i liked ME1 best too, mainly because the world they'd crafted is on par with the best sci-fi universes. better than star wars if you ask me. too bad the franchise went hollywood, got to ambitious with saving the world and being too grand for it's own good. they kinda burned through it all too quickly. here's hoping the upcoming sequels/prequels don't overdo it again.
@KaiserWAVE:
what MGS does best is put you in the moment. too bad you can't get into it, MGS1 and MGS3 are both in my top 5 because of their incredible sense of immersion. they're nearly paced in real-time, and after an all-nighter finishing up Snake Eater i had to leave the house and when i saw some birds outside i had a fleeting though wondering how they'd taste.
granted, story is kinda ridiculous and patched together. for one who can suspend their disbelief tho, it was the best. until #4, which was a prime example of how the relationship between an artist and publisher can actually go too far the other way. too much meddling gives you shallow hollywood crap, too much untethered crazy gives you MGS4. it's like how George Lucas ruined Star Wars or how Tetsuya Nomura ruined Final Fantasy; they were too successful for anyone to speak up before it was too late.
and on the topic of difficulty levels: for the past decade i've been trying to go through as many games as i can in as short a time as possible, so easy mode has been standard since PS2. but when i got increasingly more cynical and judgmental at the industry, i found that one way to stem my vitriol levels was to allow new games, which are nearly universally slammed for being too casual, to challenge me. sometimes you'll reveal padding and artificial difficulty, but for God of War, just knocking it up from 'easy' to 'normal' was enough to transform the entire experience from a braindead spectacle with tedious puzzles to an actual videogame in the classic sense. a well-balanced challenge (with tedious puzzles). this simple gesture of good will on my part actually helped me regain a lot of respect for the auteurs of the vidya industry.