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REQUEST- two retail SNES covers

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segamer:


--- Quote from: shenske on November 09, 2012, 12:23:18 PM ---
--- Quote from: Arseen on November 09, 2012, 10:58:58 AM ---
--- Quote from: genocyber on November 08, 2012, 10:05:23 PM ---Awesome! I hope these all get added to the main site

--- End quote ---

I don't decide but I can still tell no:
- Wrong SNS code
- Wrong BAR code? (didn't check so not sure)

Fix those and there is slight chance.

--- End quote ---

Even if those were fixed they unfortunately would not make the site. The front artwork used in both are sub 300dpi images stretched to fit.  :'(

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Not true. I don't stretch my images. None of my images are skewed as i take pride in my work. The Musya logo and background were drawn from the ground up. I have a pains taking process of upscaling, my images (as high resolution scans aren't available)... much of it has been re-drawn (at 300 dpi). There's no reason to believe any of my artwork is stretched to fit (you must be blind). That's actually offensive. The earlier comments about the Power Rangers cover stemmed from my refusal to stretch time image to make it fit in a smaller, compressed area. However, these are usually the type of excuses I hear.

shenske:


--- Quote from: segamer on November 09, 2012, 12:54:48 PM ---Not true. I don't stretch my images. None of my images are skewed as i take pride in my work. The Musya logo and background were drawn from the ground up. I have a pains taking process of upscaling, my images (as high resolution scans aren't available)... much of it has been re-drawn (at 300 dpi).

--- End quote ---

 ::)  The image that djshock originally used for his Power Ranger Fighting edition (same one you used) has been stretched and is not suitable for the site.  He even linked the original image and its way too small.
Your logo and background on the Musya cover are just fine ... the character on the front looks pretty muddy. Where did you get the images of the guy on the front? Perhaps it was already scaled before you put in your cover?



--- Quote from: segamer on November 09, 2012, 12:54:48 PM ---There's no reason to believe any of my artwork is stretched to fit (you must be blind). That's actually offensive. The earlier comments about the Power Rangers cover stemmed from my refusal to stretch time image to make it fit in a smaller, compressed area. However, these are usually the type of excuses I hear.

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Uhh .... what the hell are you talking about? I NEVER told you to stretch the front image on the PR cover ... i told you to shift it (as in move it down further).

I'm just trying to help, take that as you want.   :)

segamer:

I think the djshock Power Rangers image was 200 dpi. I upscaled it to 600 dpi, added some filters and then brought it back down to 300 dpi. It should be printable with no noticeable change to the resolution. I've only posted it a day ago and it's already been downloaded close to a hundred times. Most of my work (and the work of others on this site) are getting downloaded regardless of the site politics or standards.

If I were trying to make a point, it's that people, like this new user, want this work regardless of the site standards. That ugly Fatal Fury cover for Genesis was downloaded 600 times. Obviously not everyone shares the same standards. If the site is willing to keep this art work up, why is it unwilling to use some of the work generated by the users of this site.

I don't mind a cover critique if it's for a reason. However, my reaction is due to the fact that my work isn't going to be used by the site anyway. Stretched may have been the wrong word to use.  Typically, a stretch is when you use a free transform in photoshop without upscaling the image causing a pixeled image. What i do is upscale but I fix the results. I'm not just taking low resolution images and using them. I'm actually doing something to improve them. It's not perfect. So, please understand that for someone like myself to spend hours fixing the resolution of an image, it is offensive for someone like yourself to say, " we won't use your cover because you stretched the images."  It's a friken lot of work sometimes. Often, I have to use 3 filters plus a layer mask and lots touch ups. You should be able to zoom and zoom and zoom on that power rangers cover without seeing pixels.



I used this image:

To create this cover:


You'd probably be pretty hard pressed to figure out that i had upscaled the image if I hadn't told you.


shenske:


--- Quote from: segamer on November 09, 2012, 03:02:35 PM ---I think the djshock Power Rangers image was 200 dpi. I upscaled it to 600 dpi, added some filters and then brought it back down to 300 dpi. It should be printable with no noticeable change to the resolution. I've only posted it a day ago and it's already been downloaded close to a hundred times. Most of my work (and the work of others on this site) are getting downloaded regardless of the site politics or standards.

