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Analogue NT...Here it is

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wiggy:


--- Quote from: Ozzy_98 on May 07, 2014, 07:50:55 PM ---
--- Quote from: KalessinDB on May 07, 2014, 05:51:37 PM ---False.  NES emulation is definitely not perfect for some of the harder/more obscure mappers.

--- End quote ---
Yea, but name a mapper with issues with a modern emulator, and is it an issue you can notice? It's not so much that there's unsupported mappers (I don't think there's any unsupported mappers not counting new ones), but no one emu supports them all. Nestopia (Undead Edition) will handle any commercial cart just fine though.

Better than your average nes with slowdown issues, flicker (ick), and sometimes changing sprites into funny letters cause of a bit of dust.

Not sure how you could get pixel-perfect emulation at any res other than the native.  Even if you just doubled it, due to non-square pixels you change the pixel shape.  Course, non-perfect 4xHQ is nicer anyways :D
I honestly have a hard time believing people who claim emulators are noticeably worse than consoles have honestly tried good emulators in the last few years.  Chances are they downloaded a few roms or just couldn't get some settings right (Or used some crappy phone emulator port; why are android emulators so freaking behind?!)


Problem with neo-geo CD is the drive unit isn't exactly built to last.

--- End quote ---

For many, including myself, flicker and slowdown are part of the experience that we actually prefer and want.

Also, doubling the pixels doesn't distort the image. That aspect ratio stays the same regardless.  For instance, if one pixel were to be 2:1, then doubling that (to four-by-four pixels) gives you 4:2, which is the same as 2:1.

There are consoles for which no good emulation exists. The Saturn comes to mind.

Ozzy_98:

Most good emulators (At least nes\snes) allow you to keep the flicker, something I mentioned on the RetroN, it's listed as x sprite per scanline limit.  But since it's a pain in many games, I'd rather not have it myself.

The problem I was talking about for the pixels is more along the lines of any programs that took dot pitch into consideration trying for sharper images.  Like if you were emulating an apple II, it's color is based on sub-pixel and you get some loss of clarity when blown up to 2x, since your "half pixels" are now also in the middle of a larger pixel.  You need to run a filter for that.  I was thinking some nes games used the same tricks in fonts, I know a few PC-Engine games did cause I tried and failed to mess with that myself before.

SSF for Saturn has come a *LONG* way last few years, I'd say Saturn is mostly playable now.  It always was one of the hold-outs for emulated systems.  Funny how some systems take years and years to get a basic emulator, and stuff like Wii was emulated before the system came out.

And everyone please keep in mind too, while I love emulators, you all should know I have a nice console collection too, I'm just playing devils advocate.

quickfingers818:

Wow I kinda figured this this would cost an arm and a leg. I just won't be able to justify spending half a thousand dollars on an NES clone, no matter how high the quality of the hardware is.

wiggy:

The price makes perfect sense for what it is and what it's made of.  It's a lot, but it's entirely reasonable.

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