Artist's Corner > DS Case Covers
Universal Nintendo Handhelds Cover Thread
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Arseen:
I'd try to line the spine GBA & DS next to each other intead of on top each other, as now they take too big chunk of the spine space.

Otherwise I like the idea.
AxelSteelBMX:
PREVIEW: MegaMan Battle Network 5: Team ProtoMan (NTSC-U)


Okay, I just wanted to show what I've been working on. This is a low-res copy of the next cover I'm working on. As you can see, right now I'm working on it within larryinc64's 3DS-size template. I intend to finish it once he releases the DS-sized version of his template. Although I had some decent scans to work off of for this one, I ended up having to recreate the entire cover due to certain visual elements not cleaning up well enough. As a result, it's not technically "retail" any more, but that's beside the point.

I'm looking for some pointers. The actual cover features a white grid over the yellow background like the one you see here. However, I can't figure out how to make the grid act like the one on the actual retail cover (bright and white in a radius around the logos/windows/character art and a little more faded and closer to yellow everywhere else; check the cover on the site to see what I'm talking about). I'm using GIMP as I am poor and cannot afford Photoshop. I think the cover, by this point, looks pretty good as-is, but it'd be better if I could re-create the effect I've described. Anyone skilled in image manipulation wanna give me some advice, pretty please?

Cheers.
larryinc64:
Try making two layers, One plain yellow, other the grid with the yellow BG, use the eraser tool with the occupancy set lower and erase the parts were the white grid is less visible.

The art on the original seems to be over to the right more.

I'll see if I can make the DS template later this week.
AxelSteelBMX:
Yeah, you're absolutely right. I'll put some more work into it; I'll mess with different combinations of layers, adjust their opacities, and use erasing tools to get it to the point where it looks about right. Thanks for pointing me in the right direction.

The front art? Yeah, the retail cover is off to the right a bit more. But I had to rebuild the whole thing because there were lots of elements in the original scan that I couldn't clean up properly, and the front image was part of that. So I tracked down the artwork Capcom used for the cover, but there isn't a copy anywhere I could find that shows more of MegaMan's buster on the left side. The image you see is just barely under the GBA border overhang on the left and can't be moved over any further. But I also never liked the fact that everyone on the cover was off-center to begin with (Team Colonel has the same problem, and it's really odd to see MegaMan basically crowded mostly off of the cover of his own game), so even though it's not retail-perfect, I prefer the aesthetics of having the art properly centered. But if I can find another version of the cover art that has the left and right borders expanded, I'll make another version of the cover with the retail art orientation.

Thanks for your help.
larryinc64:
One thing you can do is try to link up the new art with the scan, and try to blend them to fill in the missing parts.
That's what I do when I'm working with lower quality scans and have to combine 4 or so images to make one.

Some of the Bevel and Drop shadows on the GBA logos seem to be missing from your cover. probably a layer effect transition problem from Photoshop to Gimp. Try using one of my covers to fix it, I may make a simplified template soon to fix this in Gimp.
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