Author Topic: Retron 5 (aka 4)  (Read 10550 times)

July 02, 2013, 12:21:24 PM
Reply #105

amarthar

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Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?

God damn it, Nappa...



July 02, 2013, 12:30:18 PM
Reply #106

palmer6strings

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Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?

God damn it, Nappa...

For the mo fuckin win right there!

Love me some dbz... Just wish some of the games were better.
What are you looking at? You think baby's don't like video games? THEN YOU DON'T KNOW SHIT ABOUT BABIES!!

July 02, 2013, 12:42:07 PM
Reply #107

amarthar

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Ah, DBZ - Just milkin' it.
;D



July 02, 2013, 01:04:59 PM
Reply #108

satoshi_matrix

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I'm pretty sure that's a reference to the internet parody series Dragonball Z Abridged.

Also, Hyperkin hasn't set a release date or price yet. They're rather vague about it, which is weird since RetroBit has been far more organized about their competing reversed hardware clone the Retro Trio.

It will be extremely interesting to compare the performances of the two. This time it's not just RetroBit vs Hyperkin in terms of competitive clone makers - they're each going down completely different philosophies about clone design and even going after their own niches of retro gaming culture.

RetroBit has a history of sourcing increasingly better, more accurate clones for their systems than Hyperkin or Yobo, so if the Super Retro Trio is that next step forward from their RetroDuo and RetroGen line, it has the potential to really give the entirely emulation based Hyperkin Retorn5 a serious shakedown.


then there's the fact that the Retron5 will output to an HDTV via an HDMI cable and the Super Retro Trio will stick with S-Video for CRTs. This again is throwing down the gauntlet. A lot of Retro gamers swear by their CRTs for classic gaming, and might not even own a single TV that even does HDMI. For their intended audience, Hyperkin might be making a bad choice going with HDMI only.

But who knows, maybe the thing will sell to an unpredictable audience like moms or something.
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July 02, 2013, 02:12:06 PM
Reply #109

AxelSteelBMX

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Also, Hyperkin hasn't set a release date or price yet. They're rather vague about it, which is weird since RetroBit has been far more organized about their competing reversed hardware clone the Retro Trio.

It will be extremely interesting to compare the performances of the two. This time it's not just RetroBit vs Hyperkin in terms of competitive clone makers - they're each going down completely different philosophies about clone design and even going after their own niches of retro gaming culture.

RetroBit has a history of sourcing increasingly better, more accurate clones for their systems than Hyperkin or Yobo, so if the Super Retro Trio is that next step forward from their RetroDuo and RetroGen line, it has the potential to really give the entirely emulation based Hyperkin Retorn5 a serious shakedown.

then there's the fact that the Retron5 will output to an HDTV via an HDMI cable and the Super Retro Trio will stick with S-Video for CRTs. This again is throwing down the gauntlet. A lot of Retro gamers swear by their CRTs for classic gaming, and might not even own a single TV that even does HDMI. For their intended audience, Hyperkin might be making a bad choice going with HDMI only.
You basically summed up my biggest concern outside of the worry over hardware failure potential. I've got a big-honkin' 42" Trinitron upstairs in my gaming area, and every system I have that CAN be hooked up via S-Video IS hooked up via S-Video. I haven't considered an HDMI connection to be a viable option for the demanding nature of stuff like old-school platformers ever since I tried playing PS1 Mega Man games on my PS3 (42" plasma TV set up downstairs with the PS3). Any delay brought on by external factors where super-fast reflexes are required is unacceptable.

I didn't even know Retro-Bit was making a new system until you said something, and I'd like to submit that after researching it a bit, I think I'd actually go with the Super Retro Trio over the Retron 5 at this point; if I want to play an emulator, I've got all the resources to play one without buying the Retron 5. I don't really understand Hyperkin's need to give retro systems stuff like a front-end GUI, unless they're trying to present "retro" gaming to the younger generation of gamers by offering a system interface similar to the consoles of today to ease the transition. I dunno.

