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Onion game Cases

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wiggy:

Cool, I can't wait to see what you come up with!  That JDEX (is that right?) logo is pretty out there.  That must have taken a pretty significant chunk of time to create.

It's so cool that you younger guys have access to this software at such a young age.  I was in a graphics program in high school and we did almost EVERYTHING by hand.  We had 5 Macs for 20+ kids :(  And they were primitive.  I think we were learning Corel Draw?  It would have been in 1994/5.  I can't recall exactly.  Either way, I hated whatever software we were using.  I stumbled upon Illustrator about 4-5 years later and just started tinkering with it and was pretty impressed with it.  I didn't have a clue what I was doing though, and had to pretty much teach myself, which means I didn't get to the point you're at until I was well into my 20's.  The whole digital transition cut the time it takes to create logos and grpahics into a tiny fraction of what it did when it was all done with slide rules, Rapidograph pens, and rubylith overlay.  What a pain in the ass that stuff was. 

Deadpool:


--- Quote from: wiggy on May 04, 2012, 12:42:56 PM ---Cool, I can't wait to see what you come up with!  That JDEX (is that right?) logo is pretty out there.  That must have taken a pretty significant chunk of time to create.

It's so cool that you younger guys have access to this software at such a young age.  I was in a graphics program in high school and we did almost EVERYTHING by hand.  We had 5 Macs for 20+ kids :(  And they were primitive.  I think we were learning Corel Draw?  It would have been in 1994/5.  I can't recall exactly.  Either way, I hated whatever software we were using.  I stumbled upon Illustrator about 4-5 years later and just started tinkering with it and was pretty impressed with it.  I didn't have a clue what I was doing though, and had to pretty much teach myself, which means I didn't get to the point you're at until I was well into my 20's.  The whole digital transition cut the time it takes to create logos and grpahics into a tiny fraction of what it did when it was all done with slide rules, Rapidograph pens, and rubylith overlay.  What a pain in the ass that stuff was. 

--- End quote ---

but a lot of computer generation designers are pretty bad with analog methods, you have an advantage there, i have to learn drawing by my self because in college only teach the adobe suite and concepts for agumental purposes.

Seymor Onion:

The Logo Contest Has Begun!
Link: http://www.thecoverproject.net/forums/index.php?topic=10572.0

Good luck, everyone!  8)

CommunistGamer:

I thought of another case idea for you.
2 cart cases for gameboy, gameboy color, and gba.
So people can make dual cases or store more than on copy of a game without taking up extra space.

Seymor Onion:


--- Quote from: Slingshotgamer on May 11, 2012, 03:50:22 PM ---I thought of another case idea for you.
2 cart cases for gameboy, gameboy color, and gba.
So people can make dual cases or store more than on copy of a game without taking up extra space.

--- End quote ---
Thanks. I added your idea to my notes.  8)

By the way, if any of you haven't subscribed to this thread yet, now would be a good time.

I'm going to make an Announcement,
about the Availability of my Game Cases,
on, or shortly after,
Saturday, October 13'th.   ;)

October 13'th is Two Weeks after the opening day of the Portland Retro Gaming Expo.

I can't make a personal appearance there, this year, but if you happen to be going (Sat, Sept 29'th & Sun, Sept 30'th) be sure to keep an eye out for a friend of mine. I'll give more details about him, as the PRGE approaches.

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