General Category > General Discussion
Quality of Screenshots..
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JDavis:
You're doing fantastic work, probably the best on the forums right now, and I don't understand tiktektak's issue either.

You aren't bothering anybody. Please don't leave.

And just to be clear, a google translation:

Esta é uma tradução do Google:

Você está fazendo um trabalho fantástico, provavelmente o melhor nos fóruns agora. Eu não entendo a queixa da tiktektak também. Ele é uma espécie de valentão.

Você não está incomodando ninguém. Por favor, não vá embora.
AxelSteelBMX:
With my vote for retail, the votes are split evenly, which I feel is appropriate. I feel like screenshots on covers meant to act as retail should be recreations as close as possible to the source material. The screenshots on my GB/GBC/GBA Mega Man covers are all very, very close to being 100% accurate to their retail versions, although I initially captured most of them with emulators. I used MS Paint afterwards to rearrange elements of the screenshots to more closely match the boxes where needed. The screenshots on my MMBN 1 & 2 covers were completely rebuilt from scratch, however, just since there was so much going on in those shots that it was nearly impossible to recreate on the fly (plus one of MMBN1's screenshots required access to a prototype version of the game that I obviously don't have, so I HAD to rebuild it).

Yes, perfectly matching the screenshots (or even coming incredibly close) is time-consuming, but I feel like paying even that amount of attention to detail only serves to better the cover as a whole.
JDavis:

--- Quote from: AxelSteelBMX on August 19, 2013, 07:17:21 PM ---With my vote for retail, the votes are split evenly, which I feel is appropriate. I feel like screenshots on covers meant to act as retail should be recreations as close as possible to the source material. The screenshots on my GB/GBC/GBA Mega Man covers are all very, very close to being 100% accurate to their retail versions, although I initially captured most of them with emulators. I used MS Paint afterwards to rearrange elements of the screenshots to more closely match the boxes where needed. The screenshots on my MMBN 1 & 2 covers were completely rebuilt from scratch, however, just since there was so much going on in those shots that it was nearly impossible to recreate on the fly (plus one of MMBN1's screenshots required access to a prototype version of the game that I obviously don't have, so I HAD to rebuild it).

Yes, perfectly matching the screenshots (or even coming incredibly close) is time-consuming, but I feel like paying even that amount of attention to detail only serves to better the cover as a whole.

--- End quote ---

Yes, I agree, an attempt to recreate the retail screenshots in an emulator (with some editing if needed) is best. My, admittedly custom, covers have mostly employed this. For A Link to the Past I got screenshots as close as I could and edited them to make them pixel perfect. For Super Mario World and Perfect Dark I got as close as I could just in-game (the big boo screenshot isn't really close, though. Getting that ghost into the right part of the level was basically impossible).

I didn't try on the Goldeneye cover, admittedly, but that one was thrown together very quickly on a whim. :-X
e_brugal:
Ok, if i understand correctly the covers are excellent but dont have the original screenshots, right?

So if i'm right his covers are excellente CUSTOM covers and should be on TCP, should be uploaded as Custom
irvgotti452:

--- Quote from: e_brugal on August 19, 2013, 09:56:23 PM ---Ok, if i understand correctly the covers are excellent but dont have the original screenshots, right?

So if i'm right his covers are excellente CUSTOM covers and should be on TCP, should be uploaded as Custom

--- End quote ---

I don't think there is any argument to the quality of his covers. He's uploaded quite a lot just let the sorting process take its place. You guys are getting pretty defensive and aggressive mighty quickly now-a-days.
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