I also feel it's notable that on paper at least, the SRT is purported to only support 4 formats: NES, SNES, Genesis and GBA (with an additional adaptor). Wouldn't the GBA format, by design, also support GB and GBC? So that's 6 supported formats. I'm also unfamiliar with the Famicom cartridge format; other than their physical size difference, are there any big differences between FC carts and NES carts that would stop them from plugging into the same slot? I ask because the SRT has a region-switch toggle built-in (labeled are options for: NTSC, PF, NJ, PA), which I imagine would support FC carts if the format isn't too dissimilar from NES, and then it would match the compatibility of the Retron 5 perfectly.

Also, the Retron 5 will have its legacy controller ports on the sides of the system. The SRT will have ports for NES, SNES and Genesis controllers (2 each) on the front of the system. For me, this would make it easier to consolidate space in my gaming area.

For me, the biggest disadvantage of either system is the fact that neither the Sega CD nor the 32X are likely to be compatible at all (I'd be VERY surprised if they were). I'd also need to know for personal reasons if the SRT can output NES games via S-Video, which is currently outside of the realm of possibilities for someone like me who doesn't have the money required to have that done to my legacy NES. I'd be VERY excited if the SRT featured true NES S-Video out, as it would almost make the system an insta-buy for the value of that feature alone.

Anyway, just my rambling thoughts. I'd better get back to work.
« Last Edit: July 02, 2013, 02:35:00 PM by AxelSteelBMX »

July 02, 2013, 02:33:38 PM
Reply #110

ChaosCat

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Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?
Is it out yet?

God damn it, Nappa...

All the Win right Here

July 03, 2013, 02:45:23 AM
Reply #111

amarthar

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Wouldn't the GBA format, by design, also support GB and GBC?

Nope. The only reason the original GBA and GBA SP were backwards compatible was because they had the Z80 processor of the GB/C crammed into them (do they even make those anymore?). Remember that the GB Micro wasn't compatible with GB/C.

So, they might do it, but that would surely increase the price.



July 03, 2013, 09:45:49 AM
Reply #112

satoshi_matrix

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I didn't even know Retro-Bit was making a new system until you said something, and I'd like to submit that after researching it a bit, I think I'd actually go with the Super Retro Trio over the Retron 5 at this point; if I want to play an emulator, I've got all the resources to play one without buying the Retron 5. I don't really understand Hyperkin's need to give retro systems stuff like a front-end GUI, unless they're trying to present "retro" gaming to the younger generation of gamers by offering a system interface similar to the consoles of today to ease the transition. I dunno.

Hyperkin is casting a broader net than RetroBit is. Retrobit is going with another reverse engineered hardware clone, making it pretty much like every other clone they, Hyperkin, and Yobo have released up to this point. On the surface, it seems strange since it will retail for likely around the same price as the Retron5 but do far less. On the other hand, as mentioned, Retrobit and Hyperkin are going after completely different philosophies with their respective devices. There are a lot of retro gamers who feel the way you do - if it ain't on a CRT, it's ain't worth playing.

I welcome both, and will be buying both for comparison sake. The Retron5 has some clear advantages - some obvious, some not. In addition to native 720p/1080p HDMI support, the Retron5 has real potential for 100% software support; even if the emulators it runs aren't 100% right at launch, the thing can be firmware updated. This is a big contrast to the Retro Trio. Outside of possibly some minor tweaking, the games that do or don't work with it at launch will be like that forever. 

Wouldn't the GBA format, by design, also support GB and GBC?

RetroBit and Hyperkin have been announced their systems will both play GB and GBC games as well, but the direct answer to your question is no, the GBA format does not by design also support GB and GBC. The GBA had it's own brand new processor and an additional one for GBC that was also backwards compatible with original GB. The GameBoy Micro released in 2005 does not have the GBC Z-80 processor, which is why it can't play GBC or GB games. The same is true with the DS and DS Lite. GBA games will work, but not GBC/GB because it lacks the hardware. In more recent years, GBA SP clones out of China also lack the Z-80. GBA does not mean GB/GBC.

