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F-Zero AX in GX - Something for Arseen and Me.
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Arseen:

--- Quote from: Doom on March 10, 2013, 05:16:01 PM ---GameCubes don't normally read burned discs.

--- End quote ---

Hard time reading the discs or just needs MOD chip?


--- Quote from: Doom on March 10, 2013, 05:16:01 PM ---It's also possible to run Mario Kart Arcade GP 2 on a hacked Wii. The hacker who made that possible is mad that his program leaked before it was ready for primetime so he abandoned it. He's not making MKAGP1 or F-Zero AX playable anytime soon.

Triforce games run on the Wii emulator for PC called Dolphin. But only one game runs and it runs poorly, IIRC. (Some tennis game.)

--- End quote ---

Hopefully someone makes Triforce emulator.
But then I'd need 4 computers linked together.
Doom:
You would need a modchip or something like an SD media launcher to load a backup of a GameCube disc.
Arseen:

--- Quote from: Doom on March 10, 2013, 05:34:56 PM ---You would need a modchip or something like an SD media launcher to load a backup of a GameCube disc.

--- End quote ---
Good

Chips are smaller problem than searching for discs that might be combatible.
UncleBob:
Got in touch with the guy who found and made the Action Replay code.

--- Quote from: Ralf ---@UncleBob: There is a reference to a "Test Mode" ASM overlay code module (and some other modules) in the game:

fzp.testmode.rel
fzp.acsetup.rel
fzp.advertise.rel
fzp.test.rel

But unfortunately these overlay code modules are definitely not on the GX disc! Also, I couldn't find any SDK BBA/LAN
specific assembly routines in the game. So I think it's safe to say that F-Zero GAX has no hidden BBA/LAN mode.
--- End quote ---

And there was no joy in Mudville. :(
Arseen:

--- Quote from: UncleBob on March 11, 2013, 06:21:22 PM ---Got in touch with the guy who found and made the Action Replay code.

--- Quote from: Ralf ---@UncleBob: There is a reference to a "Test Mode" ASM overlay code module (and some other modules) in the game:

fzp.testmode.rel
fzp.acsetup.rel
fzp.advertise.rel
fzp.test.rel

But unfortunately these overlay code modules are definitely not on the GX disc! Also, I couldn't find any SDK BBA/LAN
specific assembly routines in the game. So I think it's safe to say that F-Zero GAX has no hidden BBA/LAN mode.
--- End quote ---

And there was no joy in Mudville. :(

--- End quote ---

Shame.

This would have been such great LAN game.
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