General Category > General Discussion
console "bits"
FritzWhite:
Atari Jaguar ftw. Do the math!
shenske:
Well the "bits" usually doubled with each Generation (NES = 8, SNES = 32, N64 = 64, GCN = 128 etc). Even though this is not accurate I would say 512
sheep2001:
Pretty sure the ps4 is 64bit architecture - but it's quad core.
You can't really use that measurement any more, it's pretty redundant.
Dr.Agon:
--- Quote from: shenske on May 31, 2015, 11:25:28 PM ---Well the "bits" usually doubled with each Generation (NES = 8, SNES = 16, N64 = 64, GCN = 128 etc). Even though this is not accurate I would say 512
--- End quote ---
yeah, that's pretty much what i thought, but maybe they skipped a level?
--- Quote from: sheep2001 on June 01, 2015, 01:04:27 AM ---You can't really use that measurement any more, it's pretty redundant.
--- End quote ---
yeah i know, it was abandoned back during the ps2/xbox/dc/gc era (don't recall the xbox being referred to in terms of bits), just thought it'd be interesting...
how was it traditionally calculated?...
sheep2001:
It's a measurement of processing capabilities of the processor - the size of the chunk of data that can be handled at any time.
So PS4 can handle data in 64 bit chunks - but it has 4 cores, so can handle 4x64bits at a time. But it is still only 64 bit architecture. There will be bottle necks in the data transfer rate on the various busses, and of course, the graphics chips now will handle a lot of the load that used to be left to the CPU.
The N64 used a 64 bit processor, but the data busses were only 32 bit - so they had to use some clever trickery to push it to its limits.