I'm also unfamiliar with the Famicom cartridge format; other than their physical size difference, are there any big differences between FC carts and NES carts that would stop them from plugging into the same slot? I ask because the SRT has a region-switch toggle built-in (labeled are options for: NTSC, PF, NJ, PA), which I imagine would support FC carts if the format isn't too dissimilar from NES, and then it would match the compatibility of the Retron 5 perfectly.

You're opening a big can o' worms here, but I'll try to keep things simple. The Famicom and NES are the same hardware, but there are some important differences. Chief among them, the cartridge connectors are physically shaped differently and the Famicom has address lines that are unused on NES systems. In Japan, the Famicom had devices such as a BASIC programmig keyboard, a data recorder, even a karaoke machine attachment. Also some games also had built in additional soundchips enabling richer audio than the system itself could provide.

Hyperkin is including the Famicom port as a nice gesture since Famicom gaming is a small but active part of the retro gaming community. It means no adapter is required, and also they will be able to market the Retron5 as-is on a global basis in the Asia-Pacific region as a all in one clone that will play Famicom, Super Famicom, MegaDrive and more - even the mysterious "NES" format.  ;)

Region switching though is where things get a little complicated. I'm pretty sure the Region Switch of the Retro Trio will only be for MegaDrive games. NES and Famicom are region free, but problems arise when you take Europe into account. For whatever reason, Nintendo chose to release the NES there with a slower clockspeed - 1.66Mhz compared to 1.79Mhz. Since the NES cpu rendered graphics, input and audio all internally, this 17% difference means that PAL NES games are 17% slower in response, speed and audio. If you try to play these on an NTSC system, those games will be 17% faster than they should - creating new problems. RetroBit would need to put in two NOACs to address this, and I don't see them doing that.

Also SNES is in the same boat, but for different reasons. Nintendo did place a NTSC/PAL region lock in software around 1993, but since that's software and not hardware, they own the patent to that and could legally sue clone makers who bypass it. Since GB/GBC/GBA are region free too, more than likely, that region switch on the Retro Trio is for MegaDrive/Genesis games only.


Also, the Retron 5 will have its legacy controller ports on the sides of the system. The SRT will have ports for NES, SNES and Genesis controllers (2 each) on the front of the system. For me, this would make it easier to consolidate space in my gaming area.

I do see what you're saying, but keep in mind those controllers are all optional on the Retron5 - it'll come with a funky bluetooth controller that appears to have a Neo-GeoZ style cllckstick. Granted, no judgements can be passed on it until it's actually released, but it at least has potential to be pretty damn sweet. And Hyperkin has also said that you'll be able to use any of the controllers to play any system, so just a single SNES controller will work with Genesis, NES or GBA. It's not necessarily going to be the octopus the Retorn3 was unless you want it to be.

For me, the biggest disadvantage of either system is the fact that neither the Sega CD nor the 32X are likely to be compatible at all.

Really?? Hyperkin isn't doing that because the market potential just isn't there. Very few retro gamers give a crap at all about the MegaDrive's life support add ons. I had both growing up, but there's nothing on 32X I could not live without, and Although it would be amusing for there to be a 1x CD drive on the bottom of the Retron5, it would drive up costs and I don't think it's worth it.

Although its too niche to happen, I'd like PC Engine and TurboGraphix16 support in modern clones. NEC's pseudo 16 bit console has some great classic games, and it wouldn't be too difficult to reverse engineer the original PC Engine hardware. Only reason it's not done is because it doesn't have global appeal in the same way the NES, SNES and Genesis do.

I'd also need to know for personal reasons if the SRT can output NES games via S-Video.

