Author Topic: Cheaper version of Analogue NT  (Read 356 times)

May 16, 2014, 03:25:47 PM
Read 356 times

kingjohn3

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Can anyone here mod a NES or SNES to do what Analogue is doing? I don't care about the HDMI, 720p is fine with me.

May 16, 2014, 05:03:41 PM
Reply #1

Ozzy_98

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From the pic I saw it looks like they're NOT doing HDMI.  They're doing VGA out, and using a converter to change that to HDMI.  So the basics you would need to do would be do an RGB mod, and then buy a video scaler. And honestly, I've never seen a video scaler that could come close to the software ones in emulators, since they can use tricks that wouldn't work good for normal video.

May 16, 2014, 09:34:46 PM
Reply #2

kingjohn3

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I wonder if wiggy could do it? That sort of thing is beyond me

May 17, 2014, 09:59:47 AM
Reply #3

wiggy

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I'm not super tech oriented.  I can do a moderate amount of that sort of thing, but this is beyond my ability.  I'm really more skilled at creating an aesthetic, building/casting/3D modelling/etc. and creating things which employ a mechanical processes.  Not so much programming and other involved processes along those lines :-\

May 17, 2014, 10:40:18 AM
Reply #4

Vt102

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That thing is absolutely RIDICULOUS!!!!

Who in their right mind will pay $500.00 for that?
If you have nothing to do... Don't do it here!

May 17, 2014, 11:36:19 AM
Reply #5

Ozzy_98

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That thing is absolutely RIDICULOUS!!!!

Who in their right mind will pay $500.00 for that?
If they paid $500 for it, would kinda prove they weren't in their right mind.

And I've said I it more than a few times, if you want the best image at higher than stock res, hardware isn't going to cut it right now cause all video scalers I've seen are for live action pictures.  You want a scaler like hqx4:


Left is nearest neighbor, right is HQx4.

Not sure what the middle one is, it's not a SAL based one.

Odd thing, I was looking for "HQx3 Emulators" on google image, and I see old pics of my arcade cab.

May 17, 2014, 12:25:19 PM
Reply #6

lumberjoof

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I don't think they are going to have any problems selling these at $500 as most people with RGB modded AV Famicoms have close to $400 into theirs. I know I do.

Video filters are a matter of opinion. To me, nearest neighbor looks 1000 times better than hq4x. Just looks silly to me.

May 17, 2014, 12:32:57 PM
Reply #7

StoneAgeGamer

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I beta tested the RetroN5. It has an excellent picture and sound, plus you get the advantage of the other systems.

May 17, 2014, 01:32:13 PM
Reply #8

Ozzy_98

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Video filters are a matter of opinion. To me, nearest neighbor looks 1000 times better than hq4x. Just looks silly to me.
My point though is if you're using nearest neighbor, then don't scale it. 

That said, I don't think the retroN is using hardware shaders, but software based ones, so you can pic what ones you want.  I kind of wonder if that's in part why it dumps the video data from the carts (It dumps the audio and video, but not the actual program, that's run directly from the cart).  I also want to know how quickly it dumps it.

May 17, 2014, 02:34:11 PM
Reply #9

UncleBob

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I beta tested the RetroN5. It has an excellent picture and sound, plus you get the advantage of the other systems.

Yeah, but that means nothing since it's never getting released. :D
theunclebob@hotmail.com - 618.384.6938

May 17, 2014, 09:38:17 PM
Reply #10

wiggy

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That thing is absolutely RIDICULOUS!!!!

Who in their right mind will pay $500.00 for that?
If they paid $500 for it, would kinda prove they weren't in their right mind.

And I've said I it more than a few times, if you want the best image at higher than stock res, hardware isn't going to cut it right now cause all video scalers I've seen are for live action pictures.  You want a scaler like hqx4:

[]http://upload.wikimedia.org/wikipedia/commons/c/cb/Test_nn.png[/img][]http://upload.wikimedia.org/wikipedia/commons/f/f5/Test_hq3x.png[/img]
Left is nearest neighbor, right is HQx4.

Not sure what the middle one is, it's not a SAL based one.

Odd thing, I was looking for "HQx3 Emulators" on google image, and I see old pics of my arcade cab.


Eew. Speak for yourself. That shit looks gross to me.

May 17, 2014, 09:45:10 PM
Reply #11

sLpFhaWK

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Video filters are a matter of opinion. To me, nearest neighbor looks 1000 times better than hq4x. Just looks silly to me.
My point though is if you're using nearest neighbor, then don't scale it. 

That said, I don't think the retroN is using hardware shaders, but software based ones, so you can pic what ones you want.  I kind of wonder if that's in part why it dumps the video data from the carts (It dumps the audio and video, but not the actual program, that's run directly from the cart).  I also want to know how quickly it dumps it.

I can say ripping of a gameboy advance game such as pokemon ruby probably took 30-60 seconds. I didn't sit there with a stop watch timing it but it didn't feel to long definitely something i could live with.

May 17, 2014, 10:08:04 PM
Reply #12

Ozzy_98

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Eew. Speak for yourself. That shit looks gross to me.
So are you saying leave it to native res, or raise it to 720p some other way? Depending on the scaler they use it'll create strange artifacts, and any monsters they fly in sin waves (Damn you medusa heads) will show strange animations are their shape changes.  What I'm saying is if you want to be a purest, don't mess with anything other than output it native res, RGB.  If you're going to scale it, you need to give the user options (RetroN has them for example).  Anytime you start messing with a 1:1 pixel ratio you're going to upset someone trying to make others happy.  (For example, I think adding scan lines back into games is ugly as hell)

May 18, 2014, 09:07:39 AM
Reply #13

StoneAgeGamer

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Video filters are a matter of opinion. To me, nearest neighbor looks 1000 times better than hq4x. Just looks silly to me.
My point though is if you're using nearest neighbor, then don't scale it. 

That said, I don't think the retroN is using hardware shaders, but software based ones, so you can pic what ones you want.  I kind of wonder if that's in part why it dumps the video data from the carts (It dumps the audio and video, but not the actual program, that's run directly from the cart).  I also want to know how quickly it dumps it.

I can say ripping of a gameboy advance game such as pokemon ruby probably took 30-60 seconds. I didn't sit there with a stop watch timing it but it didn't feel to long definitely something i could live with.

I believe this is also something getting fixed with a software update after release. They told me during beta testing that they were testing a new way of dumping some carts that worked for like "streaming" the data while the game began to play. So GBA and some others would boot basically instantly. They did say it wouldn't be ready for release though and would have to be a software update.