General Category > General Discussion
Skyward Sword In Bed
AO007:
TBH I thought the sword fight with Ghirahim was impressive, one of the few instances where the waggle impressed me, and holding the sword up to unleash an energy attack is also satisfying. XD
I read somewhere that the developers intend to continue with motion controls for Zelda... even though they do little more than turn Zelda into a tech showcase.
wiggy:
Considering that the WiiU uses the Wiimotes for most games, I've got a feeling that Zelda will be a waggle stick affair for a while to come.
I just hate that Nintndo insists on using motion control for EVERY one of its games. Just because the console if capable of such things doesn't mean that every single freakin' game needs to make use of the feature. So often it just feels like an afterthought. Like a ported GCN game that you play as if you were Harry Potter or something. Blek
mariocaseman:
So does Skyward sword just suck altogether?
Maben:
--- Quote from: mariocaseman on May 08, 2012, 10:24:37 PM ---So does Skyward sword just suck altogether?
--- End quote ---
No, it really doesn't. It just incorporates the motion control into a vast majority of the gameplay. If that is something that turns you off, you may have an issue with it.
WolfAlmighty:
--- Quote from: Maben on May 08, 2012, 10:28:20 PM ---
--- Quote from: mariocaseman on May 08, 2012, 10:24:37 PM ---So does Skyward sword just suck altogether?
--- End quote ---
No, it really doesn't. It just incorporates the motion control into a vast majority of the gameplay. If that is something that turns you off, you may have an issue with it.
--- End quote ---
I personally enjoyed the game a lot, despite the motion control stuff. I only mentioned the Ghirahim fight because I'd hold my sword high to get him to raise his hand, then I'd quickly try to lower it and try for a sideways slash and instead Link would just do a normal downward slash, of course causing Ghirahim to catch my sword and make me his bitch. It's like trying to quickly move your sword in a certain direction or get it to a certain spot to set up a specific kind of attack instead tells the game 'slash in this direction', often resulting in a failed attack and likely a hit. That's very frustrating to deal with, but really beyond that it was a ton of fun.