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Kickstarter - Your source for retro games?
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bender3455:

--- Quote from: TDIRunner on September 29, 2015, 10:43:53 AM ---Retro VGS

I know they didn't use Kickstarter (Indiegogo instead), but I still think it fits in with this subject.  I've been following this since the start.  While I want it to succeed, I just don't have enough confidence to put that much money at risk.  I feel that they've made so many mistakes along the way.  At least they've started to own up to some of those mistakes and they are calling the current campaign dead.  It looks like they are going to try and fix the issues that people were complaining about and start over. 

In my opinion, the biggest problem is that a lot of the momentum that was generated when this project first hit the internet is gone now.  I'm not sure that there is not enough consumer confidence to make this project work.

--- End quote ---

This FAILED horribly.  There were about a hundred things that could contribute to it's failure, and while I'd love to see a cartridge based system producing new games, I don't think it'll garner enough interest even if they make a working prototype next time.  I think there's only a few hundred of us that would be interested in it to the point of putting hundreds of dollars into it.

On the other hand, I'm getting nervous that Allison Road won't have enough backers!  I'd LOVE to see that game come to fruition!
TDIRunner:

--- Quote from: bender3455 on October 05, 2015, 12:02:27 PM ---
--- Quote from: TDIRunner on September 29, 2015, 10:43:53 AM ---Retro VGS

I know they didn't use Kickstarter (Indiegogo instead), but I still think it fits in with this subject.  I've been following this since the start.  While I want it to succeed, I just don't have enough confidence to put that much money at risk.  I feel that they've made so many mistakes along the way.  At least they've started to own up to some of those mistakes and they are calling the current campaign dead.  It looks like they are going to try and fix the issues that people were complaining about and start over. 

In my opinion, the biggest problem is that a lot of the momentum that was generated when this project first hit the internet is gone now.  I'm not sure that there is not enough consumer confidence to make this project work.

--- End quote ---

This FAILED horribly.  There were about a hundred things that could contribute to it's failure, and while I'd love to see a cartridge based system producing new games, I don't think it'll garner enough interest even if they make a working prototype next time.  I think there's only a few hundred of us that would be interested in it to the point of putting hundreds of dollars into it.

On the other hand, I'm getting nervous that Allison Road won't have enough backers!  I'd LOVE to see that game come to fruition!

--- End quote ---

I would love to see the Retro VGS succeed, but how can it?  It's basically an OUYA that uses physical media.  While we all love physical media, we have to accept that it's more expensive, especially for the indie developers.  If the OUYA couldn't survive with a cheaper media format, how can the VGS?
Rx_79:

Megamagic: Wizards of the Neon Age
https://www.kickstarter.com/projects/beautifungames/megamagic-wizards-of-the-neon-age?ref=category



Tears of Avia
https://www.kickstarter.com/projects/coocoosqueaky/tears-of-avia


Mel:
muv-luv
https://www.kickstarter.com/projects/muvluv/muv-luv-a-pretty-sweet-visual-novel-series/comments

Friday the 13th: The Game
https://www.kickstarter.com/projects/613356213/friday-the-13th-the-game/updates
Mel:
mm.. This game looks like could be interesting but, I think pledge goal seem a bit low.
 
Pankapu: the Dreamkeeper
https://www.kickstarter.com/projects/tookindstudio/pankapu-the-dreamkeeper?ref=category
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