Author Topic: Keiji Inafune is making a spiritual successor to Mega Man  (Read 1786 times)

September 28, 2013, 01:53:22 PM
Reply #45

FritzWhite

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September 28, 2013, 02:01:58 PM
Reply #46

Arseen

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Must try to move 280 dollars to my PayPal on monday so I can back this too... that seems to be the best tier.

Hope this hits $2.9 million, that intro stage is a must in Mega Man I mean Mighty No. 9 game.
Also $3.1 million goal's support character would be cool. Mega Man must have Beat sorry Mighty No. 9 must have support character.

 ;D
« Last Edit: September 28, 2013, 02:09:46 PM by Arseen »

September 29, 2013, 09:09:32 AM
Reply #47

Seraph Man

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$2.9 million has been breached. The intro stage is a go.
The last 3 stretch goals are starting to look feasible.

Arseen, the support doesn't have to be anything like beat, or eddie, or auto, or tango, or even rush.
We should get creative.

Don't forget to vote for the Call design! You don't need to be a backer to vote!
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611851

September 29, 2013, 10:23:48 AM
Reply #48

Arseen

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$2.9 million has been breached. The intro stage is a go.
The last 3 stretch goals are starting to look feasible.

Other place says no, other yes.
So I guess the counter doesn't count PayPal.

Arseen, the support doesn't have to be anything like beat, or eddie, or auto, or tango, or even rush.
We should get creative.

I know. I was just kinda saying that the game keepsa looking more and more like Mega Man.
Which of course is not bad unless Capcom gets pissy.

September 29, 2013, 11:14:54 AM
Reply #49

wiggy

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The Japanese do things a lot different than us westerners.  Being that Inafune created MM, Capcom will likely allow him to get away with a LOT more than any other company would ever be allowed to with regards to the similarities to Megaman.  He could probably just make a Megaman game, change Megaman's color to purple, change the character's names, and totally get away with it.

September 29, 2013, 11:45:50 AM
Reply #50

Blumpkin

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So what are the chances that they burn thru all the Kickstarter cash too fast and end up releasing half a game, or it ends up in development hell until a publisher picks it up?
My DS Cover Requests: Anno 1701, A Witch's Tale, A Witch's Wish, Black Sigil, Dynasty Warriors, Flower Sun and Rain, Mage Knight Destiny's Soldier, n+, Time Ace

September 29, 2013, 01:27:48 PM
Reply #51

Seraph Man

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So I guess the counter doesn't count PayPal.

No, the counter does not. They've been updating the paypal post to show how much Paypal has accumulated
PAYPAL TOTAL: $71,356  (as of 8:01pm PST Sat, 9/28)

And if any stretch goal is surpassed (counting both Paypal and Kickstarter) they update the stretch goal chart to reflect it.

So what are the chances that they burn thru all the Kickstarter cash too fast and end up releasing half a game, or it ends up in development hell until a publisher picks it up?

Thanks for that vote of confidence. While it's true that they budgeted on the low end (as they have stated), they aren't some random indie development team. They are going into this project with confidence. And they stated that should there be any sort of issues or delays, they would inform us as soon as possible. That was part of their side of the agreement with the backing community. I sincerely doubt the game will be released a half-finished mess. They'll take extra time if they need to, and this game accumilated a lot more cash than they anticipated it would.

As for a publisher picking it up, they said unless a publisher offers them a nice incentive and does not compromise their vision (creating a game with fan input, one that will remain Comcept's property, and without any major interference from the publisher) they will not need support from any publisher. That's part of why we're here. And if such a publisher would come in with such an offer, they'd let us know before deciding anything.

September 29, 2013, 03:38:39 PM
Reply #52

kaysow

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and if that's a stab at doublefine i'd like to point out that i backed that one with full confidence that they'd fuck up on the budgetting. they always overshoot and get themselves in trouble, but the results are always unique and personal and worth the hassle. like gainax - their series are usually poorly planned and the end results turn out uneven and quirky and always interesting. one of doublefine's rather fatalistic selling points were that if they blew it we'd get to watch it happen.

still haven't backed mighty no 9 yet tho, i'd rather join the last spurt in a day or two. will probably do the $60 package for box, manual, digital deluxe stuff and a drm free copy. seems on their paypal site you can now get the game on dvd and/or a usb-stick modelled after a nes or fc cart. neat, but they only come with pc STEAM copies, renderring them completely useless once you've registered the game. i'm not seeing the logic there, recently threw like fifty physical cds/dvds in the trash that were for steam games that are tied to my account already.

September 29, 2013, 04:06:40 PM
Reply #53

Blumpkin

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It was a slight jab at Doublefine, but really Kickstarter games in general.

My point being that sometimes developers need publishers. They need somebody to set deadlines and know when to cut the bullshit from the game so that it can be delivered on time and on budget. Even the most experienced developer can fuck it up if the guy writing the checks doesn't peer over his shoulder every now and then.
My DS Cover Requests: Anno 1701, A Witch's Tale, A Witch's Wish, Black Sigil, Dynasty Warriors, Flower Sun and Rain, Mage Knight Destiny's Soldier, n+, Time Ace

September 29, 2013, 06:19:42 PM
Reply #54

kaysow

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oh yeah, complete creative freedom isn't something anyone can handle. hideo kojima makes metal gears like 2 and 4 (although 2 was a bold experiment that was worth it's mixed reception) and tetsuya nomura just wanted to turn final fantasy into a showreel for his designs. and george lucas didn't let anyone stop him from running star wars and lucasarts into the ground. but overall i'd like to think that the best games/songs/movies are made out of devotion instead of ambition, because they're something the author/authors want to do and not because they're ordered to do it. and aside from going indie or finding yourself a mecenate, kickstarter is about the only way i can see of getting out of making publisher-commissioned, focus-group-tested, lowest-common-denominator schlock. i'd rather have weird experiments that don't exactly pan out like nier or (to a lesser extent) brutal legend than any more assassin's creeds.

September 30, 2013, 05:50:43 AM
Reply #55

FritzWhite

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So what are the chances that they burn thru all the Kickstarter cash too fast and end up releasing half a game, or it ends up in development hell until a publisher picks it up?

Nah, this dev team is full of all star veterans. It's not enough to say that they're experienced at making sidescrollers. They're practically the grandfathers of sidescrolling. This isn't some group of kids just breaking out that need to be micromanaged to death. These are pros. Yeah, they'll deliver what they say they will.

If they did need more time to polish it I wouldn't mind. They should take as much time as they want to get it perfect.

September 30, 2013, 07:20:36 AM
Reply #56

Arseen

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OK, if my PayPal transfer comes thru fast enough I think I too shall back this up.

The stuff at that $250 class just look so tempting.

September 30, 2013, 07:25:22 AM
Reply #57

Arseen

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Support character limit broken. YAY!!! :D

October 01, 2013, 01:36:49 PM
Reply #58

Arseen

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Backed with 250 [280 with postage).

Money seems to be raining in at quite nice pace.

October 01, 2013, 01:50:34 PM
Reply #59

Arseen

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Just realized that they promised to include every backers name that gives more than 5 bucks to the credits.

There are now 61,681 backers + the ones on PayPal and counting... Long credits.