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Retron 5 (aka 4)

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dashv:

Ozzy,

Very informative. I've never seen such a detailed description of how it works!

TDIRunner:


--- Quote ---Nes zappers do not track horizontal refresh like other system's guns, it only has two bits to check, light sense and trigger, bits 3 and 4 located at registers $4016/$4017.
--- End quote ---

That sounds expensive. ;D

Ozzy_98:


--- Quote from: TDIRunner on June 03, 2014, 08:47:12 AM ---
--- Quote ---Nes zappers do not track horizontal refresh like other system's guns, it only has two bits to check, light sense and trigger, bits 3 and 4 located at registers $4016/$4017.
--- End quote ---

That sounds expensive. ;D

--- End quote ---
Don't make me hit you with a large hex number.

That's how most low-level programming works.  You want to do something, you send a number to a specific address.  Want to check something, you read said address. Some devices call them pokes and peeks (c64 those were the actual commands).


sheep2001:

And on the speccy.  I remember hacking speccy games for infinite lives etc, by poking to a specific address that held the number of lives.

TyrannicalFascist:

So I decided to just go for it and try my Yoshi's Island cart. It was recognized and copied my saves just fine, and they remain on the cart no problem! I played a few levels and when I got to Touch Fuzzy, Get Dizzy in world 1, when I touched a Fuzzy and everything gets all "drunk", the background just went berserk - waaay more than it should on the real system. Other than that though, it seems to work fine from what I can tell.

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