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| DONE - Palamedes - NES UCG with TCP spine |
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| Arseen:
OK. Try scanning the front @600DPI with no filters. =just pure raw 600DPI scan. Flat and straight. |
| Blumpkin:
--- Quote from: Arseen on March 02, 2014, 03:21:04 PM ---OK. Try scanning the front @600DPI with no filters. =just pure raw 600DPI scan. Flat and straight. --- End quote --- FML. Of course right after saying that I found a descreening option. lol I'm uploading scans again right now, but I swear that the descreen scans look worse then without it. |
| Blumpkin:
https://www.mediafire.com/?7qg7twaacms2rzq,u9d233laidxdbob,bq6qbqv7qx8mr40,e8dlxwhnnorbp95 |
| MisterDaSausage:
I don't think your scan are the problem, i just think the "grainy" feeling we have come from the artwork itself...every boxes (or picture of boxes) I've seen from this game is the same. Pretty much the same thing (or problem) as let's say Friday the 13th on NES or Nightmare on Elm Street, you can't get solid colors from the front, it always have the "grainy" feel to it. |
| Oobgarm:
I'll make this a top priority to get a clean cover up. |
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