Not even chance. Unless RetroBit completely redesigns the NOAC from the ground up, (that means serious R&D) this will never, ever happen. The Famicom/NES has a PPU that is incapable of S-Video, becuase S-Video comes from RGB which the NES is also incapable of. Only Nintendo Arcade Machines based on the Famicom hardware had RGB ready PPUs for arcade raster monitors, as well as an extremely rare and expensive variant of the Famicom.

All NOACs (Nintendo On A Chip)s are based on the original Famicom hardware. No S-Video there, no S-Video in the NOAC. It's pretty simple. RetroBit systems of the past have actually trickily incorporated S-Video into the NES compatible clones, but they always do so by feeding the NES' native Composite video through the S-Video Luma line, which by itself is unshielded without its grounds making it actually worse than just using the yellow composite jack.

I'd flip my sh*t if RetroBit did S-Video via RGB for NES in their upcoming clone, but it won't happen unless they either completely redesign the NOAC from the ground up or add an FPGA to do that, which would double the price ($200 at least).

In this battle, Hyperkin has the clear clear advantage going with emulation. Hell they could even include an option to use the RGB color pallet on a whim.
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July 03, 2013, 12:13:57 PM
Reply #113

AxelSteelBMX

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Hyperkin is casting a broader net than RetroBit is. Retrobit is going with another reverse engineered hardware clone, making it pretty much like every other clone they, Hyperkin, and Yobo have released up to this point. On the surface, it seems strange since it will retail for likely around the same price as the Retron5 but do far less. On the other hand, as mentioned, Retrobit and Hyperkin are going after completely different philosophies with their respective devices. There are a lot of retro gamers who feel the way you do - if it ain't on a CRT, it's ain't worth playing.

I welcome both, and will be buying both for comparison sake. The Retron5 has some clear advantages - some obvious, some not. In addition to native 720p/1080p HDMI support, the Retron5 has real potential for 100% software support; even if the emulators it runs aren't 100% right at launch, the thing can be firmware updated. This is a big contrast to the Retro Trio. Outside of possibly some minor tweaking, the games that do or don't work with it at launch will be like that forever.
I hadn't thought about firmware updates; that's actually pretty cool. I hope they make good on that. However, I still don't feel that the HDMI support is really a plus, but that's also probably because I take my games way too seriously. If HDMI support sells the Retron5 on users, more power to Hyperkin. The delay to me is not acceptable, so it's not for me. But at least it's also got composite ports.

RetroBit and Hyperkin have been announced their systems will both play GB and GBC games as well, but the direct answer to your question is no, the GBA format does not by design also support GB and GBC. The GBA had it's own brand new processor and an additional one for GBC that was also backwards compatible with original GB. The GameBoy Micro released in 2005 does not have the GBC Z-80 processor, which is why it can't play GBC or GB games. The same is true with the DS and DS Lite. GBA games will work, but not GBC/GB because it lacks the hardware. In more recent years, GBA SP clones out of China also lack the Z-80. GBA does not mean GB/GBC.
Mmm, I gotcha. Learned some good info today; thanks for setting me straight as far as that goes. The More You Know!(TM)

You're opening a big can o' worms here, but I'll try to keep things simple. The Famicom and NES are the same hardware, but there are some important differences. Chief among them, the cartridge connectors are physically shaped differently and the Famicom has address lines that are unused on NES systems. In Japan, the Famicom had devices such as a BASIC programmig keyboard, a data recorder, even a karaoke machine attachment. Also some games also had built in additional soundchips enabling richer audio than the system itself could provide.

Hyperkin is including the Famicom port as a nice gesture since Famicom gaming is a small but active part of the retro gaming community. It means no adapter is required, and also they will be able to market the Retron5 as-is on a global basis in the Asia-Pacific region as a all in one clone that will play Famicom, Super Famicom, MegaDrive and more - even the mysterious "NES" format.  ;)

Region switching though is where things get a little complicated. I'm pretty sure the Region Switch of the Retro Trio will only be for MegaDrive games. NES and Famicom are region free, but problems arise when you take Europe into account. For whatever reason, Nintendo chose to release the NES there with a slower clockspeed - 1.66Mhz compared to 1.79Mhz. Since the NES cpu rendered graphics, input and audio all internally, this 17% difference means that PAL NES games are 17% slower in response, speed and audio. If you try to play these on an NTSC system, those games will be 17% faster than they should - creating new problems. RetroBit would need to put in two NOACs to address this, and I don't see them doing that.

