Author Topic: Good game. TERRIBLE controls  (Read 472 times)

August 19, 2015, 07:37:37 AM
Reply #15

Megatron

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It's funny, for those of us who grew up on the original RE games, the tank controls feel second nature.  I couldn't imagine playing any other way.  But I can understand that those controls may not work on a run and gun.

 none of the sequels (Except for the "great" Raccoon City coop thing).


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August 19, 2015, 11:14:59 AM
Reply #16

Rx_79

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I never had a problem with the Tank controls, in fact I prefer them over the RE4 style. 

August 19, 2015, 01:01:13 PM
Reply #17

bender3455

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There was a Transformers game that had the most f-ed up controls I've ever tried to get used to.  I'm going to have to go find it to see which one it was, but I remember thinking WTF???

Transformers on PS2? Where you used the shoulder buttons for jumping?

That's the one!  Sooooo much frustration with that game!
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August 20, 2015, 10:09:45 AM
Reply #18

palmer6strings

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I will agree that the Rare Replay's Conker's bad fur day has some pretty crap camera controls. I've died more time just because the camera not wanting to adjust correctly than I care to say.

I've never had many problems with the resident evil controls, in fact I kinda miss how the original 3 were played.
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August 20, 2015, 11:52:05 AM
Reply #19

Thom Grayson

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I've never had many problems with the resident evil controls, in fact I kinda miss how the original 3 were played.

Agree. Sure they were a bit stiff, and they certainly were different from most other games, but they were intuitive in their own way...

Plus I think Resident Evil would have lost a huge amount of atmosphere if it had your characters controlling like, say, Kratos.

Weird to think that controls contribute to story-telling, but I think they did with those games.