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Homemade PS2 to GCN ports.

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Marioman17:

I've had this idea for a while now, and I want to make an attempt of putting the rom of Katamari Damacy for the PS2 onto a Gamecube disc so it's playable on a Gamecube. I am aware of how I can just play it on the PS2, but it's an experiment I'd like to try. I'd be up for any suggestions on how I could approach doing this, whether it be suggestions for programs to use, what I could change to make the game more compatible for Gamecube, etc.

I know this could not work, given how the PS2 and GCN are two completely different systems. This is something I want to pursue, and would like feedback on this idea, and what everyone thinks of it. This'll take a lot of time and effort, and could be a bust, though I'm willing to try.

Thanks in advance,
-Mario

larryinc64:

This will not work, The PS2 and NGC handle running games differently, Use different controller inputs, have different ways of saving data, Different chip sets, Ect.
You will need to do some serious porting/ hacking work to get it to run on a NGC.

UncleBob:

What he said.

If it were a simple cut-and-paste job, virtually every third party PS2 game would have been released on the GameCube (and the other way around) - because, why not?

Porting a game takes considerable manpower and knowledge - and without the source code is almost impossible.

Although, it'd be fun if you gutted a GameCube, crammed a PS2 inside Ben-Heck style, then showed off your GameCube playing PS2 discs. :D

irvgotti452:

What they said.

Since no source code is available you're gonna have to reverse engineer it and the recode it in a gamecube dev environment. Although if you did have the source it would just be a matter of compression algorithms and code translation. Definitely not a 1 man job and definitely not worth it.

sheep2001:

It's not just a rom . It's different programming languages, custom chips, sound files, graphic handling, and even disc format.  And you won't be able to emulate to run the ISO either as both systems are the same generation and of similar capabilities. 

What you are basically talking about is ripping the individual sprites, texture, sound files, maps, etc, and reprogramming the game from the ground up.  Unless you are a seasoned software developer, with a GameCube dev kit (which I doubt based on the question) this is not something worth pursuing.

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