Banjo-Kazooie... definitely one of my all-time favorite platformers. I remember getting a VHS that contained some previews of upcoming N64 games, one of which was a showcase for Banjo-Kazooie. My brother and I were stoked about the game and bought it the day it came out. We spent hours collecting everything and wondering about those darn items you could never get (the stop-and-swap stuff). When we heard there was going to a sequel, we were excited once again.
When Banjo-Tooie came out, we didn't have enough money to buy it at the time. Fortunately, we were able to rent it, but I was never able to beat the game. I began to notice that it was much larger and more open than its predecessor.
Cut to my senior year in high school, I came down the flu. I decided to download both games from the Xbox Live Arcade and play through them again as I recovered. Banjo-Kazooie was just as fun as I remembered and I managed to blow through it in 2 days. Banjo-Tooie on the other hand...well...
I couldn't finish it. It was far too long and far too tedious. I liked how they let Banjo and Kazooie keep their power ups from the previous game; it was something that I had never seen before. However, the level design was far too sprawled out. There was also back-tracking added which made it even longer. In my opinion, bigger in this case wasn't better.
I kind of feel that some gamers and developers are putting too much emphasis on game length. I know we want to get our money's worth, but we don't ask musicians to make longer music to justify our purchases. Case in point, I will probably never play the Witcher 3 or any Elderscrolls game. I wouldn't be able to see the whole game in a reasonable amount of time. Some of my favorite games are the ones I want to play again after I've beaten them. I think having the right length is important.
I don't know. Am I in the minority here? Fallout 4 has got me worried.