Artist's Corner > Universal Game Case Covers
Cover Reconstructions
<< < (4/5) > >>
kaysow:
neat =) even if the rasters are all blurred together, a 1200dpi poster should still be detailed enough. actually, big reason i took my sweet time with bucky was so you could blow it up to poster-size if you wanted to.
Arseen:

--- Quote from: kaysow on February 14, 2013, 05:03:37 AM ---neat =) even if the rasters are all blurred together, a 1200dpi poster should still be detailed enough. actually, big reason i took my sweet time with bucky was so you could blow it up to poster-size if you wanted to.

--- End quote ---

So do you need re-scan of the poster of GBA SM3?
I can do that next time I fire up the scanning computer.

What DPI?
kaysow:
first of: don't expect anything. i know myself pretty well, and i am fucking abysmal at fulfilling people's expectations. i'm great at procrastination and everyone should know it.

but if you're willing to take the risk =) andif it's not a huge hassle (as posters usually are), i'd rather work on top of clear 1200dpi rasters and outlines. the outlines are often printed separately, in which case they'll look way better that way.
Arseen:

--- Quote from: kaysow on February 14, 2013, 07:24:42 AM ---first of: don't expect anything. i know myself pretty well, and i am fucking abysmal at fulfilling people's expectations. i'm great at procrastination and everyone should know it.

but if you're willing to take the risk =) andif it's not a huge hassle (as posters usually are), i'd rather work on top of clear 1200dpi rasters and outlines. the outlines are often printed separately, in which case they'll look way better that way.

--- End quote ---

I gladly re-scan stuff to provide best possible raws for artists.

So 1200 DPI scans without any filters, except auto color, as my scanner does better scans with that option on?
kaysow:
sounds good =) and if there are multiple scans i can join them myself.
Navigation
Message Index
Next page
Previous page

Go to full version