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Do you think modern games have less replay value?
CMDLineKing:
--- Quote from: Megatron on February 20, 2015, 06:36:40 PM ---I disagree with your analysis of SMW. I have beaten that game so many times, and honestly I will either just erase my save or move on to a new save slot after I have played through in its entirety. As you said, this will vary person to person, but I don't think a save feature necessarily means it has no replay value.
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Cool! So SMW has a high PLAY, REPLAY, and PLAYTHROUGH value to you! Exactly my point. This all varies person to person.. Which is why I broke up everything into the 3 values.. It works pretty well. For me, play through value is increased by SAVE feature, but typically reduces my REPLAY value, so while I might beat it, I may never play it again after I do.. Especially if my Initial PLAY value was lower..
Wasn't picking on SMW, just trying to find two games to compare. As i said I love them both but tend to get my kicks in SMB3..
CMDLineKing:
--- Quote from: Thom Grayson on February 20, 2015, 07:35:00 PM ---Modern games do not (across the board) have any more or any less replay value than older games - you could pick any couple of games and 'prove' it one way or the other.
But I will say about open world games, you can play them for an extremely long time, because there's a lot to do in the world - GTA 5, etc. But for the same reason, they aren't the kind of games that you would replay from the beginning over and over. So you have a lot of time invested into it, and you can keep on returning to it over and over - but it's not really 'replaying', in a strict sense.
Is that a pointless exercise in semantics or a meaningful difference? I don't know, but it illustrates a problem with asking these kinds of questions - you will get extremely different answers depending on how you define 'replaying' and what kind of games you play.
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I think it is a very important differentiation. Breaking down and defining the problem better helps to furthers discussion on an equal level, so we aren't arguing over semantics everytime.
GTA for you has a high PLAY value. But a low REPLAY value. You are only enjoying the story ONCE. The PLAYTHROUGH value could be low or high.. If you are content to just play the same save indefinitely, but never complete the game.. I'd call it low. Now this doesn't mean it's a bad game, it has ENORMOUS PLAY value..
Every genre is going to inherently have a varied mix.. And games have multiple "modes" as well.. So there is a lot to discuss with someone who asks if a game is worth buying..
Most of the responses I get follow the same pattern. "Story Mode is x, but multiplayer is Y. There are multiple endings, and a few trophies that take a couple play through.".
I don't play multiplayer, so ìf X is bad, I'm probably skipping this game.. Since PLAY value is low, my likelihood of multiple playthroughs is low as well.. LOW PLAY VALUE, LOW REPLAY VALUE, LOW PLAYTHROUGH VALUE.
But if I did like multiplayer, and the story is crap, it might not matter. My PLAY value would be high, as well as my REPLAY value. PLAYTHROUGH may be nothing or depending on the type of multiplayer, could be good. HIGH PLAY VALUE, HIGH REPLAY VALUE, MODERATE PLAYTHROUGH VALUE. You then have to decide if these values will stay constant if multiplayer it's your bag.. If the community gets smaller, will your enjoyment of the game as well? :-)
Anyway, totally get what you are saying Thom!
larryinc64:
Replay value is dependent on how much you like the game. Did you like the game? Yes. Do you want to play it again? Yes. The game has replay value.
My friend Matt thinks Fable 1 had high replay value, he can speedrun that thing very fast and memorized the entire game. I'm playing though OOT on my 3DS, I'm skipping though most of the dialog, because I remember what it says, and I remember most of the puzzles, but I'm still having fun doing it again. I have been wanting to play Super Paper Mario agai, I have not played it in years, I just have not had the time. When I was younger I played the first few levels of Sonic Heroes a lot, I liked them better than the later ones. I want to play Super Mario Galaxy again. I played the first half of Dead Rising a ton, I played 3 versions of Animal Crossing, and sometimes started a few other Villagers in the same game. I played Zelda ALBW twice.
I guess games without much story or tutorials are easier to jump in and do again, I beaten SMB1 2-3 times, played the first 2/3 100s of times, or games with branching paths and secrets to go back and find.
Replay value is subjective, some games people can play over and over, other people might only want to play once.
I don't think SMB3 has much replay value, I tend to loose interest with it after the first world. I can play SMW for hours. I have little desire to replay most of MM2, some levels are fun, but others are a pain and beating them once is enough.
TDIRunner:
Speaking of replay value. After I beat Metal Gear Solid 4 for the first time, I immediately played through it again. In fact, I played through it about 8 times in a row over a period of a few months. This is the first and only time I've been so eager to replay sometime without playing any other games in between. I can't explain it, but I just wanted to keep looking for more stuff and trying to improve my stats. Getting through the entire game without any alerts, without using any rations, without getting any kills, without using any special items and doing it under the minimum allowed time took effort, but it was very rewarding. And that was before trophy support was enabled. Now I kind of want to go through it again to try and collect the trophies.
wiggy:
I sorta wanted too as when I first beat it,. I think it was because I knew I could do it a lot better and more quickly, and since it's a really short game, it didn't seem like a daunting task :)
(but I didn't because lord knows I had other games to tackle...)