01F1-3D24

It would seem I'm trying really hard here to stir up interest in a game no one else has any interest in.
marioxb:
How do you guys know how to make stages good? It's too hard for me to make anything cool or fun.
Seraph Man:

--- Quote from: marioxb on March 11, 2016, 09:45:00 PM ---How do you guys know how to make stages good? It's too hard for me to make anything cool or fun.

--- End quote ---

There's several ways to go about it. You could remake some of your favorite stages to see what it was about them that you loved. You could experiment with the maker until you find a quirk or technique you hadn't thought of and expand on it. You can also play other stages and experiment with ideas those stages had.

As I mentioned before, Mark Brown is the perfect suggestion.
He did a standard Mario vid: https://www.youtube.com/watch?v=dBmIkEvEBtA
He also did a Mario Maker vid: https://www.youtube.com/watch?v=e0c5Le1vGp4

Both are quite helpful in designing a good Mario stage.

My main suggestion is to find one thing you want to do in the stage. Start by showing, in a safe environment, the basis for the entire stage. Then slowly expand on it. Take away safety nets, force it multiple times in a row without breaks. Find an advance version of that technique. Play with it.

Oh, and get a play tester. Don't tell them anything going in. You'll get interesting feedback that way.
e_brugal:

--- Quote from: Seraph Man on March 13, 2016, 09:34:56 PM ---
--- Quote from: marioxb on March 11, 2016, 09:45:00 PM ---How do you guys know how to make stages good? It's too hard for me to make anything cool or fun.

--- End quote ---

There's several ways to go about it. You could remake some of your favorite stages to see what it was about them that you loved. You could experiment with the maker until you find a quirk or technique you hadn't thought of and expand on it. You can also play other stages and experiment with ideas those stages had.

As I mentioned before, Mark Brown is the perfect suggestion.
He did a standard Mario vid: https://www.youtube.com/watch?v=dBmIkEvEBtA
He also did a Mario Maker vid: https://www.youtube.com/watch?v=e0c5Le1vGp4

Both are quite helpful in designing a good Mario stage.

My main suggestion is to find one thing you want to do in the stage. Start by showing, in a safe environment, the basis for the entire stage. Then slowly expand on it. Take away safety nets, force it multiple times in a row without breaks. Find an advance version of that technique. Play with it.

Oh, and get a play tester. Don't tell them anything going in. You'll get interesting feedback that way.

--- End quote ---

is that Chef Gordon Ramsay? didn't knew he play video games lol  :P just jocking
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