Also SNES is in the same boat, but for different reasons. Nintendo did place a NTSC/PAL region lock in software around 1993, but since that's software and not hardware, they own the patent to that and could legally sue clone makers who bypass it. Since GB/GBC/GBA are region free too, more than likely, that region switch on the Retro Trio is for MegaDrive/Genesis games only.
Well, you went into it a little deeper than I was expecting, but quite frankly, I don't mind in the damndest. :D Again, some good learning here. I knew some of the stuff about PAL differences, but the rest is good to know as stuff to keep in mind. Also forgot about the Genesis region lockout (as I only have one JP Mega Drive game), but it makes perfect sense.

I do see what you're saying, but keep in mind those controllers are all optional on the Retron5 - it'll come with a funky bluetooth controller that appears to have a Neo-GeoZ style cllckstick. Granted, no judgements can be passed on it until it's actually released, but it at least has potential to be pretty damn sweet. And Hyperkin has also said that you'll be able to use any of the controllers to play any system, so just a single SNES controller will work with Genesis, NES or GBA. It's not necessarily going to be the octopus the Retorn3 was unless you want it to be.
Here's the thing: Hyperkin is kinda on my shit list already as far as hardware goes, and not without good reason. They're vowing these controllers will be better and will actually work. That's great. I really, truly, honestly hope they get their shit together and release a quality product this time. But based on their track record, it's become my nature to be super skeptical about what they produce, which is really no one's fault but their own. But hey, if I can just plug in two SNES controllers and call it a day, then that's cool too (even though the port placement is still a damned shame). And it's a good point to mention that there won't really be any need to worry about incorrect button assigning due to hardware screwups if the whole system is emulator-based and the inputs can just be reassigned, so hey, there's another plus right there! But it's still very hard for me to believe that the Retron 5 won't have any hardware problems based on my experience with Retron systems and based on the projected price point. Until they prove me wrong (which I will gladly admit to and bow out with dignity), I have to assume that something is going to give.

Really?? Hyperkin isn't doing that because the market potential just isn't there. Very few retro gamers give a crap at all about the MegaDrive's life support add ons. I had both growing up, but there's nothing on 32X I could not live without, and Although it would be amusing for there to be a 1x CD drive on the bottom of the Retron5, it would drive up costs and I don't think it's worth it.

Although its too niche to happen, I'd like PC Engine and TurboGraphix16 support in modern clones. NEC's pseudo 16 bit console has some great classic games, and it wouldn't be too difficult to reverse engineer the original PC Engine hardware. Only reason it's not done is because it doesn't have global appeal in the same way the NES, SNES and Genesis do.
Oh, I'm fully aware of the Sega situation; I understand completely why no one does it, and that's why I have a Model 1 Genesis/Model 2 Sega CD/Model Only 32X setup regardless of whatever else I put on my system shelves. Objectively, it's absolutely NOT worth it for either company to do that, but that's why it's disappointing to me. But I'm not so unreasonable as to say "No Shitty Sega Add-On Support = No Sale". It's not a purchase-killer, since I understand why it ain't happening. But hey, a guy can dream, can't he? ;_;

Not even chance. Unless RetroBit completely redesigns the NOAC from the ground up, (that means serious R&D) this will never, ever happen. The Famicom/NES has a PPU that is incapable of S-Video, becuase S-Video comes from RGB which the NES is also incapable of. Only Nintendo Arcade Machines based on the Famicom hardware had RGB ready PPUs for arcade raster monitors, as well as an extremely rare and expensive variant of the Famicom.

