| Artist's Corner > Universal Game Case Covers |
| Black Box NES Project |
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| EightBitJunkie:
I'm interested trying to vector one of these games. I figured I'd take a stab at Clu Clu Land, as I've already converted it to NTSC and of the conversions I've done (Clu Clu, Urban Champion, and Popeye) it seems to need it the most. Is anyone who is obviously more skilled than me in vectoring interested in sharing some tips? I'm pretty skilled at Photoshop. I wouldn't try to do it professionally or anything, but I can certainly get the job done. From the tutorials I've seen, you just basically use the vector toolset and trace over the original image, trying to adjust the color pallet as close to the original material as possible. - is there anything I should look out for, like anything that will speed up the process or make it look better? Any advice would be greatly appreciated. |
| wiggy:
Use illustrator if you have it. Turn on grid Turn on "snap to grid" Import JPP/GIF/PNG/whatever file you have of the cover Scale it so that each "pixel" of the cover art graphic is the size of one square of the grid Make a square object that size and just repeat it as many times as you have pixels to make |
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