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Supporting the publishers?
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DarrienEmerald:

--- Quote from: superchop on March 12, 2013, 12:30:07 PM ---Now I wouldve loved to support the dev and all but at the same time why shoukd I be supporting them when they like to release games that are in a way incomplete and charge us an arm and a leg to make it complete

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That's something else entirely.  I don't recall anything missing in the main game.  It was a complete game.  Just because they decided after finishing the game to create more stuff for it, doesn't make it incomplete.  Day 1 DLC doesn't sit well, true, but it's not (always) something just cut out of the game.  From the time the developers finish the game to the launch day, there is a window of time where they do something, whether it's work on additional content, or start a new title altogether.  Additional content =/= incomplete game, hell, even Assassin's Creed II's two sequences, which may or may not have been excised from the main game, I dunno, still weren't really required or adding anything of importance.  The game itself was still "complete," and if it had released like that on PC ten years ago, no one would have cared about buying an expansion pack for it.  It didn't become important to play those episodes at all until Brotherhood was released, as some of the DLC characters were in the new game.  By that time, in Europe at least, Ubisoft had released a budget version of ACII with the DLC packaged in on the disc.

I don't care if people wait until a game is cheaper to buy it and the DLC, I just get annoyed with this "incomplete" argruement...
BadChad:

--- Quote from: superchop on March 12, 2013, 12:30:07 PM ---One recent example for myself is Asura's Wrath.  I loved the game and I did want to buy it new...but the price new to me was never justifiable considering that to get the real ending id have to spend an extra 15 or whatever it was on the dlc.  So I ended up buying it used and bought the dlc together for less then what the game ws going for new.  Now I wouldve loved to support the dev and all but at the same time why shoukd I be supporting them when they like to release games that are in a way incomplete and charge us an arm and a leg to make it complete
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I can kinda relate there. I actually just picked up a new copy of Asura's Wrath for $20. I really did want this when it first came out too but decided to pass aswell. Not because of the DLC, but because of my lack of faith in Capcom these days. Theres no way I was going to pay full price for something I may not fully enjoy. It was actually a really good game IMO, and I finished it in 2 days. Seeing as how I bought it for only $20, I may consider buying the DLC Episodes and they'll make a little extra off me that way.
Nacho3:

--- Quote from: BadChad on March 12, 2013, 12:53:06 PM ---
I can kinda relate there. I actually just picked up a new copy of Asura's Wrath for $20. I really did want this when it first came out too but decided to pass aswell. Not because of the DLC, but because of my lack of faith in Capcom these days. Theres no way I was going to pay full price for something I may not fully enjoy. It was actually a really good game IMO, and I finished it in 2 days. Seeing as how I bought it for only $20, I may consider buying the DLC Episodes and they'll make a little extra off me that way.

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I actually bought this game new the day it came out for $60 because the demo was so damn fun. I also bought all the DLC and don't regret paying "full price" for any of it. I would highly recommend that you do pay for the extra content and for anybody who was curious but didn't want to spend $60, it is definitely worth $20.
Doom:
Of note is Arkham City's day-1 Catwoman DLC. GameStop had a deal with WB to print codes for it on the receipt like they do with MS points.

All these companies want is a cut of the used game sales. That's fine. I think it has a side effect of making it harder to loan games to people and also re-sell them, and I think the companies like this side effect, too. I'm not as okay with that.
larryinc64:
I personalty hate a lot of the stuff companies pull to combat it, such as always on DRM. I personalty have fairly crappy internet, It vocationally craps out on me, forcing a restart and at it just does not work. Even if my internet did work, their severs might not, look at Sim City. It actually encourages piracy IMO, because if the retail version does not work, a cracked pirated version might.

On the off topic of piracy, kinda tying in with what someone said. When someone gives the argument "A pirated copy does not equal a retail loss because they would not have purchased it at retail" I have to say that that is a realty BS reason. If the person realty wanted it, they would pay for it. If they do not want to, they do not get to have it. At least with a cheaper used game, someone already paid for it, was done with it, and gave it to someone else.
On that note, Imagine you are eating out at a restaurant, You are eating some fries, you are done with them, so you give them to a friend, then the waiter comes over and forces your friend to pay $5.

More on topic, I'm OK with online passes for the first month of a games release, That could help cut down on the $55 used games within a week, but after a month remove it, and have some one tome use code that you could enter on a friend's system if you bring it over their house.
I think the companies should make deals with GameStop, and not shove it on the consumer though.
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