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Stone Age Gamer's NES BitBoxes

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JDavis:

Do we have cover dimensions for these yet? I'd really like to make some covers for these, and I'd rather make them at the correct dimensions rather than make them at UGC dimensions and resize after the fact.

StoneAgeGamer:


--- Quote from: JDavis on July 25, 2013, 11:34:03 PM ---Do we have cover dimensions for these yet? I'd really like to make some covers for these, and I'd rather make them at the correct dimensions rather than make them at UGC dimensions and resize after the fact.

--- End quote ---

Here are insert dimensions:


There are three methods that could really be used:
* Quick Method: Just upscale UGC art to total insert dimensions given (this looks okay, but not great)
* More advanced method: Using UGC art cut out the back cover, front cover, and spine. Up scale back cover, front cover, and spine separately. This requires and upscale of width and height for front/back covers and an upscale of only height fro the spine (this looks better than quick method IMO, and at least keeps spine at 1").
* Made specifically for case method: Basically make the art specifically for the case, obviously most time consuming, but would look the best
I offer cover art printing with these cases (which can be seen: HERE). The method I used was the 2nd (More advanced) method. I created a script in PSP (sorry I don't use PS) and did a batch conversion on all UGC NES art. I can offer this to TCP, but I would need a an easier way to upload it to the site.

If anyone decides to do the 3rd method, I suggest trying to keep spine labels and art within the usable area. Due to the nature of the case there is about a 1/8" curve on each side of the spine. Although it doesn't look terrible is graphics and art extend into this area, it would probably look better if they did not. Also if there are any of you that decide to do this e-mail us at support@stoneagegamer.com we could possibly work out and exchange for free cases or possibly even store credit because obviously its to our advantage if people start making them specifically for the the cases.[/list]

shenske:

@StoneAgeGamer

Email sent about 3rd way. Some will have to be done the 2nd way w/out new scans.
Adjustments to the spine should be made regardless of method though.


EDIT:
My '8-bit Nintendo Template" that has many variations of styles has been converted to the bitbox format.
It also has extra guidelines to help assist making the spines in the visible/usable area.

Download not available at the moment as i'm still working out a few kinks and working on some covers.  :)


EDIT: I think this is what he is aiming for as far as reworking / rebuilding covers to fit the bitbox dimensions


Spine rebuilt to fit new size (no warping/stretching) logo reconverted to fix in "usable" area and away from the rounded corners, etc.

shenske:

Opinion time: Sidebar or no sidebar?

So we know that the BitBox has slightly different dimensions than the UGC.  With the case being a bit wider should we just stretch the image to fill the area or should we maintain the ratio from the original retail box and add a sidebar to fill up the extra space?  It doesn't look bad stretching it by that little but i know we have our purists so before i go about converting a bunch of these i'd like your opinions.

A) Stretch the Image


B) Add a Sidebar



What do you think?

Arseen:

In the case of Zelda and probably near all other covers just fill the empty space with the background color.

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