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Supporting the publishers?

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mojoeskateco:


--- Quote from: larryinc64 on March 12, 2013, 01:52:19 PM ---At least with a cheaper used game, someone already paid for it, was done with it, and gave it to someone else.


--- End quote ---

The problem is this doesn't make any difference to the developer.

If a person buys a cheaper used game or pirates it the dev still doesn't get paid.  The used purchase benefits the seller of the used game only.

This is why I'd be ok with a small fee to activate the used game.

larryinc64:


--- Quote from: mojoeskateco on March 12, 2013, 02:00:04 PM ---This is why I'd be ok with a small fee to activate the used game.

--- End quote ---

That comes with some problems though:
I, a 17 year old, do not have a credit card, and point cards are a bit of a pain.
My Xbox 360 does not have a wireless adapter, and I'm to far away from the router to hook it up to the internet.

I'm ok with fees, within a month of a games release, maybe 2, but deferentially not longer than a year.

pumanchero:

Small fee to activate an used game could make people to prefer digital downloads over physical games. I mean, why bothering to make a trip to the flea-market to pick up a game, you still have to connect to the internet an pay to use an item which condition could range from acceptable to like new (this is important for disc based games). I don't like the whole idea at all. Is like the playstation plus, the y offer a lot of free games, but if you stop paying the 'rent' they all be gone.

sheep2001:


--- Quote from: mojoeskateco on March 12, 2013, 02:00:04 PM ---
--- Quote from: larryinc64 on March 12, 2013, 01:52:19 PM ---At least with a cheaper used game, someone already paid for it, was done with it, and gave it to someone else.


--- End quote ---

The problem is this doesn't make any difference to the developer.

If a person buys a cheaper used game or pirates it the dev still doesn't get paid.  The used purchase benefits the seller of the used game only.

This is why I'd be ok with a small fee to activate the used game.

--- End quote ---

But if there was no value in trading used games, the original purchaser may not have bought it in the first place.  I don't see why a developer should get paid twice for one physical item.    Why would you limit this to games, and not used, CDs, DVDs, books?

mojoeskateco:


--- Quote from: sheep2001 on March 12, 2013, 05:48:54 PM ---
--- Quote from: mojoeskateco on March 12, 2013, 02:00:04 PM ---
--- Quote from: larryinc64 on March 12, 2013, 01:52:19 PM ---At least with a cheaper used game, someone already paid for it, was done with it, and gave it to someone else.


--- End quote ---

The problem is this doesn't make any difference to the developer.

If a person buys a cheaper used game or pirates it the dev still doesn't get paid.  The used purchase benefits the seller of the used game only.

This is why I'd be ok with a small fee to activate the used game.

--- End quote ---

But if there was no value in trading used games, the original purchaser may not have bought it in the first place.  I don't see why a developer should get paid twice for one physical item.    Why would you limit this to games, and not used, CDs, DVDs, books?

--- End quote ---

I'm not saying I want, or think that should happen, just that I'd be ok if the fee was small and it should be easy to make it happen.

Obviously just straight used would be my preference but I'd take a small fee over nothing.

Ultimately, the devs should make something I want right away and am willing to pay full price for.

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