If I were trying to make a point, it's that people, like this new user, want this work regardless of the site standards. That ugly Fatal Fury cover for Genesis was downloaded 600 times. Obviously not everyone shares the same standards. If the site is willing to keep this art work up, why is it unwilling to use some of the work generated by the users of this site.

--- End quote ---
[/color]

Thats great, i'm glad your covers are getting attention and are being used.  Many covers that are below our standards still look ok when printed out.  We have our high standards for a reason. We want the highest quality and most consistent covers on the net, not the most covers on the net.  That title belongs to vgboxart. We prefer that quality over quantity approach.

We actually don't have the ability to remove covers from the database. Only replace them. when we get a cover that meets our standards we will replace that cover.  Our standards years ago were not as strict as they are now. Some of the older covers do not meet our current standards and we will be glad to replace them when a suitable replacement comes along.





--- Quote from: segamer on November 09, 2012, 03:02:35 PM ---I don't mind a cover critique if it's for a reason. However, my reaction is due to the fact that my work isn't going to be used by the site anyway. Stretched may have been the wrong word to use.  Typically, a stretch is when you use a free transform in photoshop without upscaling the image causing a pixeled image. What i do is upscale but I fix the results. I'm not just taking low resolution images and using them. I'm actually doing something to improve them. It's not perfect. So, please understand that for someone like myself to spend hours fixing the resolution of an image, it is offensive for someone like yourself to say, " we won't use your cover because you stretched the images."  It's a friken lot of work sometimes. Often, I have to use 3 filters plus a layer mask and lots touch ups. You should be able to zoom and zoom and zoom on that power rangers cover without seeing pixels.

--- End quote ---

I honestly meant no offense.  I made that vertical SNES template and i included a readme file w/ the template for a reason.  I have a specific set of rules for using the template so all of the covers are consistent across the board.  

I understand your process takes  along time and the finished product may look far better than what you started off with but if the finished product doesn't meet our standards we have to decline it regardless of the amount of work that went into it. Upscaling works great on monochromatic logos but doesn't always doesn't always work that well on images.




--- Quote from: segamer on November 09, 2012, 03:02:35 PM ---You'd probably be pretty hard pressed to figure out that i had upscaled the image if I hadn't told you.

--- End quote ---

I downloaded you cover and found this the moment i zoomed in.  See the little stray pixels. Even when you apply some filter a few of these little guys will pop up.  They are artifacts from a low quality image.  Not only the pixels but do you see how all the fur isn't distinctively separated. The original image when blown up wouldn't have looked so muddy and have been a little smoother.


It may seem nitpicky but its what it is  :-\


EDIT:  To be honest, i'm far too busy to be arguing about this. Best of luck with your covers. I won't be talking any more about this topic.  :)

segamer:

Your standards are beyond reality and it's odd that these standards only apply to others as your own covers are imperfect. The truth is, original Genesis, NES, SNES and other weren't printed at 300 dpi back in the 80's and 90's. That's why when you scan an old box at 300dpi, you can see the color cells. When you print some of these substandard covers, you can't see these flaws unless you put them under a microscope. Aside from the fact that thousands of covers that are made available on this site don't meet your own standard, I can show you plenty of flaws with the newer covers that have been posted based on how nitpicky you. Should I do so?

Go and print one of the Wolfchild boxes and try to find these same pixels you're complaining about. The sites own templetes suffer from the same complains you've made over my cover work. Look at the resolution and color discrepancies. I don't think anyone cares that about these imperfections. However, you seem so concerned over imperfections under a microscope... I'm surprised you aren't complaining about the sites templates. Should I show you more imperfections? There's plenty.






Forgotten Worlds Scan at 300 dpi


text scan zoom



Close up on characters face


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