General Category > General Discussion
Supporting the publishers?
madrocsz:
Ugh, this topic..... so much logic going out of the window
considerations why the used market is popular
- 10% off in reality is near 20% off if you consider those with discount cards, 60$ new or 50$ used
- in many cases, there is nothing to differ the new from used in terms of content, condition is a matter of taste
- if gamestop wasnt doing it, ebay would just do it more, gamestop just offers a convenience (usually)
-faulting gamestop employees from pushing used is telling them to not do their job and in reality not supporting their company as that's where GS makes their real money
- video game prices change way too much, there is zero standard on what a "used" copy should sell for , especially considering random sales and promotions
- the used game acts as a currency when traded in
Negative considerations
-publishers/developers lose money
-new ways of preventing such are tested, which ultimately causes more bad than good
-as a game's price can change randomly, in several cases buying new is cheaper than used if you think about different stores
Used games in the video game industry are no different than car sales. Car companies don't make anything when a dealership sells a used car. It cannot even be fathomed that a car be locked to the first purchaser only or to pay a fee to allow to own a previously owned car. Sure, video games are different but the reasoning behind it is the same.
Those who make games just need to deal with it, its part of the industry and has been for decades. The issue is more than of the cost to make a game increasing and therefore they need to meet a certain sales goal to even make it worth while, just look at how many great games from great developers cause them to go under simply due to lack of sales.
You can't expect the new market to compete with the used. So far there have only been attempts to "sweeten" the deal of getting new such as dlc, online passes , preorder bonuses, disc locked content etc.
There is no happy medium here, either the publishers completely make games DRM controlled where used games are a thing of the past or try and embrace that it will happen and make the best of it. Gamers are at fault as well here as we ultimately support such an industry .
wiggy:
--- Quote from: madrocsz on March 13, 2013, 01:53:39 AM ---Those who make games just need to deal with it, its part of the industry and has been for decades.
--- End quote ---
This.
Like I was saying, the entire media industry has fought against used sales for decades and decades to no avail.
Something that they fail to consider is that, if I buy a used game and end up really liking it, then when their next title comes out I may just be first in line to grab it. Without that used sale, there may NEVER have been a new sale (to me). There's just no effective way to measure the effect of used sales on new sales. It's the same as saying pirating takes away sales. Who's to say that the person pirating the game, CD, DVD, bluray would have ever made the purchase if pirating wasn't an option?
Simply put, a used sale does not necessarily mean a missed new sale. It's not an eye-for-an-eye exchange.
shenske:
i wrote this back in october of last year, i feel it relates
--- Quote from: shenske on October 12, 2012, 01:57:14 PM ---
--- Quote from: Blueprint on October 12, 2012, 01:27:54 PM ---if you are taking about gamestop.. to each his own.... nobody forces people to trade games for peanuts at gamestop if you are referring to their trade-in practices... I never had traded anything to gamestop but I have bought plenty from them... As a collector i look for the cheapest i can pay for a game i want, i have plenty of time to look for a game and i don't rush to buy what's hot and new (or vintage). my collecting just sits there looking pretty anyways so why am i going to shell out a lot of money for it. Same practices can be said for big retails like wallmart but in the long run everyone wants to pay the lowest they can for whatever they want... just saying... ;D
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I agree with this 100%
From and entertainment value perspective:
I never really understood people complaining about spending $60 on a game and getting $30 back later.
- Buying a movie is $20 for 90-120min of entertainment (~$10 per hour). Good luck trying to get more than $1 (DVD) - $4 (BluRay) back.
- Buying a game is $60 (on average) for 8 hours of entertainment (~$7.5 per hour) ... but wait you can get back 1/2 of that money after you have completed the game?!? So you can enjoy the best games for $3.75 an hour ... uhh thats a good deal. Then you get more if you bring it back when the game is relatively new.
- "but then the games are resold for higher than you gave me" ... Uh Yeah, its called a business. Nothing is free especially, rent, electricity, advertising, shipping, refurbishment centers and paying someone to work at the store to make the product available to the consumer.
If you don't want to sell a game back ... then don't. There is no one forcing you to ;)
---------mini-rant end-------------- ;D
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wiggy:
Except that the trade-in value for DVDs and bluray is a lot higher than a buck in my experience, and you can sell em on Amazon/eBay for even more.
Not at all disagreeing with everything else. I think you're spot on.