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Good game. TERRIBLE controls
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Megatron:

--- Quote from: RecOne on August 19, 2015, 07:27:19 AM ---
--- Quote from: TDIRunner on August 18, 2015, 09:27:42 AM ---It's funny, for those of us who grew up on the original RE games, the tank controls feel second nature.  I couldn't imagine playing any other way.  But I can understand that those controls may not work on a run and gun.

--- End quote ---

 none of the sequels (Except for the "great" Raccoon City coop thing).


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Why do you hate yourself?
Rx_79:
I never had a problem with the Tank controls, in fact I prefer them over the RE4 style. 
bender3455:

--- Quote from: Thom Grayson on August 18, 2015, 07:47:20 PM ---
--- Quote from: bender3455 on August 18, 2015, 06:18:03 PM ---There was a Transformers game that had the most f-ed up controls I've ever tried to get used to.  I'm going to have to go find it to see which one it was, but I remember thinking WTF???

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Transformers on PS2? Where you used the shoulder buttons for jumping?

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That's the one!  Sooooo much frustration with that game!
palmer6strings:
I will agree that the Rare Replay's Conker's bad fur day has some pretty crap camera controls. I've died more time just because the camera not wanting to adjust correctly than I care to say.

I've never had many problems with the resident evil controls, in fact I kinda miss how the original 3 were played.
Thom Grayson:

--- Quote from: palmer6strings on August 20, 2015, 10:09:45 AM ---I've never had many problems with the resident evil controls, in fact I kinda miss how the original 3 were played.

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Agree. Sure they were a bit stiff, and they certainly were different from most other games, but they were intuitive in their own way...

Plus I think Resident Evil would have lost a huge amount of atmosphere if it had your characters controlling like, say, Kratos.

Weird to think that controls contribute to story-telling, but I think they did with those games.
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