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Keiji Inafune is making a spiritual successor to Mega Man

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Blumpkin:

So what are the chances that they burn thru all the Kickstarter cash too fast and end up releasing half a game, or it ends up in development hell until a publisher picks it up?

Seraph Man:


--- Quote from: Arseen on September 29, 2013, 10:23:48 AM ---So I guess the counter doesn't count PayPal.

--- End quote ---

No, the counter does not. They've been updating the paypal post to show how much Paypal has accumulated
PAYPAL TOTAL: $71,356  (as of 8:01pm PST Sat, 9/28)

And if any stretch goal is surpassed (counting both Paypal and Kickstarter) they update the stretch goal chart to reflect it.


--- Quote from: Blumpkin on September 29, 2013, 11:45:50 AM ---So what are the chances that they burn thru all the Kickstarter cash too fast and end up releasing half a game, or it ends up in development hell until a publisher picks it up?

--- End quote ---

Thanks for that vote of confidence. While it's true that they budgeted on the low end (as they have stated), they aren't some random indie development team. They are going into this project with confidence. And they stated that should there be any sort of issues or delays, they would inform us as soon as possible. That was part of their side of the agreement with the backing community. I sincerely doubt the game will be released a half-finished mess. They'll take extra time if they need to, and this game accumilated a lot more cash than they anticipated it would.

As for a publisher picking it up, they said unless a publisher offers them a nice incentive and does not compromise their vision (creating a game with fan input, one that will remain Comcept's property, and without any major interference from the publisher) they will not need support from any publisher. That's part of why we're here. And if such a publisher would come in with such an offer, they'd let us know before deciding anything.

kaysow:

and if that's a stab at doublefine i'd like to point out that i backed that one with full confidence that they'd fuck up on the budgetting. they always overshoot and get themselves in trouble, but the results are always unique and personal and worth the hassle. like gainax - their series are usually poorly planned and the end results turn out uneven and quirky and always interesting. one of doublefine's rather fatalistic selling points were that if they blew it we'd get to watch it happen.

still haven't backed mighty no 9 yet tho, i'd rather join the last spurt in a day or two. will probably do the $60 package for box, manual, digital deluxe stuff and a drm free copy. seems on their paypal site you can now get the game on dvd and/or a usb-stick modelled after a nes or fc cart. neat, but they only come with pc STEAM copies, renderring them completely useless once you've registered the game. i'm not seeing the logic there, recently threw like fifty physical cds/dvds in the trash that were for steam games that are tied to my account already.

Blumpkin:

It was a slight jab at Doublefine, but really Kickstarter games in general.

My point being that sometimes developers need publishers. They need somebody to set deadlines and know when to cut the bullshit from the game so that it can be delivered on time and on budget. Even the most experienced developer can fuck it up if the guy writing the checks doesn't peer over his shoulder every now and then.

kaysow:

oh yeah, complete creative freedom isn't something anyone can handle. hideo kojima makes metal gears like 2 and 4 (although 2 was a bold experiment that was worth it's mixed reception) and tetsuya nomura just wanted to turn final fantasy into a showreel for his designs. and george lucas didn't let anyone stop him from running star wars and lucasarts into the ground. but overall i'd like to think that the best games/songs/movies are made out of devotion instead of ambition, because they're something the author/authors want to do and not because they're ordered to do it. and aside from going indie or finding yourself a mecenate, kickstarter is about the only way i can see of getting out of making publisher-commissioned, focus-group-tested, lowest-common-denominator schlock. i'd rather have weird experiments that don't exactly pan out like nier or (to a lesser extent) brutal legend than any more assassin's creeds.

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