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| Cheaper version of Analogue NT |
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| wiggy:
--- Quote from: Ozzy_98 on May 17, 2014, 11:36:19 AM --- --- Quote from: Vt102 on May 17, 2014, 10:40:18 AM ---That thing is absolutely RIDICULOUS!!!! Who in their right mind will pay $500.00 for that? --- End quote --- If they paid $500 for it, would kinda prove they weren't in their right mind. And I've said I it more than a few times, if you want the best image at higher than stock res, hardware isn't going to cut it right now cause all video scalers I've seen are for live action pictures. You want a scaler like hqx4: []http://upload.wikimedia.org/wikipedia/commons/c/cb/Test_nn.png[/img][]http://upload.wikimedia.org/wikipedia/commons/f/f5/Test_hq3x.png[/img] Left is nearest neighbor, right is HQx4. Not sure what the middle one is, it's not a SAL based one. Odd thing, I was looking for "HQx3 Emulators" on google image, and I see old pics of my arcade cab. --- End quote --- Eew. Speak for yourself. That shit looks gross to me. |
| sLpFhaWK:
--- Quote from: Ozzy_98 on May 17, 2014, 01:32:13 PM --- --- Quote from: lumberjoof on May 17, 2014, 12:25:19 PM ---Video filters are a matter of opinion. To me, nearest neighbor looks 1000 times better than hq4x. Just looks silly to me. --- End quote --- My point though is if you're using nearest neighbor, then don't scale it. That said, I don't think the retroN is using hardware shaders, but software based ones, so you can pic what ones you want. I kind of wonder if that's in part why it dumps the video data from the carts (It dumps the audio and video, but not the actual program, that's run directly from the cart). I also want to know how quickly it dumps it. --- End quote --- I can say ripping of a gameboy advance game such as pokemon ruby probably took 30-60 seconds. I didn't sit there with a stop watch timing it but it didn't feel to long definitely something i could live with. |
| Ozzy_98:
--- Quote from: wiggy on May 17, 2014, 09:38:17 PM ---Eew. Speak for yourself. That shit looks gross to me. --- End quote --- So are you saying leave it to native res, or raise it to 720p some other way? Depending on the scaler they use it'll create strange artifacts, and any monsters they fly in sin waves (Damn you medusa heads) will show strange animations are their shape changes. What I'm saying is if you want to be a purest, don't mess with anything other than output it native res, RGB. If you're going to scale it, you need to give the user options (RetroN has them for example). Anytime you start messing with a 1:1 pixel ratio you're going to upset someone trying to make others happy. (For example, I think adding scan lines back into games is ugly as hell) |
| StoneAgeGamer:
--- Quote from: sLpFhaWK on May 17, 2014, 09:45:10 PM --- --- Quote from: Ozzy_98 on May 17, 2014, 01:32:13 PM --- --- Quote from: lumberjoof on May 17, 2014, 12:25:19 PM ---Video filters are a matter of opinion. To me, nearest neighbor looks 1000 times better than hq4x. Just looks silly to me. --- End quote --- My point though is if you're using nearest neighbor, then don't scale it. That said, I don't think the retroN is using hardware shaders, but software based ones, so you can pic what ones you want. I kind of wonder if that's in part why it dumps the video data from the carts (It dumps the audio and video, but not the actual program, that's run directly from the cart). I also want to know how quickly it dumps it. --- End quote --- I can say ripping of a gameboy advance game such as pokemon ruby probably took 30-60 seconds. I didn't sit there with a stop watch timing it but it didn't feel to long definitely something i could live with. --- End quote --- I believe this is also something getting fixed with a software update after release. They told me during beta testing that they were testing a new way of dumping some carts that worked for like "streaming" the data while the game began to play. So GBA and some others would boot basically instantly. They did say it wouldn't be ready for release though and would have to be a software update. |
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