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Twilight Princess 3DS?

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FritzWhite:

As much as I like the gamepad, I'm surprised Nintendo didn't offer a less expensive entry level Wii U without it, similar to the non-Kinect version of Xbox1. The few games that utilize the gamepad in gameplay could be slightly altered to work without it. I think they could do a similar thing with a new system, offering a version that comes with a gamepad like handheld that can be used on the go, and also a version without which uses standard controllers.

Arseen:


--- Quote from: FritzWhite on April 22, 2015, 03:06:28 PM ---As much as I like the gamepad, I'm surprised Nintendo didn't offer a less expensive entry level Wii U without it, similar to the non-Kinect version of Xbox1. The few games that utilize the gamepad in gameplay could be slightly altered to work without it. I think they could do a similar thing with a new system, offering a version that comes with a gamepad like handheld that can be used on the go, and also a version without which uses standard controllers.

--- End quote ---

But then they can't expect allpeople owning game pad which limits game developers.
And game pad is the whole gimmick of WiiY

Jeff:


--- Quote from: larryinc64 on April 22, 2015, 02:07:55 AM ---The New 3DS seems to handle Xenoblade well.

--- End quote ---
I thought of that minutes after posting. After watching a few videos, the new 3ds might be able to handle twilight princess, but from what I remember TP has better textures and models than Xenoblade. I'm probably wrong though.

Either way, it would still be weird for Zelda team B to have a Twilight Princess engine ready this close after Majora's Mask.

FritzWhite:


--- Quote from: Arseen on April 22, 2015, 03:16:42 PM ---
--- Quote from: FritzWhite on April 22, 2015, 03:06:28 PM ---As much as I like the gamepad, I'm surprised Nintendo didn't offer a less expensive entry level Wii U without it, similar to the non-Kinect version of Xbox1. The few games that utilize the gamepad in gameplay could be slightly altered to work without it. I think they could do a similar thing with a new system, offering a version that comes with a gamepad like handheld that can be used on the go, and also a version without which uses standard controllers.

--- End quote ---

But then they can't expect allpeople owning game pad which limits game developers.
And game pad is the whole gimmick of WiiY

--- End quote ---
I haven't seen any gamepad features that couldn't be adapted to a standard controller.
 The gamepad could be an upgradable feature, kind of like playing a racing game with a wheel. It's the best way to go for the ultimate experience, but still possible to play without it.

SegaNomadman:


--- Quote from: FritzWhite on April 22, 2015, 03:51:17 PM ---
I haven't seen any gamepad features that couldn't be adapted to a standard controller.
 The gamepad could be an upgradable feature, kind of like playing a racing game with a wheel. It's the best way to go for the ultimate experience, but still possible to play without it.

--- End quote ---

On the contrary, almost all of the features used in Nintendo Land could not be done without the gamepad's screen and touch controls. Games like the Luigi's Mansion attraction would be rendered useless (the ghost would have to be visible) and Yoshi's fruit cart would not be a challange (seeing the fruit and drawing the line with only a cursor). Anyways the Wii U is still cheaper than other consoles that don't have a gamepad. I think that the memory difference for a downgrade and price reduction was the best way to go.

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