All NOACs (Nintendo On A Chip)s are based on the original Famicom hardware. No S-Video there, no S-Video in the NOAC. It's pretty simple. RetroBit systems of the past have actually trickily incorporated S-Video into the NES compatible clones, but they always do so by feeding the NES' native Composite video through the S-Video Luma line, which by itself is unshielded without its grounds making it actually worse than just using the yellow composite jack.

I'd flip my sh*t if RetroBit did S-Video via RGB for NES in their upcoming clone, but it won't happen unless they either completely redesign the NOAC from the ground up or add an FPGA to do that, which would double the price ($200 at least).
I'm aware this was very unlikely even from the get-go. While researching how to perform an S-Video mod on my 32X, I came across the information on how to do the same on the NES. I immediately wrote it off as an impossibility for someone with my connections and capital to burn. It's just not feasible for the average consumer by any means, and I was really just wishing for the sake of wishing. But I still maintain hope that some day this bridge will be spanned.

In this battle, Hyperkin has the clear clear advantage going with emulation.
Again, based on their track record, I have to disagree on the certainty of that statement. While the flexibility of emulation itself is an advantage, I've seen the Retron consoles in the past fall apart only trying to handle 3 distinct cartridge formats, and now they're asking me to trust that they can handle 7. That trust isn't there.

But that's fine, we don't have to agree completely. I'm not here to change your opinion, just to express my own and offer my respect for the fact that you've done the same. *hat tip*

July 03, 2013, 07:11:52 PM
Reply #114

JDavis

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RetroN 5 isn't going to be HDMI-only. The official info on it clearly shows composite AV output as well.


July 03, 2013, 07:32:15 PM
Reply #115

ChaosCat

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Wouldn't the GBA format, by design, also support GB and GBC?

Nope. The only reason the original GBA and GBA SP were backwards compatible was because they had the Z80 processor of the GB/C crammed into them (do they even make those anymore?). Remember that the GB Micro wasn't compatible with GB/C.

So, they might do it, but that would surely increase the price.

I had it confirmed it is backwards compatible with GBC and GB games according to the Rep I talked to @ the TooManyGames EXPO, Also there shooting for a price under 100 Dollars is all they told me price wise!!!

July 03, 2013, 07:34:24 PM
Reply #116

ChaosCat

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RetroN 5 isn't going to be HDMI-only. The official info on it clearly shows composite AV output as well.



thats weird the ones they had @ TooManyGames only had HDMI, but maybe they changed that within the last half a Month
also the SD card slot is missing in this Diagram, they told me the main purpose is to use it to update the system
also there was a nifty system they told me about that allows you to take info from existing games that dont work on the system e-mail the Data and they will make an patch for it also you may be able to play games via the SD card
« Last Edit: July 03, 2013, 07:39:43 PM by ChaosCat »

July 03, 2013, 07:45:54 PM
Reply #117

AxelSteelBMX

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RetroN 5 isn't going to be HDMI-only. The official info on it clearly shows composite AV output as well.


I'm aware. I actually mentioned that. But it's a non-issue for me after seeing what S-Video does for my consoles. I don't use composite any more unless there's no other option, and if I were to get a Retron 5, the delay introduced by HDMI would leave me with no choice but to use composite.

July 03, 2013, 08:43:03 PM
Reply #118

JDavis

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HDMI doesn't lag. Your TV or monitor may add lag if it's doing extra processing on the image (HDTVs are particularly notorious for this), but the signal itself is not delayed.

July 03, 2013, 08:53:40 PM
Reply #119

FritzWhite

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HDMI doesn't lag. Your TV or monitor may add lag if it's doing extra processing on the image (HDTVs are particularly notorious for this), but the signal itself is not delayed.

How do you find out if you have a laggy tv? Do tvs usually just do extra processing for HDMI or are there other inputs that can lag on certain tvs also? Is there a gamer's guide on tvs available?