From personal experience it seems more like Nintendo driving up value for their own games.
There's no short way to tackle how incorrect that line of thought is, so let's go the long way...
a) Nintendo doesn't make any money off of used game sells. No publisher does. That's why many of them have tried to rally against the used game market for a long time now. So Nintendo has absolutely no reason to want to drive up the cost of used copies of the game.
b) You're giving Nintendo more credit than they deserve in regards to forethought and strategy. The reason Xenoblade had such a small and short run is the same reason it didn't get a wide retail release (exclusive to Nintendo's website and Gamestop) and why we didn't get it in America until two years after Japan got it. It wasn't even
announced for a US release until months
after Europe and Australia got it.
Australia! The butt-hole of game territories (no offense, Australians, you know how bad you've got it). It took a massive fan movement for Nintendo to even consider Xenoblade for American release. They expected it to do poorly, so they didn't print a lot of copies.
Nintendo just doesn't understand the American game market. It shows more and more each year. It's really no wonder that a lot of the 3rd party companies are only giving the WiiU half-assed support (if any). It's sad, but I can't blame them.
