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Mega Man 9 & 10

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Forte:


--- Quote from: mariocaseman on July 20, 2012, 05:25:30 PM ---
--- Quote from: irvgotti452 on July 20, 2012, 04:00:20 PM ---
--- Quote from: mariocaseman on July 20, 2012, 03:54:15 PM ---I actually love MM8, satoshi_matrix.  I thought it was what it needed to be -- a 32-bit game.  The final boss is a little too hard, but so is the final boss from MM7.  I think Capcom really dropped the ball by releasing MM8 on Saturn and PSX, I mean really?  The vast majority of fans of MM1-7 would have owned an N64 so that was a bad move. 

--- End quote ---

But when you think of the saturn's amazing ability in it's 2D department, and playstation right behind it,  you would think it wouldn't be a bad choice. As far as n64, i don't think it could have done the fmv and sounds/music any justice.

--- End quote ---

Oh I didn't mean to suggest it should have been completey withheld from both platforms, but it really should have been released for the N64...  Mega Man fans would be MUCH more likely to own a Nintendo console, especially at that time in the 1990s.

--- End quote ---
Not necessarily, I was a HUGE Nintendo fan until the N64, but once I tried Super Mario 64 at a kiosk and saw how terrible that controller is (most human beings do NOT have 3 hands, Nintendo), and knowing what happened between Sony and Nintendo with regards to the Super NES CD, I went with Sony. I'm guessing most Mega Man fans did too, considering how well the games did on PS1.

mariocaseman:


--- Quote from: Forte on July 20, 2012, 05:33:59 PM ---
--- Quote from: mariocaseman on July 20, 2012, 05:25:30 PM ---
--- Quote from: irvgotti452 on July 20, 2012, 04:00:20 PM ---
--- Quote from: mariocaseman on July 20, 2012, 03:54:15 PM ---I actually love MM8, satoshi_matrix.  I thought it was what it needed to be -- a 32-bit game.  The final boss is a little too hard, but so is the final boss from MM7.  I think Capcom really dropped the ball by releasing MM8 on Saturn and PSX, I mean really?  The vast majority of fans of MM1-7 would have owned an N64 so that was a bad move. 

--- End quote ---

But when you think of the saturn's amazing ability in it's 2D department, and playstation right behind it,  you would think it wouldn't be a bad choice. As far as n64, i don't think it could have done the fmv and sounds/music any justice.

--- End quote ---

Oh I didn't mean to suggest it should have been completey withheld from both platforms, but it really should have been released for the N64...  Mega Man fans would be MUCH more likely to own a Nintendo console, especially at that time in the 1990s.

--- End quote ---
Not necessarily, I was a HUGE Nintendo fan until the N64, but once I tried Super Mario 64 at a kiosk and saw how terrible that controller is (most human beings do NOT have 3 hands, Nintendo), and knowing what happened between Sony and Nintendo with regards to the Super NES CD, I went with Sony. I'm guessing most Mega Man fans did too, considering how well the games did on PS1.

--- End quote ---
I just lost 50% of respect for you, Forte.  The N64 is not meant for 3 hands...  everyone knows that  ;D
Mega Man 8 did pretty poorly in sales as well, look it up.
The N64 remains my favorite controller of all time!

satoshi_matrix:

Although Megaman 8 might have been possible on N64, I cringe to think of what the controls would have been on the N64 trident controller.

I have to agree with Forte here. The N64 Trident is without a doubt one of the worst controllers from the 90s. If you play games that completely ignore the analog stick and the Zed button under it such as Mischief Makers, The New Tetris or Pokemon Puzzle League, then the N64 controller is acceptable...but for anything that requires use of that shotty analog stick, the N64 is one of the only consoles I can think of where you're better off using a third party controller.

Late in the system's life in Japan, Hori released a controller called the Hori Mini 64 that basically reversed the problem - improved the analog stick considerably, but placed the dpad in a near-impossible to use position, forcing players to use the N64 trident for games that control with the dpad.

A few years ago, a guy out of Quebec started to sell adapters that let you use GameCube controllers on the N64. The GameCube pad isn't the world's best controller either, but at least its analog stick and dpad are both serviceable.

Sorry if it sounds like I'm crapping on the N64, but it'd controller and lack of third party software crippled it in comparison to even the Sega Saturn. The N64 DOES have games I absolutely adore such as StarFox 64, Pokemon Puzzle League Space Station Silicon Valley and Goemon's Great Adventure, but it'll forever be the runner up console to the PS1 because of its controller design and the amazing library.

wiggy:


--- Quote from: mariocaseman on July 20, 2012, 03:54:15 PM ---I actually love MM8, satoshi_matrix.  I thought it was what it needed to be -- a 32-bit game.  The final boss is a little too hard, but so is the final boss from MM7.  I think Capcom really dropped the ball by releasing MM8 on Saturn and PSX, I mean really?  The vast majority of fans of MM1-7 would have owned an N64 so that was a bad move. 

--- End quote ---

The N64 was a bad move in itself.  Nintendo shot themselves in the foot with that one.


--- Quote from: satoshi_matrix on July 20, 2012, 07:02:40 PM ---Although Megaman 8 might have been possible on N64, I cringe to think of what the controls would have been on the N64 trident controller.

I have to agree with Forte here. The N64 Trident is without a doubt one of the worst controllers from the 90s. If you play games that completely ignore the analog stick and the Zed button under it such as Mischief Makers, The New Tetris or Pokemon Puzzle League, then the N64 controller is acceptable...but for anything that requires use of that shotty analog stick, the N64 is one of the only consoles I can think of where you're better off using a third party controller.

Late in the system's life in Japan, Hori released a controller called the Hori Mini 64 that basically reversed the problem - improved the analog stick considerably, but placed the dpad in a near-impossible to use position, forcing players to use the N64 trident for games that control with the dpad.

A few years ago, a guy out of Quebec started to sell adapters that let you use GameCube controllers on the N64. The GameCube pad isn't the world's best controller either, but at least its analog stick and dpad are both serviceable.

Sorry if it sounds like I'm crapping on the N64, but it'd controller and lack of third party software crippled it in comparison to even the Sega Saturn. The N64 DOES have games I absolutely adore such as StarFox 64, Pokemon Puzzle League Space Station Silicon Valley and Goemon's Great Adventure, but it'll forever be the runner up console to the PS1 because of its controller design and the amazing library.

--- End quote ---

I actually loved the N64 controller at the time.  In retrospect, I wish they wouldn't have done the whole trident thing.  Almost nothing uses that stupid D-pad and it feels a tad weird holding the controller with 1/3 of it sticking out to the left :/

I do NOT think the controller crippled it at all.  I'd argue the opposite really.

I HATE the PS controller.  Still can't understand why anyone likes it.  The analogue sticks are in a terrible place IMO and feel sloppy and loose, among many other gripes that I have with the nearly 20 year old design that they refuse to reevaluate.

mariocaseman:

Please note wiggy, that is your opinion...  Certainly not a fact.  The N64 was an incredibly successful console.  The GameCube..  That was a shot to the foot.

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