Author Topic: console "bits"  (Read 250 times)

May 31, 2015, 08:47:16 PM
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Dr.Agon

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Just curious, if the current consoles, (Wii-U,  PS4, Xbox One) were classified in bits what would they be?

May 31, 2015, 09:00:10 PM
Reply #1

KMSoulja

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My guess is 512 bit lol

May 31, 2015, 09:26:37 PM
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palmer6strings

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If say close to 1000 as a guess
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May 31, 2015, 10:29:05 PM
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TDIRunner

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My guess would be 32 or 64. 
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May 31, 2015, 10:36:00 PM
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larryinc64

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My guess would be 32 or 64. 
 

Yeah, 64 is the highest at this point, but 32 is still used

May 31, 2015, 10:49:31 PM
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FritzWhite

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Atari Jaguar ftw. Do the math!

May 31, 2015, 11:25:28 PM
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shenske

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Well the "bits" usually doubled with each Generation (NES = 8, SNES = 32, N64 = 64, GCN = 128 etc). Even though this is not accurate I would say 512




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June 01, 2015, 01:04:27 AM
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sheep2001

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Pretty sure the ps4 is 64bit architecture - but it's quad core.

You can't really use that measurement any more, it's pretty redundant. 

June 01, 2015, 04:47:27 AM
Reply #8

Dr.Agon

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Well the "bits" usually doubled with each Generation (NES = 8, SNES = 16, N64 = 64, GCN = 128 etc). Even though this is not accurate I would say 512

yeah, that's pretty much what i thought, but maybe they skipped a level?

You can't really use that measurement any more, it's pretty redundant. 

yeah i know, it was abandoned back during the ps2/xbox/dc/gc era (don't recall the xbox being referred to in terms of bits), just thought it'd be interesting...

how was it traditionally calculated?...

June 01, 2015, 05:44:54 AM
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sheep2001

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It's a measurement of processing capabilities of the processor - the size of the chunk of data that can be handled at any time.

So PS4 can handle data in 64 bit chunks - but it has 4 cores, so can handle 4x64bits at a time.  But it is still only 64 bit architecture.   There will be bottle necks in the data transfer rate on the various busses, and of course, the graphics chips now will handle a lot of the load that used to be left to the CPU.

The N64 used a 64 bit processor, but the data busses were only 32 bit - so they had to use some clever trickery to push it to its limits.
« Last Edit: June 01, 2015, 06:46:27 AM by sheep2001 »

June 01, 2015, 09:02:44 AM
Reply #10

CMDLineKing

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It stopped mattering, and was mainly a marketing tactic anyway.

Wikipedia -

Bits

Each new generation of console hardware made use of the rapid development of processing technology. Newer machines could output a greater range of colors, more sprites, and introduced graphical technologies such as scaling, and vector graphics. One way console makers marketed these advances to consumers was through the measurement of "bits". The TurboGrafx-16, Sega Genesis, and SNES were among the first consoles to advertise the fact that they contained 16-bit processors. This fourth generation of console hardware was often referred to as the 16-bit era, and the previous generation as the 8-bit.

The bit-value of a console referred to the word length of a console's processor (although the value was sometimes misused, for example the TurboGrafx 16 had only an 8-bit CPU, and the Genesis/Mega Drive had the 16/32-bit Motorola 68000, but both had a 16-bit dedicated graphics processor). As the graphical performance of console hardware is dependent on many factors, using bits was a crude way to gauge a console's overall ability. For example the NES, Commodore 64, Apple II, and Atari 2600 all used a very similar 8-bit CPU. The difference in their processing power is due to other causes. For example the Commodore 64 contains 64 kilobytes of RAM and the Atari has much less at 128 bytes of RAM.

The jump from 8-bit machines to 16-bit machines to 32-bit machines made a noticeable difference in performance, so consoles from certain generations are frequently referred to as 8-bit or 16-bit consoles. However, the "bits" in a console are no longer a major factor in their performance. The Nintendo 64, for example has been outpaced by several 32-bit machines.[52]

June 01, 2015, 09:07:58 AM
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TDIRunner

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The most important line from that is:
Quote
using bits was a crude way to gauge a console's overall ability
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